pdf, 2.02 MB
pdf, 2.02 MB
pdf, 2.07 MB
pdf, 2.07 MB

Money Games (Calculating Change from Ten Pounds): differentiated, illustrated four-in-a-row boards, each featuring 36 prices in UK currency (sterling) for finding change from £10, plus a 20-card loop card / dominoes set. Printable fun for starters, early finishers activities, revision etc.

FOUR IN A ROW
A fun, strategic activity for consolidating this key money / financial / shopping skill. Ideal for maths lessons or Money Week skills practice. Originally designed for Key Stage 2 (KS2), Year 3, Year 4, Year 5 and Year 6 (Y3 / Y4 / Y5 and Y6), depending on ability. In Scotland, it’s for Primary 4, 5, 6 and 7.

Includes:

  • 2 PDF files

  • 2 standard game boards (featuring different items and prices from each other)

  • 2 lower ability boards (same as above but less challenging calculations)

  • Answer grids for at-a-glance checking by pupils or teacher

  • Teacher notes

Laminate and use again and again. Children work as pairs against pairs or one against one to get 4 correct answers in a row - horizontally, vertically or diagonally. It works especially well if they roll a dice to find which column they must pick a calculation from (columns numbered 1-6). If there are no questions left in a column, skip a go or roll again. Imagining that they pay for each item with £10, pupils use a different coloured whiteboard pen to record on the board the change due for each of their transactions or add an initial or symbol if both teams are using the same colour. I recommend printing in A3 but A4 is okay too. The LA versions have a star next to the title. Print on different coloured card or paper if required.

LOOP GAME / FOLLOW ME CARDS / DOMINOES
A 20-card set that can start with any card. A child reads the ‘I spend’ part first as they make their ‘purchase’ with others working out if they have the relevant ‘I give you’. Use as a game for groups or as a whole class starter or plenary (in pairs if necessary). LA pupils could be given less challenging cards so they can still experience success.

I have packs for calculating change from £1, £5 and £20, available with this pack in a bundle: Change Games Bundle

Other popular KS2 Maths resources:
Mental Maths Bundle
Multiplication / Division Bundle
Angles / Symmetry Activities Bundle

Thank you. For engaging, time-saving printables and presentations to help plan Primary Literacy, Maths and French lessons, visit FullShelf Resources

Get this resource as part of a bundle and save up to 50%

A bundle is a package of resources grouped together to teach a particular topic, or a series of lessons, in one place.

Bundle

Money Games Calculating Change BUNDLE

Practise the key skill of finding change for different amounts! Key Stage 2 (KS2) Money Change Games and Activities BUNDLE for Year 3, Year 4, Year 5 and Year 6 (Y3 / Y4 / Y5 / Y6), depending on ability: 16 fun, differentiated, illustrated four-in-a-row Maths game boards (each featuring 36 prices in UK currency) for calculating change from £1, £5, £10 and £20, plus a loop card / dominoes set for each of the above amounts. Ideal for starter activities and early finishers activities in Maths lessons or for practice in Money Weeks. All in **PDF** format. *In Scotland, use for Primary 4, 5, 6 and 7.*   **FOUR IN A ROW** A fun, strategic activity for consolidating this key money / shopping skill. A total of 16 boards. All four packs (One pound, five pounds, ten pounds, twenty pounds) include: * 2 standard game boards (featuring different items and prices from each other) * 2 lower ability game boards (same boards as above but with mostly less challenging calculations) * Answer grids for all 4 boards for at-a-glance checking by pupils or teacher   Intended to be laminated and used again and again. Children can work as pairs against pairs or one against one to get four correct answers in a row - horizontally, vertically or diagonally. It works especially well if they roll a dice each time to find which column they have to pick a calculation from (columns numbered 1-6). If there are no questions left in a particular column, they could skip a go or roll again. Pupils use a different coloured whiteboard pen to record answers on the board or add an initial or symbol if both players / teams are using the same colour. I recommend printing in A3 but it works fine in A4. The LA versions have a star next to the title but could perhaps be printed on different coloured card or paper if required.   **LOOP GAME / FOLLOW ME CARDS / DOMINOES** Four 20-card sets (£1, £5, £10, £20) that can start with any card. A child reads the 'I spend' part first with others working out whether they have the relevant 'I give you'. Use as a game for groups or perhaps as a whole class / whole group starter or plenary (in pairs if necessary). LA pupils could be given less challenging cards so they can still experience success. I hope these Numeracy resources save you time and work well in your class. I would be very grateful for a review if you get a moment. Thank you.   Some of my other popular KS2 Maths resources: **[Mental Maths Bundle](https://www.tes.com/teaching-resource/mental-maths-bundle-year-5-6-11671523)** **[Multiplication / Division Bundle](https://www.tes.com/teaching-resource/ks2-multiplication-division-bundle-11673875)** **[Angles / Symmetry Bundle](https://www.tes.com/teaching-resource/ks2-angles-and-symmetry-activities-bundle-11672549)** For time-saving printables and presentations to plan Primary Literacy, Maths and French lessons, please visit **[FullShelf Resources](https://www.tes.com/teaching-resources/shop/FullShelf)**

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