pptx, 2.28 MB
pptx, 2.28 MB
sb2, 27.61 KB
sb2, 27.61 KB
sb2, 27.7 KB
sb2, 27.7 KB
sb2, 27.74 KB
sb2, 27.74 KB
sb2, 27.81 KB
sb2, 27.81 KB
sb2, 27.81 KB
sb2, 27.81 KB
sb2, 54.24 KB
sb2, 54.24 KB
sb2, 54.29 KB
sb2, 54.29 KB
sb2, 86.01 KB
sb2, 86.01 KB
sb2, 86.12 KB
sb2, 86.12 KB
sb2, 106.94 KB
sb2, 106.94 KB
sb2, 107.05 KB
sb2, 107.05 KB
sb2, 109.52 KB
sb2, 109.52 KB
sb2, 225.51 KB
sb2, 225.51 KB
sb2, 238.35 KB
sb2, 238.35 KB
sb2, 242.54 KB
sb2, 242.54 KB
sb2, 295.34 KB
sb2, 295.34 KB
sb2, 295.72 KB
sb2, 295.72 KB

This is whopping 70 slide powerpoint and 16 scratch files to walk you through coding a finished ‘launcher’ style game.

The powerpoint gives you everything you need to know and all the code blocks too.

You have to launch an animal at its food, and code gravity and obstacles. It’s great fun and will take a class around 5 lessons. It really depends on how much coding they have done and how much further they want to take the game.

I have used it across KS2.

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