Thanks to the wonderful teachers from around the world who have chosen my resources. I care passionately about quality and value and want you to fill your teaching ‘shelf’ with confidence, saving precious time. Hopefully they won’t be staying on the shelf for long as you’ll use them again and again! I’m a Primary Teacher and published writer with an English degree and French A-level. My resources are mostly Primary but some suit Secondary classes too. I hope your students enjoy using them.
Thanks to the wonderful teachers from around the world who have chosen my resources. I care passionately about quality and value and want you to fill your teaching ‘shelf’ with confidence, saving precious time. Hopefully they won’t be staying on the shelf for long as you’ll use them again and again! I’m a Primary Teacher and published writer with an English degree and French A-level. My resources are mostly Primary but some suit Secondary classes too. I hope your students enjoy using them.
This active, printable KS2 Mental Maths starter activity for multiplication of three factors is a treasure hunt / scavenger hunt or relay type game, to be played in teams, with differentiation built in. It’s ideal as a whole class warm up or plenary at Year 4, Year 5 and 6, perhaps when focusing on multiplication, especially the associative property / law of multiplication. It can be played multiple times in a lesson or across several lessons as groups can use different card sets each time. Teams complete a treasure hunt-type chain of three single digit numbers multiplication calculations, followed by a ‘Find the Target Number’ mental maths challenge, using a mixture of the four operations. There are 54 double-sided cards, forming sets of 6 cards for 9 teams.
A key feature is the chance to involve lower ability students in a fun whole class activity to give them a boost of confidence without it being obvious their calculations are less challenging (3 of the sets are at an easier level). Full instructions for teacher and pupils is included, along with solutions.
I have a collection of these Grab the Answers games, each one focusing on a different maths concept. You can explore the bundle below.
Students collaborate on a treasure hunt type maths trail and when they’ve collected all 5 answers, they are given a target, which they must make using 3 given numbers. You can print and laminate the cards in batches of 3 sets, so if you don’t require them all, you needn’t print them. The cards should be printed double-sided (they’ve been laid out to facilitate this). I print by selecting the ‘2-Sided Short Edge (Top)’ option. However, if you can only print one-sided, print all the even-numbered pages, replace the paper, and print the odd-numbered pages on the back.
Give each team their ‘Start’ card. Spread out all other cards, answer side up. You may wish to remove cards from any set not being used, although this is not necessary. On your signal, teams turn over their Start card and complete the calculation. Each team sends one person to collect the correct answer card, on the other side of which will be their next question and a letter to confirm which team it belongs to. Ensure teams immediately replace any cards not marked with their letter. The process continues until the team have answered all five calculations. On the other side of the final answer card will be a target number, which teams must make, using the numbers printed in boxes in the bottom right corner of 3 of their cards. Use all 3 numbers and only once each, using any of the 4 operations. The first to make their target number wins! One possible answer for each of the target challenges is printed on the solution cards.
Please visit my store for many fun, time-saving maths activities:
FullShelf Resources
A Maths starter game for KS2 Year 5 / Year 6 Division with multiples of 10, 100, 1000 Numeracy. This is a treasure hunt / scavenger hunt activity, an active printable mental maths team game, with differentiation, ideal as a whole class starter or plenary in Year 5 / Year 6 and early KS3. It can be played multiple times in a lesson or across several lessons as groups can use different card sets each time. Teams complete a treasure hunt-type chain of decimals calculations, followed by a ‘Find the Target Number’ mental maths challenge, using a mixture of the four operations. There are 54 double-sided cards, forming sets of 6 cards for 9 teams. A key feature is the chance to involve lower ability students in a fun whole class activity to give them a boost of confidence without it being obvious their calculations are less challenging (3 of the sets are at an easier level). Full instructions included, along with solutions.
I have a collection of these Grab the Answers games, each one focusing on a different maths concepts. Click on the BUNDLE to explore more.
Students collaborate on a treasure hunt type maths trail and when they’ve collected all 5 answers, they are given a target, which they must make using 3 given numbers. You can print and laminate the cards in batches of 3 sets, so if you don’t require them all, you needn’t print them. The cards should be printed double-sided (they’ve been laid out to facilitate this). I print by selecting the ‘2-Sided Short Edge (Top)’ option. However, if you can only print one-sided, print all the even-numbered pages, replace the paper, and print the odd-numbered pages on the back.
Give each team their ‘Start’ card. Spread out all other cards, answer side up. You may wish to remove cards from any set not being used, although this is not necessary. On your signal, teams turn over their Start card and complete the calculation. Each team sends one person to collect the correct answer card, on the other side of which will be their next question and a letter to confirm which team it belongs to. Ensure teams immediately replace any cards not marked with their letter. The process continues until the team have answered all five calculations. On the other side of the final answer card will be a target number, which teams must make, using the numbers printed in boxes in the bottom right corner of 3 of their cards. Use all 3 numbers and only once each, using any of the 4 operations. The first to make their target number wins! One possible answer for each of the target challenges is printed on the solution cards.
Please visit my store for many fun, time-saving maths activities:
FullShelf Resources
KS2 Finding Fractions of Quantities / Amounts Numeracy scavenger hunt or relay activity: an active printable mental maths team game, with differentiation, ideal as a whole class starter or plenary at Year 5 / Year 6 and early KS3, especially when focusing on fractions of a quantity / amount. It can be played multiple times in a lesson or across several lessons as groups can use different card sets each time. Teams complete a treasure hunt-type chain of fractions calculations, followed by a ‘Find the Target Number’ mental maths challenge, using a mixture of the four operations. There are 54 double-sided cards, forming sets of 6 cards for 9 teams. A key feature is the chance to involve lower ability students in a fun whole class activity to give them a boost of confidence without it being obvious their calculations are less challenging (3 of the sets are at an easier level). Full instructions included, along with solutions.
