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Makecode Arcade Coding Guide 3 - The Legend of Esmarelda - RPG
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Makecode Arcade Coding Guide 3 - The Legend of Esmarelda - RPG

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This is a complete guide for students to create their own “Legend of Esmerelda” simple RPG game using Makecode Arcade. This comprehensive set of resources are created to support a hands-on approach to coding, problem-solving, and creativity in game design. Students and teachers are guided through sign up, code exploration and game creation, learning key coding concepts as they gradually build their own working game. Each lesson focuses on small standalone game elements that can be explored, built and tested in a 40-60 minute session. By using the PRIMM method (Predict/Run/Investigate/Make/Modify) students will deepen their understanding of how the code works, learn to use key vocabulary and apply computer science concepts as they build depth into their own games. This scaffolded process will reward them with, not only their own working game, but a solid understanding of fundamental coding concepts and how to apply them in program development. Includes: Introduction to using Makecode in schools - Sign up and class management Skills Review - Pre and Post reflection Step by Step game making guide - with detailed images and explanations PRIMM - Resources for Predict/Run/Investigate/Make/Modify stages of study Keywords - Definition matching exercises, Word Searches and Crossword activities to support the learning of new language Innovation planning pages - for planning changes and improvements Debugging Resources - play testing feedback forms Asset Creation Guidance - How to use Makecode image editor and media tools Flowcharts, Explanation and Project Planning resources Review pages for WWW / EBI (What went well / Even better if…) reflections. Support your students as they make their own exciting arcade games. PRIMM - teaching technique Predict - Run - Investigate - Make - Modify Throughout the series of activities, students are encouraged to predict outcomes based on code snippets, run the program to verify predictions, investigate the effects of code modifications and then innovate and iterate on the game design. The process highlights the importance of creating game assets like sprites and tilemaps, as well as understanding game mechanics in game variables, player interactions, and scoring mechanisms. The Legend of Esmerelda This game provides an engaging and dynamic experience where players must explore maps and battle against ghosts on their way to finding the treasure. Fully expandable and ready for further student innovation through adding extra enemies, levels and power-ups. Coding Concepts Commands Sequencing - Events Sprites - Player, Enemy and Projectile Theme Music Tiles and Tilemaps Projectiles with direction variables Movement (Velocity X and Velocity Y) Countdown Events Overlap Conditional Rules If … then, Else if … else, decisions Variables (Direction, Lives, Points, Time) Game Over Event
Scratch Jr - Command matching, Planners, Debugging Worksheets and Class Decorations
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Scratch Jr - Command matching, Planners, Debugging Worksheets and Class Decorations

5 Resources
Elevate your coding lessons with young learners using these great resources. Scratch Jr Classroom decorations (Banner, Bunting Scratch Jr - Cut out tiles and flashcards Scratch Jr - Matching games and worksheets Scratch Jr - Coding Sequence and Explanation Activities Scratch Jr Project Planning Sheets Scratch Jr Project Reflection Sheets Scratch Jr Debugging Challenges Bonus Activity Beebot prompt cards All resources at a 59% discount when bought together in this bundle!
Physical Computing - Keywords, Definitions, Crosswords and Wordsearches
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Physical Computing - Keywords, Definitions, Crosswords and Wordsearches

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This engaging activities can be used to memorise the language they need to understand and engage with physical computing projects. By mastering these terms, students can improve their understanding of the subject, communicate more effectively about their projects, and apply their knowledge in practical, hands-on activities.
MakeCode Summer Olympics
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MakeCode Summer Olympics

3 Resources
Just in time for Paris 2024 Summer Olympics Bundle of 3 iconic summer Olympic events coded and explained in detail in these MakeCode Arcade tutorials. Full game code Build instructions Code explanations Game review resources Debugging challenges Flowcharts
Makecode Arcade - Coding Guide #2 - Arrakis Spice Harvesting Game - UPDATED
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Makecode Arcade - Coding Guide #2 - Arrakis Spice Harvesting Game - UPDATED

