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Current and resistance poster
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Current and resistance poster

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Secondary classroom poster illustrating the concepts of current and resistance, their measurements and affecting factors. Download the single poster or order a full set from the IET Education website.
Coding a geometric construction
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Coding a geometric construction

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Following coded instructions for bisecting an angle In this activity students will learn how to code a geometric construction. They’ll do this by matching a set of instructions to the correct geometric construction. Learners will be introduced to the concept of Computer Numeric Controlled (CNC) machines. They’ll also be taught about the role of coding in executing precise tasks, such as bisecting an angle. This is one of a set of resources developed to aid the teaching of the secondary national curriculum, particularly KS3, supporting the teaching in maths or design & technology (D&T). Activity: Following coded instructions for bisecting an angle Students will use Robocompass, a web tool that lets leaners simulate geometric constructions on a computer screen. They will match each diagram with the correct instruction and arrange them so that they can create a storyboard of how to draw and bisect an angle. Download our activity overview for a detailed lesson plan for teaching students about coding a geometric construction. The engineering context Computer Numeric Controlled (CNC) machines follow pre-programmed instructions to execute tasks with precision, much like the coded geometric constructions students will work on in this activity. For example, CNC machines are used by engineers in manufacturing industries for common tasks such as cutting, drilling, and shaping materials. Suggested learning outcomes Students will learn how to bisect an angle while also learning how coded instructions can be used to execute geometric constructions. Download our activity sheet and related teaching resources for free! The activity sheet includes teachers’ notes, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved nations; England, Northern Ireland, Scotland and Wales. All activity sheets and supporting resources are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs. Download our classroom lesson plan and presentation below. Please do share your highlights with us @IETeducation.
Data logging - difference calculations
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Data logging - difference calculations

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Making calculations and applying formulas to a spreadsheet of data In this maths activity students will be asked to estimate the number of visitors within an aquarium. They’ll do this by using a spreadsheet mathematical formula that calculates the difference between the number of people entering and the number of people leaving the building. This is one of a set of resources developed to aid the teaching of the secondary national curriculum, particularly KS3, supporting the teaching in maths. Activity: Making calculations and applying formulas to a spreadsheet of data Students will view a dataset that has monitored the number of visitors entering and leaving a large aquarium. Learners will be asked questions based on this data, including how many visitors were in the building at a specific time. They will also be given a spreadsheet formula for calculating the difference between the number of people entering and exiting the building and be asked to adapt that formula for the different times of the day. Download our activity overview and presentation for a detailed lesson plan for teaching students about data logging. The engineering context Learning how to use maths formulas within spreadsheets saves a significant amount of time and brainpower, allowing engineers to quickly extract information from raw data. Devices that allow public buildings to monitor the number of visitors that are within a building at any one time are an example of data logging in practice. This may be essential for fire safety regulations or to prevent various areas from getting overcrowded. Suggested learning outcomes This data logging activity will give students the opportunity to identify and then attempt to explain numerical patterns and sequences. It also allows students to practice using formulas within spreadsheets such as Excel or Google Sheets. Download our activity sheet and related teaching resources for free! The activity sheet includes teachers’ notes, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved nations; England, Northern Ireland, Scotland and Wales. All activity sheets and supporting resources are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs. Download our classroom lesson plan and presentation below. Please do share your highlights with us @IETeducation.
Flying by numbers with the lift equation
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Flying by numbers with the lift equation

