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Computer Science Resources

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I am a Computer Science and ICT Teacher in East London. I am Head of Computer Science, ICT and Business Studies. I have many years experience teaching Computer Science and ICT and working with both gifted and talented students as well as those less able. All my resources are currently being used and are now available to purchase. If you download any of my resources, for free or paid, I would really appreciate a positive review, to build my shop further. Thank you.

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I am a Computer Science and ICT Teacher in East London. I am Head of Computer Science, ICT and Business Studies. I have many years experience teaching Computer Science and ICT and working with both gifted and talented students as well as those less able. All my resources are currently being used and are now available to purchase. If you download any of my resources, for free or paid, I would really appreciate a positive review, to build my shop further. Thank you.
Computer Science: Programming in Kodu [L5,6,7]
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Computer Science: Programming in Kodu [L5,6,7]

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This Computer Science Scheme of Work is a 7 week project for KS3 students (who have 1 lesson a week). It focuses on basic programming skills using Kodu, a 3D games maker which is free to download from Microsoft, so is ideally suited for Year 8 students. This is lesson 5, 6 and 7 of the 7 lesson course. These lessons have been merged as they all focus on the same objective; the student creating their own 3D computer game using Kodu using the skills they have gained during the previous 4 weeks. By giving them three lessons to create a unique game, they have sufficient time to explore the software and further develop their learning. These lessons allow the students to follow a PLC to guide them with adding as many different game features as possible with their unique game. The bundled lesson 5, 6 and 7 is being sold at a low price. To grab a bargain, select the bundle package for the entire SOW! The skills this Scheme of Work covers include: An introduction to Kodu Looking at the user interface and understanding the various control buttons Creating a unique “world” using the UI Understanding how to program “Kodu” to move in the “world” Creating a sequence of instructions to allow Kodu to move, eat and win Looking at the importance of creating code for automated movement Following instructions to create three automated movement techniques; randomly wander, when see and follow path Adding more advanced features, such as countdown timer, bonus coin and game levels Understanding how to create a unique game using all previous learning and understanding Following a PLC to guide the students with adding as many different game features as possible with their unique game Each lesson begins with objectives and outcomes being introduced to the students. Many of the tasks include detailed step-by-step instructions. Teachers can demonstrate the process themselves and then allow the students to use the step-by-step guides to complete the challenges themselves. Worksheets (including differentiated tasks) are included, along with two homeworks which are linked to the SOW. There is room for two assessments during the SOW. However these assessments are NOT included (only blank slides are left), due to different schools assessing student work in varying ways. However if you want the assessments linked to this SOW I am more than happy to provide them for free if required, when this SOW is purchased. The main SOW is generated using Microsoft Publisher. The linked worksheets are also provided in Microsoft Publisher. All resources are FULLY editable, so they can be adapted to suit the needs of your students.
Computer Science: Programming in Kodu [L4]
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Computer Science: Programming in Kodu [L4]

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This Computer Science Scheme of Work is a 7 week project for KS3 students (who have 1 lesson a week). It focuses on basic programming skills using Kodu, a 3D games maker which is free to download from Microsoft, so is ideally suited for Year 8 students. This is lesson 4 of the 7 lesson course. Lesson 4 covers: Adding more advanced features, such as countdown timer, bonus coin and game levels Looking independently at other features that could be added to Kodu to make the game more advanced Lesson 4 is being sold at a low price. To grab a bargain, select the bundle package for the entire SOW! The skills this Scheme of Work covers include: An introduction to Kodu Looking at the user interface and understanding the various control buttons Creating a unique “world” using the UI Understanding how to program “Kodu” to move in the “world” Creating a sequence of instructions to allow Kodu to move, eat and win Looking at the importance of creating code for automated movement Following instructions to create three automated movement techniques; randomly wander, when see and follow path Adding more advanced features, such as countdown timer, bonus coin and game levels Understanding how to create a unique game using all previous learning and understanding Following a PLC to guide the students with adding as many different game features as possible with their unique game Each lesson begins with objectives and outcomes being introduced to the students. Many of the tasks include detailed step-by-step instructions. Teachers can demonstrate the process themselves and then allow the students to use the step-by-step guides to complete the challenges themselves. Worksheets (including differentiated tasks) are included, along with two homeworks which are linked to the SOW. There is room for two assessments during the SOW. However these assessments are NOT included (only blank slides are left), due to different schools assessing student work in varying ways. However if you want the assessments linked to this SOW I am more than happy to provide them for free if required, when this SOW is purchased. The main SOW is generated using Microsoft Publisher. The linked worksheets are also provided in Microsoft Publisher. All resources are FULLY editable, so they can be adapted to suit the needs of your students.
OCR Creative iMedia R081: Pre-Production L3
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OCR Creative iMedia R081: Pre-Production L3