SAVE by purchasing this resource as part of a BUNDLE:
Fractions of Amounts / Quantities BUNDLE
Fractions Activities BUNDLE
KS2 Maths Treasure Hunt BUNDLE
Students collaborate on a treasure hunt type maths trail and when they’ve collected all 5 answers, they are given a target, which they must make using 3 given numbers. You can print and laminate the cards in batches of 3 sets, so if you don’t require them all, you needn’t print them. The cards should be printed double-sided (they’ve been laid out to facilitate this). I print by selecting the ‘2-Sided Short Edge (Top)’ option. However, if you can only print one-sided, print all the even-numbered pages, replace the paper, and print the odd-numbered pages on the back.
Give each team their ‘Start’ card. Spread out all other cards, answer side up. Each team sends one person to collect the correct answer card, on the other side of which will be their next question and a letter to confirm which team it belongs to. On the other side of the final answer card will be a target number, which teams must make, using the numbers printed in boxes in the bottom right corner of 3 of their cards. Use all 3 numbers and only once each, using any of the 4 operations. The first to make their target number wins! One possible answer for each of the target challenges is printed on the solution cards.
Please visit my store for many fun, time-saving maths activities: FullShelf Resources
Fun starter! Practise percents of quantities or amounts with this treasure hunt, scavenger hunt or relay type activity. It’s an active printable mental maths team game, with differentiation, ideal as a whole class starter or plenary at KS2 (Year 5 / Year 6) and early KS3 (Year 7), especially when focusing on percentages of amounts / percents of a number. It can be played multiple times in a lesson or across several lessons as groups can use different card sets each time. Teams complete a treasure hunt-type chain of percentages calculations, followed by a ‘Find the Target Number’ mental maths challenge, using a mixture of the four operations. There are 54 double-sided cards, forming sets of 6 cards for 9 teams. A key feature is the chance to involve lower ability pupils in a fun whole class activity to give them a boost of confidence without it being obvious their calculations are less challenging (3 of the sets are at an easier level). Full instructions for teacher and pupils is included, along with solutions.
I have a collection of these Grab the Answers games, each one focusing on a different maths concepts. Click on the BUNDLE to explore more.
Students collaborate on a treasure hunt type maths trail and when they’ve collected all 5 answers, they are given a target, which they must make using 3 given numbers. You can print and laminate the cards in batches of 3 sets, so if you don’t require them all, you needn’t print them. The cards should be printed double-sided (they’ve been laid out to facilitate this). I print by selecting the ‘2-Sided Short Edge (Top)’ option. However, if you can only print one-sided, print all the even-numbered pages, replace the paper, and print the odd-numbered pages on the back.
Give each team their ‘Start’ card. Spread out all other cards, answer side up. You may wish to remove cards from any set not being used, although this is not necessary. On your signal, teams turn over their Start card and complete the calculation. Each team sends one person to collect the correct answer card, on the other side of which will be their next question and a letter to confirm which team it belongs to. Ensure teams immediately replace any cards not marked with their letter. The process continues until the team have answered all five calculations. On the other side of the final answer card will be a target number, which teams must make, using the numbers printed in boxes in the bottom right corner of 3 of their cards. Use all 3 numbers and only once each, using any of the 4 operations. The first to make their target number wins! One possible answer for each of the target challenges is printed on the solution cards.
Please visit my store for many fun, time-saving activities:
FullShelf Resources
High quality KS2 or early KS3 Halloween literacy and maths activities in a bundle: 6 fun printable Halloween mental maths puzzles and 20 creative writing prompts (mystery / scary / spooky / horror genre - the prompts can be used all year round as there is no specific mention of Halloween).
Click on the 2 individual resource packs that are included in this bundle to see more information and previews.
Halloween Hidden Word Math Puzzles:
3 puzzles designed for Year 5 and 6
3 puzzles designed for Year 4 (and Year 3 if all concepts have been covered)
Both levels can work well in many classes for differentiation (and the more challenging puzzles can work for consolidation in Year 7 too)
Full Answer Keys included
PDF format within the Zip file
Engaging alternative to standard worksheets - students spot mistakes and use the linked letters to spell a Halloween-related word!
Great for individuals, pairs or small groups
Use for starters, early finishers, homework etc.
Concepts include: Addition, Subtraction, Multiplication and Division, Times Tables, Doubling and Halving, Multiplying and Dividing by 10 and 100, Place Value, Negative Numbers, Fractions, Percentages and Decimals (Not all concepts feature in the lower level puzzles)
Scary Story Writing Prompts:
Use as warm ups, early finishers activities and as a framework for free writing sessions
Each of the 20 A4 cards features a visual element (photo / picture stimulus), a starter sentence or part-sentence to help launch children into their fiction / narrative writing
Prompt questions to get ideas going
A word bank and suggested openers to add variety to their writing
A box at the bottom reminds students to read their work aloud, check for full stops and capital letters and common spellings
Range of scariness levels - Students who get more easily spooked can find prompts to suit them too.
UK and US English versions included, with spellings and references to ‘full stops’ and ‘periods’ etc amended as appropriate
Designed to offer maximum support for dyslexic learners and those with similar barriers to learning. Verdana font and spacing used are both dyslexia-friendly and the background colours are designed to reduce glare. Both the UK and US cards are also included with the background colours removed and could be used if printing on dyslexia friendly paper or card.