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In this lesson, learners will apply the lift equation to carry out a real-world aircraft design activity. This will support their understanding of: manipulating the subject of equations; using equations; interpreting data presented in tables and graphs. This is one of a set of resources produced in conjunction with the engineering company Arconic. The resources are designed to support teaching of key engineering concepts at both key stage 3 and key stage 4, including the GCSE in Engineering. This resource focuses on the application of maths in engineering. This could be used as a one-off main lesson activity, as an introductory lesson to a wider unit of work focussing on aerodynamics or as part of a scheme on aircraft design using all of the resources developed in association with Arconic. Activity: Writing flowchart programs to meet a given design brief Students will firstly view our Flying by Numbers presentation to make sure that they understand the concept of lift and the lift equation. Using the information from within this presentation, they will change the subject of the formula to make wing area and velocity the focus, and then interpreting data using the tables and graphs that have been provided. Download our activity overview and presentation for a detailed lesson plan on how to write a flowchart program to meet a given design brief. What is the lift equation? The lift formula is as follows: L = d x v2 x s x CL / 2 Where: L = lift; for level flight this equals the weight of the aircraft d = density of the air. This changes with altitude – the higher you get, the ‘thinner’ (less dense) the air is v = velocity of the aircraft s = wing area of the aircraft CL = coefficient of lift. This is read from a graph Wing area: s = 2 L / (d x v2 x CL) Velocity: v = √(2L / (d x s x CL )) The engineering context This lift equation is used by aerospace designers to determine the necessary characteristics of an aircraft so that it can fly. Suggested learning outcomes This lesson will teach students how to manipulate the subject of a formula. They’ll be able to use a formula and interpret data in tables and graphs. Download our activity sheet and related teaching resources The activity sheet includes teachers’ notes, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved nations; England, Northern Ireland, Scotland and Wales. All activity sheets and supporting resources are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs. Please do share your highlights with us @IETeducation.
Programmable systems of the future
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Programmable systems of the future

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Design a future programmable system to meet user needs As technology progresses, programmable systems are being increasingly utilised at home and in industry. What will the programmable systems of the future be like and how will we use them? In this activity, students apply what they have learnt about the uses and designs of programmable systems to invent their own to meet a specific user need. Activity info, teachers’ notes and curriculum links An engaging activity in which students look to the future and consider what they have learnt so far about programmable systems to design their own that meets a user need. The activity sheet includes teacher notes, guidance, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved UK nations; England, Northern Ireland, Scotland and Wales. Download the activity sheets for free! All activity sheets and supporting resources (including film clips!) are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs. And please do share your classroom learning highlights with us @IETeducation
Make Rudolph shaped cookies in class
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Make Rudolph shaped cookies in class

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In this fun Christmas STEM baking activity, students will make Rudolph cookies, with his famous red nose. Combing maths and science, this activity will teach students precision measuring, different imperial measurements, chemical changes and more. All activity sheets and supporting resources are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs. The activity sheet includes teacher notes, guidance, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved UK nations; England, Northern Ireland, Scotland and Wales. And please do share your learning highlights and final creations with us on social media @IETeducation #SantaLovesSTEM
DIY Winter window decorations
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DIY Winter window decorations

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This activity will engage student’s maths and science skills, making them think about adhesives, molecular bonds and more! One of the traditions at Christmas time is to decorate our houses. In this creative Christmas STEM activity, students will be making wintery window decorations which will stick to a windowpane all by themselves! All activity sheets and supporting resources are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs. The activity sheet includes teacher notes, guidance, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved UK nations; England, Northern Ireland, Scotland and Wales. And please do share your learning highlights and final creations with us on social media @IETeducation #SantaLovesSTEM
Snowmen Rice Krispie treats
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Snowmen Rice Krispie treats

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Make edible snowmen from puffed rice and marshmallow This easy STEM themed baking activity lets students use puffed rice cereal, marshmallows and decorative items to create snowmen Rice Krispie treats! Baking is engineering. It is uses science, maths and technology skills to engineer and create solutions and new tasty products. So, engineers need all these skills – precision in weighing out ingredients, the safety required in the kitchen and product design and quality engineering to test, taste and improve with each bake! All activity sheets and supporting resources are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs. The activity sheet includes teacher notes, guidance, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved UK nations; England, Northern Ireland, Scotland and Wales. And please do share your learning highlights and final creations with us on social media @IETeducation #SantaLovesSTEM
James Webb Space Telescope - DIY Faraday Challenge Day
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James Webb Space Telescope - DIY Faraday Challenge Day