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OCR Creative iMedia: R081 Pre-Production Skills Lesson 3 This ICT Scheme of Work is a 5 week project for KS4 students (who have 2 lessons a week). This Scheme of Work was created to introduce students to the OCR Creative iMedia course, focusing on the module R081; Pre-Production skills. It focuses on introducing students to this mandatory module, to give them a good overview on many of the principles of R081 while creating engaging and enjoyable lessons, with many practical tasks that need to be completed. It includes a 4 lesson project at the end of the scheme of work, where students can put their understanding to practice, creating various pre-production elements. This is lesson 3 of the 10 lesson course. Lesson 3 covers an introduction to storyboards. The lesson includes examples, an explanation and then a task that the students must complete. Lesson 3 is being sold at a low price. To grab a bargain, select the bundle package for the entire SOW! The skills this Scheme of Work covers include: Understanding moodboards Looking at mind maps (spider diagrams) Creating and understanding storyboards Focusing on camera angles Looking at different camera shots and focus Learning about scripts Four lesson project The main SOW is generated using Microsoft PowerPoint, and the information appears using basic animations, so students can experience the information one part at a time. The linked worksheets are provided in Microsoft Word. All resources are FULLY editable, so they can be adapted to suit the needs of your students. I would really appreciate your feedback on my work, whether you download the free resource, pay for individual lessons or purchase a bundle. Thank you for reading.
OCR Creative iMedia R081: Pre-Production L5
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OCR Creative iMedia R081: Pre-Production L5

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OCR Creative iMedia: R081 Pre-Production Skills Lesson 5 This ICT Scheme of Work is a 5 week project for KS4 students (who have 2 lessons a week). This Scheme of Work was created to introduce students to the OCR Creative iMedia course, focusing on the module R081; Pre-Production skills. It focuses on introducing students to this mandatory module, to give them a good overview on many of the principles of R081 while creating engaging and enjoyable lessons, with many practical tasks that need to be completed. It includes a 4 lesson project at the end of the scheme of work, where students can put their understanding to practice, creating various pre-production elements. This is lesson 5 of the 10 lesson course. Lesson 5 covers an introduction to camera shots and focus used in movies, TV etc and continues on from lesson 4. The lesson includes examples, videos, an explanation of each shot and then a task that the students must complete. Lesson 5 is being sold at a low price. To grab a bargain, select the bundle package for the entire SOW! The skills this Scheme of Work covers include: Understanding moodboards Looking at mind maps (spider diagrams) Creating and understanding storyboards Focusing on camera angles Looking at different camera shots and focus Learning about scripts Four lesson project The main SOW is generated using Microsoft PowerPoint, and the information appears using basic animations, so students can experience the information one part at a time. The linked worksheets are provided in Microsoft Word. All resources are FULLY editable, so they can be adapted to suit the needs of your students. I would really appreciate your feedback on my work, whether you download the free resource, pay for individual lessons or purchase a bundle. Thank you for reading.
OCR Creative iMedia R081: Pre-Production L6
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OCR Creative iMedia R081: Pre-Production L6

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OCR Creative iMedia: R081 Pre-Production Skills Lesson 6 This ICT Scheme of Work is a 5 week project for KS4 students (who have 2 lessons a week). This Scheme of Work was created to introduce students to the OCR Creative iMedia course, focusing on the module R081; Pre-Production skills. It focuses on introducing students to this mandatory module, to give them a good overview on many of the principles of R081 while creating engaging and enjoyable lessons, with many practical tasks that need to be completed. It includes a 4 lesson project at the end of the scheme of work, where students can put their understanding to practice, creating various pre-production elements. This is lesson 6 of the 10 lesson course. Lesson 6 covers an introduction to production scripts. The lesson includes examples, videos, an explanation and then a task that the students must complete. Lesson 6 is being sold at a low price. To grab a bargain, select the bundle package for the entire SOW! The skills this Scheme of Work covers include: Understanding moodboards Looking at mind maps (spider diagrams) Creating and understanding storyboards Focusing on camera angles Looking at different camera shots and focus Learning about scripts Four lesson project The main SOW is generated using Microsoft PowerPoint, and the information appears using basic animations, so students can experience the information one part at a time. The linked worksheets are provided in Microsoft Word. All resources are FULLY editable, so they can be adapted to suit the needs of your students. I would really appreciate your feedback on my work, whether you download the free resource, pay for individual lessons or purchase a bundle. Thank you for reading.
Computer Science: Staying Safe Online [L4 + L5]
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Computer Science: Staying Safe Online [L4 + L5]

