LittleStreams was set up in 2014 by educators and graphic designers Rebekah Humphrey-Bullen and Samuel Lovegrove. We make high quality, affordable resources for teachers and tutors, including worksheets, games, task cards and revision flash cards.
LittleStreams was set up in 2014 by educators and graphic designers Rebekah Humphrey-Bullen and Samuel Lovegrove. We make high quality, affordable resources for teachers and tutors, including worksheets, games, task cards and revision flash cards.
These clip cards are a great way to test students’ ability to take a group of objects and share it between a given number using a physical multiple choice system. It includes 36 cards covering questions from ‘shared between two’ to ‘shared between ten’. The given possible answers have been carefully chosen to allow teachers to spot any misconceptions students may have about the topic.
The idea of this activity is that students work out the answer to a given question, then clip a clothespin/ peg or a paperclip to what they think is the correct answer.
This activity works equally well when the cards are laminated. Students simply circle the correct answer using a dry erase marker. Alternatively, you can print these on paper, hand out to your class at the end of the lesson, so they can put their names on and circle the correct answer, serving as a great exit ticket/plenary to the lesson.
These cards are in colour, but print equally well in grey scale for cost savings.
This can be bought at a discount with 4 other clip cards in our arithmetic clip card bundle. Click here.
This product is a game designed to explore probabilities, and how they change as time goes on. But can also be played just for fun as a way to develop strategic thinking.
There are varied numbers of weather cards, and you use your knowledge of their probabilities to prepare yourself with items to go out in that weather. If a rain card is turned over, and you are prepared with an umbrella, well done! You keep your Item. But if a sunny card is turned over, and you have an umbrella, oh no! You lose your item. The winner is the last person to remain in the game at the very end.
The game is playable in 2 different ways, independent and dependent probabilities, as defined by removing completely or returning and reshuffling the weather cards as you play. Both give great play experiences. We have already played this game with students, and they say it’s our best game so far! Purchase it to find out why.
This is also a great game to play with early years students just for a little fun.
It comes with easy-cut guides, full cheat sheets and probability tracking pages for players to keep track as cards are played and revealed. Makes for great fun, and powerful learning.
Available as Card Game Bundle 4
Time Switch is a fun and interesting way of learning how time moves, and can be added and subtracted in sequences. We have included a full rule set with a couple of variations on ways to play. Play starts at a selected time of day, such as midday, and as players draw cards, they have to keep track of time as it moves on… But beware the ‘switch’ cards! If you draw one of those, time goes in the other direction!
The game comes will a full set of rules, and the cards are printed on easy-cut guides to make preparation fast and simple.
This game is part of a Bundle at a discount price.
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Telling the Time Complete Worksheet Bundle
Time Elapsed Bingo Cards
Telling the Time Flash Cards
Telling the Time Matching Activity
Telling the Time Clip Cards
This times tables 4-piece puzzle is a fun way to test students knowledge of the seven and twelve times tables. Students match the times table question to the solution, array and collection of grouped objects.
It is designed to be easily cut with little wastage. So either the teacher or tutor can prepare the cards by cutting them before hand, or students can cut their own cards, giving them a chance to see the solutions before they attempt the puzzle.
Although this product is made in colour, it prints perfectly well in black and white. Each puzzle is the size of an A4 sheet. To use less paper, select the pages per sheet option, and the puzzles will be smaller, but still high quality.
All other times tables are available as further packs, or you can buy the complete bundle.
Factors
Two’s Five’s and Ten’s
Three’s Six’s and Nine’s
Four’s Eights and Eleven’s
Bundle
These clip cards are a great way to test students’ knowledge of times tables using a physical multiple choice system. It includes all times tables from the 2’s to the 12’s, and contains questions in the form of n^2, as well as one bonus card 0x9. The given possible answers have been carefully chosen to allow teachers to spot any misconceptions students may have about their times tables.
The idea of this activity is that students work our the answer to a given times table question, then clip a clothespin/peg or a paperclip to what they think is the correct answer.
This activity works equally well when the cards are laminated. Students simply circle the correct answer using a dry erase marker. Alternatively, you can print these on paper, hand out to your class at the end of the lesson, so they can put their names on and circle the correct answer, serving as a great exit ticket/plenary to the lesson.