Could be used to support the writing of a full story
Could also work well as a regular tool to support struggling writers in one-to-one or small group sessions, where students write a few sentences inspired by the prompts, without worrying about completing a story
YOU MIGHT LIKE MY OTHER STORY PROMPTS, which feature a range of genres and subjects:
STORY PROMPTS BUNDLE
MORE FULLSHELF RESOURCES…
KS2 Writing
Writing and Grammar Activities
Full Stops and Capital Letters Cards
Improving Sentences Worksheets
Mental Maths Bundle
Maths Puzzles Worksheets HUGE BUNDLE
KS2 Analogue to Digital Time puzzle worksheet (converting analogue time to 12 hour digital time) and answer key. This is a free sample from my fun, printable Hidden Word / Spot the Mistake Time puzzles pack. The full pack of 9 puzzles for various time concepts at Upper KS2 (Year 5 / Year 6) and Early KS3 revision is available here – ** Time Puzzle Worksheets**
The full pack also contains puzzles for telling the time to five minutes and nearest minute (analogue), converting between 12 and 24 hour time, converting between units of time (seconds, hours, minutes) and 12 hour time durations / time intervals.
An engaging alternative to standard worksheets, these no-prep puzzles make ideal warm ups, fast finisher activities or homework. They can be completed individually or in pairs / groups. They are similar to codebreaker puzzles, with a maths-related word to be revealed after the Time work has been completed. Each puzzle contains a grid. Pupils circle any boxes containing errors, then put together the letters from these boxes to reveal the hidden word.
Students often forget or avoid checking their own work for errors so it’s great to get them carefully checking in these puzzles. Spotting common errors may help them remember to check their own work and help them avoid common errors themselves.
A Mega Bundle of 12 of my hidden word puzzle packs for many maths and numeracy concepts (over 70 puzzle worksheets) is available for a huge saving, while the same puzzle packs are also available in some smaller bundles:
Maths Hidden Word Puzzles MEGA BUNDLE
Maths Hidden Word Puzzles BUNDLE 1
Maths Hidden Word Puzzles BUNDLE 2
Maths Hidden Word Puzzles BUNDLE 3
For engaging, time-saving printables and presentations to plan Primary Literacy, Maths and French lessons, visit FullShelf Resources
Fun Key Stage 2 place value puzzles challenges, great for early finishers activities, starter tasks, revision and homework, originally designed for Year 4, 5 and 6 (Y4, Y5 and Y6) Maths / Numeracy. There are 2 fun crossnumber puzzles for revision of numbers up to 5 digits / ten thousands, 2 puzzles for numbers up to 6 digits / one hundred thousands, and 2 puzzles for numbers up to 7 digits / millions. For each of 5, 6 and 7-digit numbers the first puzzle is for practising reading the word version and writing the digit version in the grid, while the second, more challenging puzzle for each involves adding and subtracting from large numbers (increase by 1000, take away five hundred thousand etc). These more challenging place value mental maths puzzles use a mixture of words and digits for the given calculations, with pupils entering digits in the grid as before. This PDF file contains the 6 puzzles and full solutions. In Scotland, this suits Second Level Maths, Primary 5, 6 and 7.
These Numeracy puzzles are an engaging alternative to standard worksheets and should help pupils consolidate their understanding of place value in a fun way. This pack also provides good differentiation and revision opportunities and could be used across different age groups / classes.
You can get these puzzles alongside my other Place Value activities and games (large differentiated sets of self-check Place Value trails for 5, 6 and 7-digit numbers and also decimals Place Value games) in this good value bundle: KS2 Place Value Activities Bundle
You might be interested in my popular bundle of Hidden Word Puzzles for Rounding, Multiplication, Fractions and Negative Numbers: Maths Puzzles
Some of my other popular KS2 Maths resources:
Mental Maths Bundle
Multiplication / Division Bundle
Angles / Symmetry Bundle
For time-saving, engaging printables and presentations to plan Primary Literacy, Maths and French lessons, visit FullShelf Resources
KS2 area maths bingo / lotto activities for revision of finding area of squares, rectangles and right-angled triangles: 10 game boards and 60 cards are included in this differentiated pack, originally designed for an upper Key Stage 2 class (Year 5 and Year 6 - Y5 / Y6). There are 5 boards and 30 cards in two sets. ALL ANSWERS AND INSTRUCTION PAGE INCLUDED. Each child or pair has a board with 6 area answers on it. The cards feature 2D shapes with lengths and breadths marked on, which the children use to work out the area. Children have a board each or per pair. I recommend having one area shape card turned over at a time and all players working out if it matches the area answer on their board. Could be used as a fun starter, revision, early finisher activity etc. BLACK AND WHITE versions of the cards also included. PDF format. In Scotland, this suits Second Level Maths, Primary 6 and 7.
Differentiation: The one-star version has more simple calculations to work out in centimetres. The two-star version has more challenging calculations and includes some conversion between centimetres and metres.
Calculations can be done mentally or with a little working out on a mini whiteboard or scrap of paper. Answer cards are included for pupil self-checking or to help teachers assess. The cards can also be used separately from the bingo game, with individuals or pairs working out the area and checking. They could perhaps time themselves to see how many they can correctly answer in 5 or 10 minutes. Or small groups could compete against each other to get the answer first, scoring a point if they manage it.
If you don’t need to use both versions of the bingo / lotto game at the same time, I recommend printing the boards back to back to save on card and laminating pouches. If using both sets of cards, I suggest printing them on different coloured card to help keep them separate.
SAVE with my Area and Perimeter BUNDLE, which also contains:
Area Hidden Word Puzzles
Area Four in a Row Games
Perimeter Bingo / Lotto
You might also like:
Angles Game
Maths Hidden Word Puzzles MEGABUNDLE
Thank you for supporting my resources. I hope I can save you time and help you engage your students.
Please visit FullShelf Resources
KS2 / KS3 French Numbers to 100 (Les Nombres) printable speaking games: 5 loop games - a differentiated set of three 30-card loop games/follow me/domino cards for French mental maths and two 30-card sets for simple French number matching.