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This Computer Science Scheme of Work is Lesson 4 and 5 of a 10 week project for KS3 students (who have 1 lesson a week). It focuses on staying safe online, online dangers and viruses, social engineering, etc, so is ideally suited for Year 7 students. It is a great introductory resource for new Year 7 students. This is lesson 4 and 5 of the 10 lesson course. The objectives for Lesson 4 and 5 are: Understand some of the main dangers to computers. Explain how they can affect computers and the damage they can cause. Discuss ways to prevent these dangers affecting you and your computing device. The skills this entire Scheme of Work covers include: Online Stranger Danger Cyberbullying Personal Data Social Networking Malware Viruses, Worms Trojan Horses, Spyware Social Engineering Blagging, Phishing Pharming, Shouldering Worksheets (including differentiated tasks) are included, along with three homeworks which are linked to the SOW. There are two assessments during the SOW. The assessments include a mark scheme, feedback lesson and a printable feedback sheet. The main SOW is generated using Microsoft PowerPoint, and the information appears using basic animations, so students can experience the information one part at a time. The linked worksheets are provided in Microsoft PowerPoint, Publisher and Word. All resources are FULLY editable, so they can be adapted to suit the needs of your students.
Computer Science: Intro to Communications [L2]
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Computer Science: Intro to Communications [L2]

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This Computer Science Scheme of Work is a 5 week project for KS3 students (who have 1 lesson a week). It focuses on introducing computing communications, such as the internet, the world wide web, computer networks, etc, so is ideally suited for Year 8 students. This is lesson 2 of the 5 lesson course. Lesson 2 covers: Understand Wired and Wireless devices Looking at computer hardware that is required to create a network Analysing how devices communicate in a home Lesson 2 is being sold at a low price. To grab a bargain, select the bundle package for the entire SOW! The skills this Scheme of Work covers include: What the internet is Introducing the World Wide Web (www) Looking at Computer Networks Discussing advantages and disadvantages of computer networks Understand Wired and Wireless devices Looking at computer hardware that is required to create a network Analysing how devices communicate in a home Looking at the cabling system that spans the world Understanding the term bandwidth Comparing upload and download speeds Looking at how fibre optic replaced copper cabling Analysing what buffering is, why it happens and why it is so annoying Understanding the term topology Comparing standalone to networked computers Looking at LAN and WAN Studying Bus, Ring and Star topologies Analysing a client server and peer-to-peer network Looking at the advantages and disadvantages of each system Understanding about cloud computing Each lesson begins with objectives and outcomes being introduced to the students. Worksheets (including differentiated tasks) are included, along with two homeworks which are linked to the SOW. There is room for two assessments during the SOW. However these assessments are NOT included (only blank slides are left), due to different schools assessing student work in varying ways. However if you want the assessments linked to this SOW I am more than happy to provide them for free if required, when this SOW is purchased. The main SOW is generated using Microsoft PowerPoint, and the information appears using basic animations, so students can experience the information one part at a time. The linked worksheets are provided in Microsoft Publisher. All resources are FULLY editable, so they can be adapted to suit the needs of your students.
Computer Science: Intro to Communications [L5]
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Computer Science: Intro to Communications [L5]