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A set of printable resources and guidance notes giving teachers and technicians the basic ingredients to run their very own Faraday Challenge Day. This cross-curricular activity day brings science, design and technology, engineering and maths together in an engaging way. The James Webb Space Telescope challenge is based on the Faraday Challenge of the same name from our 2018/19 season of Faraday Challenge Days. Students are given an engineering brief from Tim Peake (found in the student booklet) where he invites the students to assist the engineering mission of the James Webb Space Telescope team. They will need to demonstrate that they have the engineering skills required to engineer and construct a working prototype of their design and pitch their products to the judges. Designed for six teams of six students (36 students in total) aged 12-13 years (year 8 England, and equivalent), the challenge encourages the development of students’ problem solving, team working and communication skills. This activity day can be tailored to the needs of your school and your students by adapting the PowerPoint presentation and the editable student booklet. Can your students help make a difference as a Faraday James Webb Space Telescope engineer?
Programmable systems - How much do you know about programmable systems?
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Programmable systems - How much do you know about programmable systems?

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This is one of a series of resources to support the use of the BBC micro:bit in Design and Technology lessons. It is very important that food is prepared or cooked to the correct temperature. Too cold and it could cause food poisoning, too hot and it could burn. A temperature probe can be used to check that the temperature of food is at the right level. In this unit of learning, learners will use the BBC micro:bit to develop a prototype for a food temperature probe that will warn people when their food is too cold. Activity info, teachers’ notes and curriculum links In this activity, learners will recall and extend their understanding of programmable systems. The activity sheet includes teachers’ notes, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved nations; England, Northern Ireland, Scotland and Wales. Download the activity sheets for free! All activity sheets and supporting resources are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs. And please do share your classroom learning highlights with us @IETeducation
Learning more about programmable systems
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Learning more about programmable systems

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Students discuss what they do and don’t know about programmable systems This is one of a series of resources to support the use of the BBC micro:bit in Design and Technology lessons. Some people enjoy taking part in quizzes in their spare time. Keeping an accurate score of points gained by each team, or player, is important when deciding who the overall winner is. Programmable counter systems can be used to do this quickly and easily, and reduce the likelihood of human error. In this unit of learning, learners will use the BBC micro:bit to develop a programmable counter that can be used to keep score during a quiz. Activity info, teachers’ notes and curriculum links In this activity, learners will self-assess and plan how to extend their current knowledge of programmable systems. The activity sheet includes teachers’ notes, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved nations; England, Northern Ireland, Scotland and Wales. Download the activity sheets for free! All activity sheets and supporting resources are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs. And please do share your classroom learning highlights with us @IETeducation
Design a prototype score counter
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Design a prototype score counter

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Use the BBC micro:bit programmable system to create a working prototype of a score counter This is one of a series of resources to support the use of the BBC micro:bit in Design and Technology lessons. Some people enjoy taking part in quizzes in their spare time. Keeping an accurate score of points gained by each team, or player, is important when deciding who the overall winner is. Programmable counter systems can be used to do this quickly and easily, and reduce the likelihood of human error. In this unit of learning, learners will use the BBC micro:bit to develop a programmable counter that can be used to keep score during a quiz. Activity info, teachers’ notes and curriculum links In this activity, learners will integrate a BBC micro:bit based programmable system into a working product prototype. The activity sheet includes teachers’ notes, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved nations; England, Northern Ireland, Scotland and Wales. Download the activity sheets for free! All activity sheets and supporting resources are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs. And please do share your classroom learning highlights with us @IETeducation
Test and modify the pedestrian crossing system
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Test and modify the pedestrian crossing system