My FSL / MFL French basics resources and units suit students beginning French, near beginners (and intermediate learners for revision) in:
Upper Primary (Key Stage 2 KS2) - Year 4, 5, 6 (Y4 Y5 Y6)
Secondary (Key Stage 3 KS3) - especially Year 7 and 8 (Y7 / Y8)
Equivalents such as Grades 4, 5, 6, 7 and 8 Core French in Canada
May suit others, depending on experience
PDF format.
FRENCH MENTAL MATHS SETS:
Combine mental maths agility with French number learning in this fun activity. The three sets cater for different ages, abilities and experiences of French. Giving children the chance to use French numbers (Les Nombres / Les Numeros ) in calculations can build understanding, recall and confidence in using them.
Includes:
one 30-card set focusing on numbers to 40
one 30-card set focusing on numbers to 60
one 30 card set focusing on numbers to 100
There is no particular starting card as each loop is continuous but all sets do have ‘un’ (one) in them and you might want to start them here. Each set has a different coloured border but if not printing in colour you might want to print on different coloured card or paper so as not to mix them up when using more than one set.
SIMPLE NUMBER MATCHING SETS:
Again, you can start at any point in the loops. There’s one 30-card set for 0-40 and another for 0-100.
Whether in whole class activities or group work, I hope your pupils enjoy using these. If you can spare a moment I would be grateful for a review. Many thanks. You can buy this resource as part of a bundle with my other French number resources, which you can investigate below.
This resource uses the following words for the four operations:
plus - add
moins - minus
fois - times
divisé par - divided by
You can explore some of my other French basics resources by clicking on these bundles:
Huge French Basics Bundle
French Basics Presentations Bundle
French Basics Worksheets and Puzzles Bundle
For engaging, time-saving printables and presentations to help plan Primary Literacy, Maths and French lessons, visit FullShelf Resources
Key Stage 1 (KS1) Year 1 and Year 2 (Y1 / Y2) add and subtract 9 and 11 (and 10) printable mental maths activities. Use in Maths / Numeracy lessons for independent work, starters, warm ups, early finishers tasks, revision etc. There are 36 self-check write and wipe trail cards to be laminated for pupils to complete with wipeable pens. Ideal for fun consolidation once you have taught the related strategies of adding 10, then adding 1 / adding 10, then subtracting 1 etc. Will suit some Year 3 (Y3) and older learners in KS2 for consolidation. In Scotland, use for First Level Maths, Primary 2 and 3, or Primary 4 and above needing consolidation.
WRITE AND WIPE TRAILS
Each card contains 14 mental maths calculations - over 500 calculations across the whole set. ALL ANSWERS INCLUDED. Differentiation: The first 18 cards involve 2 digit numbers, while more able or older pupils could use cards 19-36, which involve 3-digit numbers (and bridging through hundreds in some). For further differentiation, allow number lines / number squares where appropriate.
They can be used by individuals or you could have pairs or small groups racing against each other to complete trails accurately. It promotes speed and accuracy and is a more engaging alternative to worksheets.
Starting at the bee and working their way around the card in a spiral, children write the answer to each calculation in the box, creating a running total. The final answer is printed next to the flower in the middle of the card so they can see if they have correctly completed it. If not, children can check to see where they have gone wrong.
Answer cards can be used by the pupils themselves or by the teacher to see at a glance where pupils have gone wrong. Print and laminate if required.
I hope your pupils enjoy using these. If you can leave me a review I would be very grateful.
I have other versions of this resource, to practise different aspects of adding and subtracting. They are available with this one in a great value bundle:
Adding and Subtracting within 20 Write and Wipe Cards
Add and Subtract within 50 Write and Wipe Cards
Add and Subtract Multiples of 10 Write and Wipe Cards
Add and Subtract Activities Trails BUNDLE
You might also like these: Basic Addition and Subtraction Fluency Puzzles Worksheets
For engaging, time-saving printables and presentations to help plan Primary Literacy, Maths and French lessons, visit FullShelf Resources
Key Stage 1 (KS1) Year 1 and Year 2 (Y1 / Y2) add and subtract multiples of 10 / tens numbers activities. These printable mental maths activities, are great for starters, warm ups, early finishers, independent work, home learning etc. Includes 36 self-check write and wipe trail cards to be laminated for pupils to complete with wipeable pens. A preview file is included to show how the write and wipe trail cards work. These cards could also be used in KS2 with learners who require consolidation. In Scotland, use for First Level Maths, Primary 2 and 3.
WRITE AND WIPE CARDS
Each card contains 14 mental maths adding and subtracting calculations - over 500 calculations across the whole set. ALL ANSWERS INCLUDED. They can be used by individuals or you could have pairs or small groups racing against each other to complete trails accurately. It promotes speed and accuracy and is a more engaging alternative to worksheets.
Starting at the dog and working their way around the card in a spiral, children write the answer to each calculation in the box, creating a running total. The final answer is printed next to the bone in the middle of the card so they can see if they have correctly completed it. If not, children can check to see where they have gone wrong. Answer cards can be used by the pupils themselves or by the teacher to see at a glance where pupils have gone wrong. Print and laminate if required.
I have other versions of this resource, to practise different aspects of adding and subtracting. They are available with this one in a great value bundle:
Adding and Subtracting within 20 Write and Wipe Cards
Add and Subtract within 50 Write and Wipe Cards
Add and Subtract 9, 10 and 11 Write and Wipe Cards
Add and Subtract Activities Trails BUNDLE
You might also like these: Basic Addition and Subtraction Fluency Puzzles Worksheets
For engaging, time-saving printables and presentations to help plan Primary Literacy, Maths and French lessons, visit FullShelf Resources
Quelle heure est-il?: FSL / MFL French Time. A KS3 or Upper KS2 PowerPoint lesson presentation (also in PDF format) and printable flashcards for a unit on Telling the Time in French (L’heure). The 110 slides introduce and review how to tell the time in French in both 12 and 24 hour time (l’heure informelle et l’heure officielle), using analogue and digital clocks, in 5 minute intervals. Related sentences are also taught (linked to sporting activities, opening hours and aspects of daily routine). Includes fun interactive recap activities. Please see the sample slides in the preview file to check if this will be suitable. Within the Zip file are the original PowerPoint version, an additional PDF version and a PDF file of flash cards (cards feature 12 hour time only).