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NEW ADDED - fully editable PPTX file added for adaptation. This is a complete guide for students and teachers to create their own “Arrakis Spice Harvester” game using Makecode Arcade. Made to support a hands-on approach to coding, problem-solving, and creativity in game design. Students and teachers are guided through exploration and creation learning key coding concepts as they gradually build their own working game. Each lesson focuses on small standalone game elements that can be explored, built and tested in a 30-60 minute session. By using the PRIMM method (Predict/Run/Investigate/Make/Modify) students will deepen their understanding, learn to use key coding vocabulary and apply concepts as they build depth into their own games. This scaffolded process will reward them with, not only their own working game, but a solid understanding of fundamental coding concepts and how to apply them in program development. Includes: NEW ADDED - fully editable PPTX file added for adaptation. Introduction to using Makecode in schools Skills Review Pre and Post reflection Step by Step game making guide - with detailed images and explanations Video walk through of game making process on YouTube PRIMM - Resources for Predict/Run/Investigate/Make/Modify stages of study Keywords - Definition matching exercises, Word Searches and Crosswords to support the learning of new language Innovation planning pages - for planning changes and improvements Debugging Resources Asset Creation Guidance - How to use Makecode image editor and media tools Flowcharts, Explanation and Project Planning resources Review pages for WWW / EBI (What went well / Even better if…) reflections. Support your students as they make their own exciting arcade games. PRIMM - teaching technique Predict - Run - Investigate - Make - Modify Throughout the series of activities, students are encouraged to innovate and iterate on the game design, predict outcomes based on code snippets, run the program to verify predictions, and investigate the effects of code modifications. The process highlights the importance of understanding game mechanics like tilemaps, in game variables, player interactions, and scoring mechanisms. Arrakis Spice Harvesting Game This game provides an engaging and dynamic experience where players must strategically calculate risk against reward as they strive to achieve the highest score from each level. Coding Concepts Commands Sequencing Sprites Theme Music Tiles and Tilemaps Status Bars Movement (Velocity X and Velocity Y) Countdown Events Overlap Conditional Rules If … then … else, level progression Variables (Lives, Points, Time) High Score Game Over Events
Makecode Arcade - Coding Guide #1 - Make your own "Catching Game"
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Makecode Arcade - Coding Guide #1 - Make your own "Catching Game"

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This is a complete guide for students to create their own “Catching” game using Makecode Arcade. Made to support a hands-on approach to coding, problem-solving, and creativity in game design. Students are encouraged to explore various key coding concepts as they gradually build their own working game. Each section focuses on small standalone game elements that can each be built and tested in a 30-60 minute lesson. By using the PRIMM method (Predict/Run/Investigate/Make/Modify) students will deepen their understanding, learn to use key coding vocabulary and apply concepts as they enhance their own games. This scaffolded process will reward them with, not only their own working game, but also a solid understanding of fundamental coding concepts and how to apply them in the process of game development. Includes: Introduction to using Makecode in schools Step by Step game making guide - with detailed images and explanations Video walk through of game making process on YouTube PRIMM - Resources for Predict/Run/Investigate/Make/Modify stages of study Keywords - Definition matching exercises, Word Searches and Crosswords to support the learning of new language Innovation review pages - for planning changes and improvements Asset Creation Guidance - How to use Makecode image editor and media tools Multiple Choice Review Quiz - Questions, presentation and answer sheets Flowcharts, Explanation and Project Planning resources Review pages for WWW / EBI (What went well / Even better if…) reflections. Skills Review Pre and Post reflection Support your students as they make their own Catching Arcade Game. PRIMM - teaching technique Predict - Run - Investigate - Make - Modify Throughout the series of lessons, students are encouraged to innovate and iterate on the game design, predict outcomes based on code snippets, run the program to verify predictions, and investigate the effects of code modifications. The project also highlights the importance of understanding game mechanics like sprite animations, player interactions, and scoring mechanisms. *Catching Game The players control a character in a world of falling objects. Various game elements like food, enemies, and power-ups are included to enhance the gaming experience. You’ll be expertly walked through the game creation process, including setting up sprites, game mechanics, countdown timers, and background music. Students are encouraged to experiment with the game design, predict outcomes, and make their own innovative modifications to understand the coding process better. *Coding Concepts Commands Sequencing Sprites X - Y coordinates Movement (Velocity X and Velocity Y) Countdown Events Overlap Conditional Rules Variables (Lives, Points, Time) High Score Game Over Scenarios