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Create and implement a set of tests for your prototype This is one of a series of resources to support the use of the BBC micro:bit in Design and Technology lessons. Hundreds of people are killed in accidents on roads in the United Kingdom every year. When schools are situated close to roads there is particular danger to children crossing them. A good, well programmed pedestrian control system can minimise risk and enable people to cross the road safely. In this unit of learning, learners will integrate a BBC micro:bit based programmable system into a working product prototype. Activity info, teachers’ notes and curriculum links In this activity, learners will create and implement a set of tests for their prototype and suggest possible improvements. The activity sheet includes teachers’ notes, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved nations; England, Northern Ireland, Scotland and Wales. Download the activity sheets for free! All activity sheets and supporting resources are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs. And please do share your classroom learning highlights with us @IETeducation
Create a portable beep tester
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Create a portable beep tester

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Manufacture the beep tester using the BBC micro:bit This is one of a series of resources to support the use of the BBC micro:bit in Design and Technology lessons. Technology can be used in sports to enhance performance and help participants to improve their fitness and stamina. For example, automated beep tests can be used to monitor fitness levels during training sessions, and set targets for future improvement. In this unit of learning, learners will use the BBC micro:bit to develop a prototype for an electronic beep test that can be used to help people monitor and improve their fitness levels. Activity info, teachers’ notes and curriculum links In this activity, learners will use a vacuum former to manufacture a suitable casing and integrate the programmable system into a completed product. The activity sheet includes teachers’ notes, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved nations; England, Northern Ireland, Scotland and Wales. Download the activity sheets for free! All activity sheets and supporting resources are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs. And please do share your classroom learning highlights with us @IETeducation
Halloween STEM activities – Make a sundial
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Halloween STEM activities – Make a sundial

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In this fun Halloween STEM activity for kids, students will learn how to use the Sun to tell the time. They will make a simple stick sundial in the school area, identify where the shadow is cast every hour and mark this with stone and chalk. The following day students can test their results to see if the sundial is accurate at telling the time. This is one of a set of resources developed to support the teaching of the primary national curriculum. They are designed to support the delivery of key topics within maths and science. This resource focuses on the making of a simple sundial built in the school grounds. This can be used to support learning of telling the time and to understand how light creates shadows. How long will this activity take? Approximately 20-40 minutes to complete plus follow up. Tools/resources required Sticks Stones/Pebbles Chalk The engineering context Solar engineers design and make solar energy projects, from large-scale ones to home rooftop installations. They need to understand how the sun casts a shadow during the day to make sure their solar panels produce enough electricity. Suggested learning outcomes By the end of this activity students will be able to make a simple stick sundial and use it to tell the time and they will have an understanding of how the shadow is created with the stick blocking the sun. All activity sheets and supporting resources are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs. The activity sheet includes teacher notes, guidance, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved UK nations; England, Northern Ireland, Scotland and Wales. Please share your classroom learning highlights with us @IETeducation
Magic Square puzzles
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Magic Square puzzles

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This engaging magic square puzzle activity for KS1 delves into the realm of number arrangements and challenges students to uncover the magic hidden within these intriguing square grids. This activity is one of a set of free STEM resources developed to support teaching the primary national curriculum and key topics within maths and science. This resource focuses on developing the ability to add numbers using Magic Square grids. This activity could be used as a starter or main activity to introduce maths problem solving using addition. Learners could complete it in pairs or small groups. Although this activity is designed to be carried out in a playground (which has the advantages of scale and allows chalk to be removed), it could equally be done on paper in a classroom. How long will this activity take? This activity will take approximately 35-60 minutes to complete. Download the worksheets below for a handy step-by-step guide and lesson plan. What are magic squares? Magic squares are intriguing mathematical arrangements of numbers within a square grid, where the sum of the numbers in each row, column, and diagonal is the same. Each number is unique within the square, and the challenge lies in finding the right arrangement to achieve the magical property. Magic squares have a long history dating back to ancient times and have captivated mathematicians and enthusiasts alike. They possess symmetrical and symmetrically complementary patterns, adding to their aesthetic appeal. Magic squares can vary in size, from 3x3 grids to larger ones, presenting a wide range of complexity and opportunities for exploration within recreational mathematics. The engineering context Engineers need to solve several puzzling problems when designing products. For example, chemical engineers must determine the amount and combination of ingredients required to create tasty and effective toothpaste. Suggested learning outcomes By the end of this activity, students will be able to solve Magic Square problems using addition, they will be able to add small numbers by mental arithmetic, and they will be able to create Magic Square grids of varying sizes and difficulty. Download the free activity sheet! All activity sheets and supporting resources are free to download, and all the documents are fully editable so that you can tailor them to your students and your schools’ needs. The activity sheet includes teacher notes, guidance, helpful web links, and links (where appropriate) to the national curriculum in the four devolved UK nations; England, Northern Ireland, Scotland and Wales. Please share your classroom learning highlights with us @IETeducation
Practical probability
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Practical probability