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This Computer Science Scheme of Work is a 5 week project for KS3 students (who have 1 lesson a week). It focuses on introducing computing communications, such as the internet, the world wide web, computer networks, etc, so is ideally suited for Year 8 students. This is lesson 5 of the 5 lesson course. Lesson 5 covers: Analysing a client server and peer-to-peer network Looking at the advantages and disadvantages of each system Understanding about cloud computing Lesson 5 is being sold at a low price. To grab a bargain, select the bundle package for the entire SOW! The skills this Scheme of Work covers include: What the internet is Introducing the World Wide Web (www) Looking at Computer Networks Discussing advantages and disadvantages of computer networks Understand Wired and Wireless devices Looking at computer hardware that is required to create a network Analysing how devices communicate in a home Looking at the cabling system that spans the world Understanding the term bandwidth Comparing upload and download speeds Looking at how fibre optic replaced copper cabling Analysing what buffering is, why it happens and why it is so annoying Understanding the term topology Comparing standalone to networked computers Looking at LAN and WAN Studying Bus, Ring and Star topologies Analysing a client server and peer-to-peer network Looking at the advantages and disadvantages of each system Understanding about cloud computing Each lesson begins with objectives and outcomes being introduced to the students. Worksheets (including differentiated tasks) are included, along with two homeworks which are linked to the SOW. There is room for two assessments during the SOW. However these assessments are NOT included (only blank slides are left), due to different schools assessing student work in varying ways. However if you want the assessments linked to this SOW I am more than happy to provide them for free if required, when this SOW is purchased. The main SOW is generated using Microsoft PowerPoint, and the information appears using basic animations, so students can experience the information one part at a time. The linked worksheets are provided in Microsoft Publisher. All resources are FULLY editable, so they can be adapted to suit the needs of your students.
Computer Science: Intro to Communications [L4]
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Computer Science: Intro to Communications [L4]

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This Computer Science Scheme of Work is a 5 week project for KS3 students (who have 1 lesson a week). It focuses on introducing computing communications, such as the internet, the world wide web, computer networks, etc, so is ideally suited for Year 8 students. This is lesson 4 of the 5 lesson course. Lesson 4 covers: Understanding the term topology Comparing standalone to networked computers Looking at LAN and WAN Studying Bus, Ring and Star topologies Lesson 4 is being sold at a low price. To grab a bargain, select the bundle package for the entire SOW! The skills this Scheme of Work covers include: What the internet is Introducing the World Wide Web (www) Looking at Computer Networks Discussing advantages and disadvantages of computer networks Understand Wired and Wireless devices Looking at computer hardware that is required to create a network Analysing how devices communicate in a home Looking at the cabling system that spans the world Understanding the term bandwidth Comparing upload and download speeds Looking at how fibre optic replaced copper cabling Analysing what buffering is, why it happens and why it is so annoying Understanding the term topology Comparing standalone to networked computers Looking at LAN and WAN Studying Bus, Ring and Star topologies Analysing a client server and peer-to-peer network Looking at the advantages and disadvantages of each system Understanding about cloud computing Each lesson begins with objectives and outcomes being introduced to the students. Worksheets (including differentiated tasks) are included, along with two homeworks which are linked to the SOW. There is room for two assessments during the SOW. However these assessments are NOT included (only blank slides are left), due to different schools assessing student work in varying ways. However if you want the assessments linked to this SOW I am more than happy to provide them for free if required, when this SOW is purchased. The main SOW is generated using Microsoft PowerPoint, and the information appears using basic animations, so students can experience the information one part at a time. The linked worksheets are provided in Microsoft Publisher. All resources are FULLY editable, so they can be adapted to suit the needs of your students.
Computer Science: Intro to Communications [L3]
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Computer Science: Intro to Communications [L3]

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This Computer Science Scheme of Work is a 5 week project for KS3 students (who have 1 lesson a week). It focuses on introducing computing communications, such as the internet, the world wide web, computer networks, etc, so is ideally suited for Year 8 students. This is lesson 3 of the 5 lesson course. Lesson 3 covers: Looking at the cabling system that spans the world Understanding the term bandwidth Comparing upload and download speeds Looking at how fibre optic replaced copper cabling Analysing what buffering is, why it happens and why it is so annoying Lesson 3 is being sold at a low price. To grab a bargain, select the bundle package for the entire SOW! The skills this Scheme of Work covers include: What the internet is Introducing the World Wide Web (www) Looking at Computer Networks Discussing advantages and disadvantages of computer networks Understand Wired and Wireless devices Looking at computer hardware that is required to create a network Analysing how devices communicate in a home Looking at the cabling system that spans the world Understanding the term bandwidth Comparing upload and download speeds Looking at how fibre optic replaced copper cabling Analysing what buffering is, why it happens and why it is so annoying Understanding the term topology Comparing standalone to networked computers Looking at LAN and WAN Studying Bus, Ring and Star topologies Analysing a client server and peer-to-peer network Looking at the advantages and disadvantages of each system Understanding about cloud computing Each lesson begins with objectives and outcomes being introduced to the students. Worksheets (including differentiated tasks) are included, along with two homeworks which are linked to the SOW. There is room for two assessments during the SOW. However these assessments are NOT included (only blank slides are left), due to different schools assessing student work in varying ways. However if you want the assessments linked to this SOW I am more than happy to provide them for free if required, when this SOW is purchased. The main SOW is generated using Microsoft PowerPoint, and the information appears using basic animations, so students can experience the information one part at a time. The linked worksheets are provided in Microsoft Publisher. All resources are FULLY editable, so they can be adapted to suit the needs of your students.
Computer Science: Digital Literacy [L2]
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Computer Science: Digital Literacy [L2]