These French basics resources are made for students beginning French and near beginners in upper KS2 or KS3 (Years 5, 6, 7 and 8) and equivalents but they may suit others, depending on experience. Please check the previews to assess suitability.
You can purchase this pack as part of a Telling the Time in French BUNDLE, which also includes a pack of worksheets and puzzles and a pack of printable games and activities.
In addition to introducing key vocabulary and phrases, this presentation includes activities such as:
Practice slides with digital and analog clocks
Oral activities using time in context
6 rounds of an interactive Hexagons Game (where teams compete to translate vocab and phrases and make a path through the grid) - includes two rounds where time is to the nearest minute instead of 5 minute intervals, to stretch groups needing more challenge.
16 rounds of an interactive Reveal the Picture Game (where teams compete to remove parts of a grid to reveal the hidden time in the image)
Please note that most of the text in the PowerPoint is editable, however the images are not. Many slides in the original PowerPoint version feature answers that appear when you click, for students to respond. An additional PDF version is included. While the PDF version does not retain the ability for teachers to reveal answers by clicking, it will still help you introduce and review this topic if you do not have PowerPoint where you work. Please note that the Hexagons and Reveal the Picture games are not compatible with PDF and are therefore omitted from that version.
EXPLORE MORE OF MY FRENCH RESOURCES…
French KS2 / KS3 MEGA BUNDLE 1
French KS2 / KS3 MEGA BUNDLE 2
French KS2 / KS3 MEGA BUNDLE 3
Key Stage 2 (KS2) place value printable activities for numbers up to 5 digits to develop understanding of place value, while practising mental maths. There are 56 self-checking maths trails (36 more challenging trails and an additional 20 trails for lower ability or less experienced learners) to make into reusable activity boards or simply print as worksheets (versions also included without the final answer). Ideal as main lesson tasks, starters, early finishers, home learning, homework and revision. PDF format. Ideal for Year 4 or Year 5 (Y4 / Y5) - or Primary 5 or 6 in Scotland.
A fun activity that can be used as a competitive game or an individual challenge
Differentiation: In addition to there being 2 different levels here, the last 6 trails in the main set (trails 31-36) are a little less challenging than the first 30 but a little more challenging than the lower ability set
Print as many A4 boards as you require (printing on card recommended), laminate for regular use and have students complete trails with whiteboard pens
Consider printing and/or laminating back-to-back to save resources
A5 worksheet versions of the trails (two trails per A4 page) are included with the answer removed, which you might want to use for classwork or homework without laminating
Separate final answer key versions included (for use with worksheet versions)
Full answer versions also included for speedy checking by student or teacher if required
Alternatively students could use a calculator to help them see where they have gone wrong.
Students love using these trails, fixing any errors for themselves. They could work in pairs or individually and choose whether to time themselves or race against their friends.
How do they work? The trails each feature 12 addition and subtraction calculations (or 8 in the lower ability set) to consolidate place value. A start and end number are printed on each card, so students can work from left to right down the rows, adding and subtracting different size numbers, until they reach the end, where they can check if they arrived at the correct final number.
These trails are available alongside other place value games and activities for large numbers and decimal numbers in a popular bundle:
KS2 Place Value Activities Bundle
Some of my other popular KS2 Maths / Numeracy resources:
Mental Maths Bundle
Multiplication / Division Bundle
Please visit FullShelf Resources to explore more. Thank you.
Build number sense with this KS2 Year 3, 4, 5 and 6 maths BUNDLE of fun printable games and puzzles worksheets for rounding to the nearest 10, 100, 1000, 10000, whole number, 1 decimal place, 2 decimal places and estimating the sum or difference by rounding to ten. All in PDF format. Includes:
17 fun, challenging and strategic estimation and rounding games
7 hidden word puzzles
Great for starters, early finishers, revision or as fun homework tasks
ROUNDING GAMES:
These dice games make students think carefully about where to place digits in order to make each statement on the board correct. As children are allowed to place the digits they roll (or spin) in any row on their side of the board, they will begin to generate tactics and the uncertainty will be prolonged until the final moments!
Many levels of challenge - ideal for differentiation or for use across year groups: includes multiple games for each of rounding to the nearest ten, hundred, thousand, whole number, one decimal place, two decimal places, estimating the sum or difference and one for rounding to the nearest ten thousand
Use as printed worksheets or else laminate (or use in dry-wipe sleeves) and complete with whiteboard pens
Instead of playing in pairs, you might form small groups - pairs could play against pairs instead of one-versus-one and you might appoint a checker who can adjudicate (and then swap roles for the next game). Consider enlarging to A3 for larger groups
Instructions are printed on the board
If you don’t have a 0-9 dice:
Use 0-9 spinners (I have included black and white and colour templates for your convenience) if you wish to make some
Use digit cards (basic digit cards included in the file)
Use a pack of playing cards (use Aces as 1 and Jacks as 0, put aside the Kings and Queens; shuffle the pack and take one card in turn)
ROUNDING HIDDEN WORD PUZZLES:
1 for rounding to the nearest ten
1 for rounding to the nearest hundred
1 for rounding to the nearest thousand
1 for rounding to the nearest whole number
1 for rounding to the nearest one decimal place
1 for rounding to the nearest two decimal places
1 for rounding money to the nearest pound (dollar version also included)
More about hidden word puzzles: Similar to codebreaker puzzles, with a maths-related word to be revealed after the rounding work. Each puzzle contains a grid. Within each box is a number to be rounded and a letter. Once students have rounded all the numbers, they cross out any boxes containing numbers that round to certain specified target numbers. Then they put together the letters from the remaining boxes to reveal a maths word. If the word is more simple, the letters are in random order for students to reassemble. If it is a trickier word (such as a famous mathematician), the letters are already placed in the correct order in the grid. There is a further challenge question / task at the bottom of the page linked to the hidden word.