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In this engaging activity, students will investigate the likelihood of selecting different fruits based on the number of each type in the bag, and they will examine the concept of probability, exploring how it relates to ‘chance’. Through observation and careful analysis, learners will gain a solid understanding of probability and its application in real-world scenarios, developing their ability to make educated predictions, estimate outcomes and making informed decisions. This activity is one of a set of STEM resources developed to support teaching the primary national curriculum and the delivery of key topics within maths and science. This resource focuses on probability. This activity serves as an excellent main lesson to introduce learners to the fundamental concepts of probability. As they delve into the calculations and reasoning involved, learners will sharpen their probability skills and enhance their grasp of numerical concepts such as ratios and proportions. By the end of this activity, participants will emerge with a strengthened ability to work out and comprehend probabilities while reinforcing their overall number skills. So, get ready to dive into probability, where every fruit-filled selection unveils a fascinating lesson in chance and uncertainty. How long does this activity take? This activity takes approximately 30-40 minutes to complete. Download our fun probability experiment worksheet below to begin. The engineering context Probability is important to engineers as it examines the likelihood of an event happening so that risks can be reduced. For example, a rail engineer will test the train tracks for a new high-speed train to reduce the probability of failure. Suggested learning outcomes By the end of this activity, students will be able to calculate the probability of picking an item of fruit from a bag. Download the free activity sheet! All activity sheets and supporting resources are free to download, and all the documents are fully editable so that you can tailor them to your students and your schools’ needs. The activity sheet includes teacher notes, guidance, helpful web links, and links (where appropriate) to the national curriculum in the four devolved UK nations; England, Northern Ireland, Scotland and Wales. Please share your classroom learning highlights with us @IETeducation
Times table bingo
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Times table bingo

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**In this thrilling times table bingo game, we combine the excitement of bingo with the challenge of mastering multiplication. ** Students race against the clock to quickly identify the correct number on the bingo cards as the teacher calls out different multiplication problems to solve. They need to be prepared to think fast and strategise to complete lines and patterns or even achieve a full-house victory! Whether a beginner or a times table whiz, this game is an entertaining way to reinforce time tables knowledge. Activity This activity is one of a series of accessible STEM resources to support teaching the primary national curriculum and key topics within maths and science. In this activity, learners will solve a series of multiplication problems read out by the teacher. They will use these answers to play bingo, aiming to complete their given card with their responses; this will improve and reinforce learners’ multiplication skills in a fun and engaging context. Learners could play in small teams, pairs or as individuals. Students who win each round of the game could win a prize as a reward and an incentive to other learners. This multiplication bingo game could be used as a starter activity covering learning from a previous lesson, a plenary exercise reinforcing learning that has just occurred, or as one of several activities within a wider scheme of learning focusing on multiplication and division. How long will this activity take? This activity will take approximately 25-40 minutes to complete. Download the free handouts below for step-by-step guides and printable bingo cards. Suggested learning outcomes By the end of this activity, students will be able to multiply numbers together using the 2-, 5- and 10-times tables, they will be able to solve multiplication problems using mental arithmetic, and they will be able to use correct mathematical statements and terminology relating to multiplication problems. The engineering context Engineers must use mathematics knowledge and skills regularly as part of their job. For example, calculating the strength of a material, the speed of a vehicle, the sizes of products or quantities of parts needed. Download the free activity sheet! All activity sheets and supporting resources are free to download, and all the documents are fully editable so that you can tailor them to your students and your schools’ needs. The activity sheet includes teacher notes, guidance, helpful web links, and links (where appropriate) to the national curriculum in the four devolved UK nations; England, Northern Ireland, Scotland and Wales. Please share your classroom learning highlights with us @IETeducation
Measuring time - KS1 maths
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Measuring time - KS1 maths