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This Computer Science Scheme of Work is Lesson 2 of a 7 week project for KS3 students (who have 1 lesson a week). It focuses on basic ICT skills, so is ideally suited for Year 7 students. It is a great introductory resource for new Year 7 students. This is lesson 2 of the 7 lesson course. Lesson 2 covers: How to edit a Microsoft Word document Understanding the different keyboard buttons and what they do Lesson 2 is being sold at a low price. To grab a bargain, select the bundle package for the entire SOW! The skills this entire Scheme of Work covers include: Logging into the School Network Deciding class rules Creating folders Staying safe in the ICT Classroom Keyboard Shortcuts Skills using Microsoft Word Skills using Microsoft PowerPoint Staying Safe Online Cyber Bullying Skills using Microsoft Publisher Using Technology securely (Passwords, Emails, Viruses) Each lesson begins with objectives and outcomes being introduced to the students. Worksheets (including differentiated tasks) are included, along with two homeworks which are linked to the SOW. There is room for two assessments during the SOW. However these assessments are NOT included (only blank slides are left), due to different schools assessing student work in varying ways. However if you want the assessments linked to this SOW I am more than happy to provide them for free if required, when this SOW is purchased. The main SOW is generated using Microsoft PowerPoint, and the information appears using basic animations, so students can experience the information one part at a time. The linked worksheets are provided in Microsoft PowerPoint, Publisher and Word. All resources are FULLY editable, so they can be adapted to suit the needs of your students.
Computer Science: Digital Literacy [L3+4]
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Computer Science: Digital Literacy [L3+4]

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This Computer Science Scheme of Work is Lesson 3 and 4 of a 7 week project for KS3 students (who have 1 lesson a week). It focuses on basic ICT skills, so is ideally suited for Year 7 students. It is a great introductory resource for new Year 7 students. This is lesson 3 and 4 of the 7 lesson course. Lesson 3 and 4 covers: How to create a PowerPoint presentation Understanding what information can be used in a presentation Looking at good and bad colours combinations and slide designs Lesson 3 and 4 is being sold at a low price. To grab a bargain, select the bundle package for the entire SOW! The skills this entire Scheme of Work covers include: Logging into the School Network Deciding class rules Creating folders Staying safe in the ICT Classroom Keyboard Shortcuts Skills using Microsoft Word Skills using Microsoft PowerPoint Staying Safe Online Cyber Bullying Skills using Microsoft Publisher Using Technology securely (Passwords, Emails, Viruses) Each lesson begins with objectives and outcomes being introduced to the students. Worksheets (including differentiated tasks) are included, along with two homeworks which are linked to the SOW. There is room for two assessments during the SOW. However these assessments are NOT included (only blank slides are left), due to different schools assessing student work in varying ways. However if you want the assessments linked to this SOW I am more than happy to provide them for free if required, when this SOW is purchased. The main SOW is generated using Microsoft PowerPoint, and the information appears using basic animations, so students can experience the information one part at a time. The linked worksheets are provided in Microsoft PowerPoint, Publisher and Word. All resources are FULLY editable, so they can be adapted to suit the needs of your students.
Computer Science: Digital Literacy [L7]
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Computer Science: Digital Literacy [L7]