For previews and more information, please see the 2 individual resource pages.
Thank you very much for supporting my store.
YOU MIGHT ALSO LIKE…
Maths Puzzles Worksheets HUGE BUNDLE
Place Value CrossNumber Puzzles
Area and Perimeter Activities BUNDLE
Explore more at FullShelf Resources
KS2 Year 3, 4, 5 and 6 maths BUNDLE of printable games and puzzles worksheets for place value. Build number sense with fun activities. The dice games features 4, 5, 6 and 7 digit numbers (thousands, ten thousands, hundred thousands, millions) and decimals to 1, 2 and 3 places (tenths, hundredths, thousandths). The puzzles feature 5, 6 and 7 digit numbers. Great for starters, early finisher tasks, extension challenges and homework. All in PDF format. Includes:
17 fun, challenging and strategic games
7 hidden word puzzles
Great for differentiation within the same class or for different year groups
PLACE VALUE GAMES:
Use as printed worksheets or else laminate (or use in dry-wipe sleeves) and complete with whiteboard pens
Instead of playing in pairs, you might form small groups - pairs could play against pairs instead of one-versus-one and you might appoint a checker who can adjudicate (and then swap roles for the next game). Consider enlarging to A3 for larger groups.
There is a mixture of Make the Biggest Number, Make the Smallest Number and Greater or Less Than games
Every turn, players can place the digit they throw on any row or column, until there are no vacant boxes remaining, prolonging the uncertainty! Keeping an eye on each other’s numbers as they form, players will begin to spot new tactics; for instance they might notice that a 1 placed in a thousands place might not be so costly if there’s a 9 in the ten thousands place, depending on what their opponent is doing on their grid. They can also practise saying their completed numbers aloud at the end.
If you don’t have a 0-9 dice, the games still work with a 1-6 dice. Alternatively:
Use 0-9 spinners (I have included black and white and colour templates for your convenience) if you wish to make some
Use digit cards (basic digit cards included in the file)
Use a pack of playing cards (use Aces as 1 and Jacks as 0, put aside the Kings and Queens; shuffle the pack and take one card in turn)
Instructions are printed on the boards.
PLACE VALUE CROSS NUMBER PUZZLES:
2 for numbers up to ten thousands
2 for numbers up to hundred thousands
2 for numbers up to millions
Differentiation: For each of 5, 6 and 7-digit numbers the first puzzle is for practising reading the word version and writing the digit version in the grid, while the second, more challenging puzzle for each involves adding and subtracting from large numbers (increase by 1000, take away five hundred thousand etc)
Works in a similar way to a crossword puzzles but with numbers entered into the grid
Thank you very much for supporting my store.
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Multiplication and Division Activities BUNDLE
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Fun KS2 number sense maths puzzles worksheets - these fun printable independent activities are great for revision, early finishers challenges, starter tasks, home work and home learning, especially in the first few weeks at the start of the year. This place value and rounding fun puzzles worksheets BUNDLE was originally designed for Year 4, 5 and 6 Maths / Numeracy. Includes numbers up to 5, 6 and 7 digits and rounding to the nearest 10, 100, 1000, whole number, 1 decimal place, two decimal places and nearest pound or dollar. Engaging alternative to standard worksheets; ideal for differentation. 13 puzzles, full answer keys, PDF format.
The place value puzzles are crossnumber puzzles:
2 for numbers up to ten thousands
2 for numbers up to hundred thousands
2 for numbers up to millions
Differentiation: For each of 5, 6 and 7-digit numbers the first puzzle is for practising reading the word version and writing the digit version in the grid, while the second, more challenging puzzle for each involves adding and subtracting from large numbers (increase by 1000, take away five hundred thousand etc)
Works in a similar way to a crossword puzzles but with numbers entered into the grid
The rounding puzzles are hidden word puzzles:
1 for rounding to the nearest ten
1 for rounding to the nearest hundred
1 for rounding to the nearest thousand
1 for rounding to the nearest whole number
1 for rounding to the nearest one decimal place
1 for rounding to the nearest two decimal places
1 for rounding money to the nearest pound (dollar version also included)
More about hidden word puzzles: Similar to codebreaker puzzles, with a maths-related word to be revealed after the rounding work. Each puzzle contains a grid. Within each box is a number to be rounded and a letter. Once students have rounded all the numbers, they cross out any boxes containing numbers that round to certain specified target numbers. Then they put together the letters from the remaining boxes to reveal a maths word. If the word is more simple, the letters are in random order for students to reassemble. If it is a trickier word (such as a famous mathematician), the letters are already placed in the correct order in the grid. There is a further challenge question / task at the bottom of the page linked to the hidden word.
For previews and more information, please see the 2 individual resource pages.