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In this engaging experiment, students will learn how to measure time by recording the time it takes to complete a walking race where the winner is the last person to cross the line, not the first! This resource is part of a series created to support the primary national curriculum. Its purpose is to aid in teaching essential topics in mathematics and science. Activity In this particular activity, students will participate in a slow walking race and measure the time it takes to complete it. Working in small teams, they will use stopwatches to time each other and record the data. The collected results will be organised and discussed as a class, using terms such as faster, slower, and quicker. This activity serves as a central lesson to teach students how to gather data through measurement and apply their numerical skills in a practical setting. It can also be utilised as one of several activities within a broader learning framework emphasising using mathematics and science to comprehend time measurement. This activity is suitable for groups of 4 or more participants and can be conducted in various settings such as the classroom, hall, or outdoors. The distance for the slow walk race can be adjusted to accommodate the available space, with a recommended length of 5 meters. It is ideal to mark the start and finish lines using tape or any suitable material within the available space. Before starting the activity, ensure that the learners understand how to properly operate the stopwatches, including starting, stopping, and resetting functions. The teacher should provide a demonstration in advance to ensure clarity. How long will this activity take? This activity will take approximately 40-60 minutes to complete. Download the activity sheet below for a step-by-step lesson plan. The engineering context Accurate timing plays a crucial role for robotics engineers. They must determine the speed range at which two-legged robots can walk without losing balance. These engineers design robots to assist astronauts in space missions and perform demanding tasks like heavy lifting in factory settings. Suggested learning outcomes By the end of this activity, students will be able to measure the time it takes to finish a race, they will be able to sort and compare time data, and they will be able to use the terms faster/slower to describe the time result of the race. Download the free activity sheet! All activity sheets and supporting resources are free to download, and all the documents are fully editable so that you can tailor them to your students and your schools’ needs. The activity sheet includes teacher notes, guidance, helpful web links, and links (where appropriate) to the national curriculum in the four devolved UK nations; England, Northern Ireland, Scotland and Wales. Please share your classroom learning highlights with us @IETeducation
Blindfold maze KS1 maths game
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Blindfold maze KS1 maths game

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Using directions to guide pupils through a table maze. Clear instructions and correct vocabulary are important to ensure that the learners know how to complete the maze. This activity could be used as a starter or main activity to introduce geometry, position and direction. The engineering context When engineers program robots, they must be very clear in their instructions to avoid confusion. For example, the Mars Rover must follow very detailed instructions to help it move safely on the planet and send back pictures. Suggested learning outcomes By the end of this activity, students will be able to follow a set of verbal instructions to navigate a maze successfully, they will be able to understand the importance of clear instructions when instructing others, and they will be able to use mathematical vocabulary to describe position, direction and movement. Download the free activity sheet! All activity sheets and supporting resources are free to download, and all the documents are fully editable so that you can tailor them to your students and your schools’ needs. The activity sheet includes teacher notes, guidance, helpful web links, and links (where appropriate) to the national curriculum in the four devolved UK nations; England, Northern Ireland, Scotland and Wales. Please share your classroom learning highlights with us @IETeducation