Based upon the popular game of Taboo included in this resource are 12 cards of common everyday products. Students work in pairs or could be completed as a starter to guess the product.
The focus should be on describing what it looks like, its use of materials, its sustainability, recyclability etc. The words on each card cannot be used by the student describing the product.
This is meant to promote discussion and support other tasks, any comments and suggestions would be welcome.
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I was thinking of adding more cards but possibly adding iconic dsigners or the year the product was invented, just so the pupil reading it may take in more facts as well as it being the other players go. ?
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