You can get these puzzles alongside my other Place Value activities and games (large differentiated sets of self-check Place Value trails for 5, 6 and 7-digit numbers and also decimals Place Value games) in this good value bundle: KS2 Place Value Activities Bundle
An Upper KS2 BUNDLE (providing challenge and differentiation across Years 4, 5 and 6) of fun place value and rounding activities and games for numbers up to 7 digits (millions) and decimals. Includes the following 7 packs to use again and again to build number sense:
6 place value crossnumber puzzles for numbers to ten thousands, hundred thousands, millions (includes differentiation)
7 rounding hidden word puzzles (to nearest 10, 100, 1000, whole number, 1 decimal place, 2 decimals places and money to the nearest pound or dollar)
19 place value dice games (3, 4, 5, 6 and 7 digit numbers and decimals to 1, 2 and 3 places). Includes ordering numbers. Many different levels of challenge
17 rounding (and estimation) dice games (to the nearest ten, hundred, thousand, ten thousand, hundred thousand, million, whole number, tenth, hundredth, estimating the sum and difference by rounding to the nearest ten)
Differentiated decimals place value four in a row games
56 self-checking mental maths place value trails worksheets for 5-digit numbers (or laminate to make re-usable boards) - 2 levels of challenge for differentiation
72 self-checking mental maths place value trails for 6 and 7-digit numbers (with differentiation)
For clear previews and more information, please see the 7 individual resource pages.
Thank you very much for supporting my store.
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Maths Puzzles Worksheets HUGE BUNDLE
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French Time resources for Upper Key Stage 2 or Key Stage 3 (KS2 / KS3). Plan a unit of lessons on Telling the Time in French (L’heure) / Clocks in French (Les Horloges) with this big bundle of reading, writing, speaking and listening activities: vocabulary support pages, differentiated worksheets and puzzles, a detailed lesson presentation, interactive games, flashcards, printable games and activities. Includes 12 AND 24 hour time separately, analogue and digital clocks, in quarter hour and 5 minute intervals. Also includes questions and sentences, linked to sporting activities, opening hours and aspects of daily routine.
These French basics resources are made for students beginning French and near beginners in Years 5, 6, 7 and 8 and equivalents but they may suit others, depending on experience. Please check the previews to see a large sample of the resources. All resources are in PDF, apart from the presentation, which is in PowerPoint / PPT (but also included in PDF). Over 160 pages and 110 slides.
The 3 included resource packs are also available separately.
FRENCH TELLING THE TIME PRESENTATIONS AND INTERACTIVE GAMES:
In addition to introducing key vocabulary and phrases, this presentation includes activities such as:
Practice slides with digital and analogue clocks
Oral activities using time in context
6 rounds of an interactive Hexagons Game (where teams compete to translate vocab and phrases and make a path through the grid) - includes two rounds where time is to the nearest minute instead of 5 minute intervals, to stretch groups needing more challenge.
16 rounds of an interactive Reveal the Picture Game (where teams compete to remove parts of a grid to reveal the hidden time in the image)
Please note that most of the text in the PowerPoint is editable, however the images are not. Many slides in the original PowerPoint version feature answers that appear when you click, for students to respond. An additional PDF version is included. While the PDF version does not retain the ability for teachers to reveal answers by clicking, it will still help you introduce and review this topic if you do not have PowerPoint where you work. Please note that the Hexagons and Reveal the Picture games are not compatible with PDF and are therefore omitted from that version.
A PDF file of flashcards / word wall cards for 12-hour time is also included in the Zip file.
FRENCH TELLING THE TIME WORKSHEETS AND PUZZLES:
SUPPORT PAGES: Word mats to display or print for students who require it, for 12 and 24-hour time, and in black and white too. Please note that these support pages are also contained in my printable games packet for this topic.
WORKSHEETS: 10 worksheets (with answer keys), all in both 12 AND 24-hour versions, and all differentiated at least two ways using a star system. The 1-star version is the least challenging, for lower ability, younger or less experienced students and almost all of these focus on quarter hour intervals. Many of the 2-star worksheets are in five minute intervals. For Worksheet 4, the 1-star version is in five minute intervals and the 2-star is to the nearest minute, to provide variety and extra challenge. The two “À quelle heure…?” worksheets (Les Activités / Le Transport) are differentiated 3 ways.
PUZZLES: There’s an airport puzzle, hidden word puzzle, and maze. The airport puzzle is differentiated; the other two are not. The maze also does not have a 24h version.
FRENCH TELLING THE TIME PRINTABLE GAMES:
Four in a Row: There are 4 boards: word version and digital ones for both the 12 and 24-hour clocks. Print and laminate the ones you want for repeated use with dry-wipe markers. Enlarge if using with larger groups. First to get four in a row - vertically, horizontally or diagonally - wins. Dice required.
“J’ai…Qui a…?” Loop Game: A speaking game for groups or the whole class. Print and laminate for repeated use. The 36 cards form a continuous loop so it doesn’t matter which one you start with. There are 3 versions – the first has an analog clock, the second has a digital clock, while the third version features French 24-hour time.
Active Oral Game: Ideal for the whole class. Print and laminate the cards. Students walk around the room, asking and answering what time it is in French, using the time printed on their cards. The first pair to find the matching cards wins. There are 2 versions: an analog clock version for 12-hour time and a digital one you can use for 24-hour time.
Serpents et Echelles Board Game: Print and laminate the board. It works like normal Chutes and Ladders / Snakes and Ladders, only with students calling out French words when they land on them. Answer key included.
Sentences Board Game: Fun for oral practice. Board 1 is a simpler, 12-hour digital version, just in quarter hour intervals. Board 2 is for analog 12-hour time in 5 minute intervals and board 3 is for 24-hour time. Print and laminate. Instructions on board. Answer key included.
Square Jigsaw: Laminate and cut the 16 puzzle pieces or have students cut up the black and white version. For an extra challenge, the letters on the outside edge of the puzzle form a related sentence. 2 versions, one for 12-hour time and one for 24-hour time. Students match analog clocks or digital times with French word version of time.
Counter Throw Time Target Game: Combines math and French! Students throw a counter onto target each round and add elapsed time to their card in a race to finish a 10-step journey in the shortest time. They must read aloud their new time in French at each stage. Black and white target included.
Full game instructions included.