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This Computer Science Scheme of Work is Lesson 7 of a 7 week project for KS3 students (who have 1 lesson a week). It focuses on basic ICT skills, so is ideally suited for Year 7 students. It is a great introductory resource for new Year 7 students. This is lesson 7 of the 7 lesson course. Lesson 7 covers: Understanding what passwords are, and why they’re important Looking at emails, what they are and how they work Understanding about computer viruses, the different types and their threats to computing systems Lesson 7 is being sold at a low price. To grab a bargain, select the bundle package for the entire SOW! The skills this entire Scheme of Work covers include: Logging into the School Network Deciding class rules Creating folders Staying safe in the ICT Classroom Keyboard Shortcuts Skills using Microsoft Word Skills using Microsoft PowerPoint Staying Safe Online Cyber Bullying Skills using Microsoft Publisher Using Technology securely (Passwords, Emails, Viruses) Each lesson begins with objectives and outcomes being introduced to the students. Worksheets (including differentiated tasks) are included, along with two homeworks which are linked to the SOW. There is room for two assessments during the SOW. However these assessments are NOT included (only blank slides are left), due to different schools assessing student work in varying ways. However if you want the assessments linked to this SOW I am more than happy to provide them for free if required, when this SOW is purchased. The main SOW is generated using Microsoft PowerPoint, and the information appears using basic animations, so students can experience the information one part at a time. The linked worksheets are provided in Microsoft PowerPoint, Publisher and Word. All resources are FULLY editable, so they can be adapted to suit the needs of your students.
Computer Science: Digital Literacy [L5+6]
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Computer Science: Digital Literacy [L5+6]

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This Computer Science Scheme of Work is Lesson 5 and 6 of a 7 week project for KS3 students (who have 1 lesson a week). It focuses on basic ICT skills, so is ideally suited for Year 7 students. It is a great introductory resource for new Year 7 students. This is lesson 5 and 6 of the 7 lesson course. Lesson 5 and 6 covers: What E-Safety is Understanding how to stay safe on the Internet Looking at recognising Stranger Danger and Cyberbullying Lesson 5 and 6 is being sold at a low price. To grab a bargain, select the bundle package for the entire SOW! The skills this entire Scheme of Work covers include: Logging into the School Network Deciding class rules Creating folders Staying safe in the ICT Classroom Keyboard Shortcuts Skills using Microsoft Word Skills using Microsoft PowerPoint Staying Safe Online Cyber Bullying Skills using Microsoft Publisher Using Technology securely (Passwords, Emails, Viruses) Each lesson begins with objectives and outcomes being introduced to the students. Worksheets (including differentiated tasks) are included, along with two homeworks which are linked to the SOW. There is room for two assessments during the SOW. However these assessments are NOT included (only blank slides are left), due to different schools assessing student work in varying ways. However if you want the assessments linked to this SOW I am more than happy to provide them for free if required, when this SOW is purchased. The main SOW is generated using Microsoft PowerPoint, and the information appears using basic animations, so students can experience the information one part at a time. The linked worksheets are provided in Microsoft PowerPoint, Publisher and Word. All resources are FULLY editable, so they can be adapted to suit the needs of your students.
Complete ICT KS3 SOW: Photoshop and Flash
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Complete ICT KS3 SOW: Photoshop and Flash

6 Resources
This bundle comprises the entire 6 week SOW for Photoshop and Flash. By purchasing this bundle, you will be saving 25%! I would appreciate all feedback on my work with your purchase, so I can further build my shop. Thank you.
Complete Computer Science KS3 SOW: Coding in HTML
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Complete Computer Science KS3 SOW: Coding in HTML

5 Resources
This bundle comprises the entire 5 week SOW for Coding in HTML. By purchasing this bundle, you will be saving 33%! I would appreciate all feedback on my work with your purchase, so I can further build my shop. Thank you.
Complete Computer Science KS3 SOW:  Intro to Communications
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Complete Computer Science KS3 SOW: Intro to Communications

5 Resources
This bundle comprises the entire 5 week SOW for Introduction to Communications. By purchasing this bundle, you will be saving 33%! I would appreciate all feedback on my work with your purchase, so I can further build my shop. Thank you.
Complete Computer Science KS3 SOW: Programming in Python
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Complete Computer Science KS3 SOW: Programming in Python

6 Resources
This bundle comprises the entire 6 week SOW for Programming in Python. By purchasing this bundle, you will be saving 20%! I would appreciate all feedback on my work with your purchase, so I can further build my shop. Thank you.
Complete Computer Science KS3 SOW: Programming in Kodu
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Complete Computer Science KS3 SOW: Programming in Kodu

5 Resources
This bundle comprises the entire 7 week SOW for Programming in Kodu. By purchasing this bundle, you will be saving 33%! I would appreciate all feedback on my work with your purchase, so I can further build my shop. Thank you.