EXPLORE MORE OF MY FRENCH RESOURCES…
French KS2 / KS3 MEGA BUNDLE 1
French KS2 / KS3 MEGA BUNDLE 2
French KS2 / KS3 MEGA BUNDLE 3
For Key Stage 2 or Key Stage 3 (Year 4, 5, 6, 7 and 8) and equivalents, this is my French Basics Lessons MEGA BUNDLE 1 for Upper Primary or Early Secondary, to help you plan French topics or units for students beginning French and near beginners. There’s around 70 resources (substantial PPT PowerPoint presentations, interactive activities, printable games, speaking activities, differentiated worksheets, writing tasks, puzzles and more) across 20 different packs, including resources for:
French Greetings, Farewells, Introductions and Nationalities
Numbers to 100
Food and Drink
Days, Months, Dates and Seasons
Weather
Colours
My FSL / MFL French basics resources and units suit students beginning French, near beginners (and intermediate learners for revision) in:
Upper Primary - Year 4, 5, 6 (Y4 Y5 Y6)
Secondary - especially Year 7 and 8 (Y7 / Y8)
Equivalents such as Grades 4, 5, 6, 7 and 8 Core French in Canada
May suit others, depending on experience
The resources in this KS2 / KS3 mega bundle will be ideal for introducing or consolidating the topics below:
Greetings - Hello, Goodbye etc (Les salutations / Bonjour / Au revoir)
Introductions - How are you? / What’s your name? / How old are you? / Where do you live? / What’s your nationality? etc (Je me presente - Ca va? / Comment tu t’appelles? / Quel age as-tu? Ou habites-tu?)
Numbers to 100 including French Mental Maths (Les nombres / les numeros). Now also includes some larger numbers.
Calendar - Days, Months, Dates, Seasons (Le Calendrier - Les jours, les mois, Quelle est la date?)
Food and Drink (La Nourriture et Les Boissons)
Weather (La meteo / Quel temps fait-il?)
Colours (Les couleurs)
My French basics resources were originally designed for Year 4, 5, 6, 7 and 8 and equivalents but they could suit others, depending on experience.
Many of the packs contain multiple resources and many include additional differentiated versions or multiple gameboards, card sets etc. This time-saving, great value bundle should take the stress out of teaching French to those just starting to learn the language - or revising the basics - and you’ll be able to come back to these resources year after year. There’s plenty to keep things fresh when revisiting topics and for homework tasks too.
For each topic, you can use the substantial presentations to introduce and teach key vocabulary and linked phrases and questions, then select a range of interactive and printable activities, worksheets, printable puzzles and role-play cards etc to make up a series of varied and engaging lessons.
Many of the packs contain multiple resources and many include additional differentiated versions or multiple gameboards, card sets etc. This time-saving, great value bundle should take the stress out of teaching French to those just starting to learn the language - or revising the basics - and you’ll be able to come back to these resources year after year. There’s plenty to keep things fresh when revisiting topics and for homework tasks too.
For each topic, you can use the substantial presentations to introduce and teach key vocabulary and linked phrases and questions, then select a range of interactive and printable activities, worksheets, printable puzzles and role-play cards etc to make up a series of varied and engaging lessons.
UPDATES AND NEW MATERIAL:
I often add material to existing resources and you will be able to re-download and get any additional content for no extra cost.
Please see the individual resource pages for more detailed information and clear previews.
MORE MEGA BUNDLES YOU MIGHT LIKE…
French KS2 / KS3 MEGA BUNDLE 2
French KS2 / KS3 MEGA BUNDLE 3
French Presentations and Interactive Games MEGA BUNDLE
French Worksheets and Puzzles MEGA BUNDLE
French Printable Games and Activities MEGA BUNDLE
Key Stage 2 (Year 4, Year 5 and Year 6) Christmas, Halloween, Bonfire Night / Guy Fawkes Night mental maths puzzles worksheets (at 2 levels of challenge), ideal for fun starters / warm ups, early finishers challenges and homework tasks in October, November and December! 18 puzzles (and solutions) are included across 3 seasonal celebration packs:
6 Printable Halloween Maths Puzzles (2 levels)
6 Printable Bonfire Night Maths Puzzles (2 levels)
6 Printable Christmas Maths Puzzles (2 levels)
In each pack, 3 puzzles (Set A) were originally designed for Y6 and Y5 and 3 more (Set B) were originally designed for Y4 - and Year 3 if all concepts have been covered. Both sets can work well in the same class for differentiation. Set A might also suit some early KS3 classes. All 18 puzzles are in PDF format within the Zip files. Full Answer Keys are included.
An engaging alternative to worksheets, these make ideal starter, early finisher or homework activities for this spooky time of year! Similar to codebreaker puzzles, a Halloween, Bonfire Night or Christmas related word is revealed after completing mental arithmetic calculations. Each puzzle contains a grid. Within each box is a calculation and a letter. Students circle any boxes containing mistakes. Then they assemble letters from the circled boxes to reveal the word. Puzzles can be completed individually or in pairs / groups.
Students often forget or avoid checking their work for errors so it’s great to get them carefully checking in these puzzles. Spotting common errors may help them remember to check their own work and help them avoid common errors themselves.
Concepts include: Addition, Subtraction, Multiplication and Division, Times Tables, Doubling and Halving, Multiplying and Dividing by 10 and 100, Place Value, Negative Numbers, Fractions, Percentages and Decimals (Not all concepts feature in Set B)
See more Hidden Word Numeracy Puzzles for different concepts in this great value KS2 bundle: Maths Hidden Word Puzzles
My Crossnumber Puzzle Packs have been especially popular. See more through these links:
Place Value Puzzles
Mental Maths Puzzles Year 5 / 6
Mental Maths Puzzles Year 4 / 3
Many thanks for your interest. For engaging, time-saving printables and presentations to plan Primary Literacy, Maths and French lessons, visit FullShelf Resources