These cards are in colour, but print equally well in grey scale for cost savings.
Available as part of Clip Cards Bundle One
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Crazy Chain Times Tables Card Games
Times Tables Matching Activity Bundle
Times as Many Clip Cards
Shared Between Clip Cards
Space Conquest Times Tables Board Game
This is a quickfire and competitive card game that makes triangle construction fun and enjoyable. It helps to develop skills in being able to construct triangles with three levels of difficulty; given two sides and an angle, two angles and a side, and three lengths. You will need a ruler and protractor for each player.
Break your class into teams, or have each member of the class compete. Turn over a card and students must construct that triangle. First player to complete an accurate construction wins. Each difficulty of card is a different colour, so you can easily differentiate the cards.
Answer sheet for players, and an answer key is provided. Players will need a pencil, protractor, metric ruler and compass for the hard cards.
This game is part of a Bundle at a discount price.
A FREE skills poster on the subject of measuring time in both analogue and digital. References to Hours, Minutes, Seconds, AM and PM.
Also includes bonus teacher's sheet on misconceptions of telling the time.
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Elapsed Time Bingo
Telling the Time Flash Cards
Telling the Time Matching Activity
Telling the Time Clip Cards
Time Wars Card Game With Clock Faces
Time Switch Card Game
These clip cards are a great way to test students’ knowledge of telling the time using a physical multiple choice system. It includes o’clock, half past, quarter past & to and 10 & 1 minute intervals, and contains converting between analogue clock & 12 hour, analogue clock & word form, Word form & 12 hour, and 12 hour & 24 hour. The given possible answers have been carefully chosen to allow teachers to spot any misconceptions students may have about telling the time.
The idea of this activity is that students work out the correct conversion of the given time, then clip a clothespin/peg or a paperclip to what they think is the correct answer.
This activity works equally well when the cards are laminated. Students simply circle the correct answer using a dry erase marker. Alternatively, you can print these on paper, hand out to your class at the end of the lesson, so they can put their names on and circle the correct answer, serving as a great exit ticket/plenary to the lesson.
These cards are in colour, but print equally well in grey scale for cost savings.
To make them self marking, simply place a dot on the underside of the card pertaining to the correct answer.
Available as part of Clip Cards Bundle One
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Elapsed Time Bingo
Telling the Time Flash Cards
Telling the Time Matching Activity
Time Wars Card Game With Clock Faces
Our five GCSE maths grade 8/9 target packs on Algebra, Graphs, Number, Geometry and Statistics & Probability
Includes the following topics:
Algebra Rearranging Equations, Binomials, Algebraic Fractions, Algebraic Proof, Quadratics with x^2 coefficient greater than one, Quadratic and Geometric Sequences, Quadratic Inequalities, Simultaneous Equations involving Quadratics, Functions and Iterative Methods.
Number Recurring Fractions and Decimals, Surds, Indices, Bounds, Standard Form, Direct and Inverse Proportion, Compound Percentages, Percentage Change, Reverse Percentages.
Geometry Circle Theorems, Equations of a Circle, Congruence and Similarity, Arcs Sectors and Segments, Volume, Invariant Points, Englargement of Volume given Scale Factor, Sin and Cosine Rules, Exact Trigonometric Values, 3D Trigonometry, Vectors.
Graphs Coordinates, Equation of the Circle, Quadratic Graphs, Harder Graphs including Exponential and Cubic Graphs, Trigonometric Graphs, Transformations of Graphs, Gradients in Real Life Graphs, Velocity Time Graphs.
Statistic and Probability Combinations and Permutations, Stratified Sampling, Probability Problem Solving involving Algebra, Tree Diagrams, Conditional Probability, Venn Diagrams including Algebra and Set Notation, Histograms including Finding Averages and Probability from Histograms, Averages Problem Solving.
A fun way to practice equivalent fractions, this game can be played as Go Fish, Solitaire or Pairs. The fractions are in the form of images, with the fraction name in the corner of the card. Cards included are 1/2, 1/3, 2/3, 1/4, 3/4, 1/5, 2/5, 3/5 and 4/5.
A simple and effective game to help students to develop a recognition of equivalent fractions through the use of both visually representative and custom made Fraction Circles and conventional Fractions.
There are two sets of rules included in the pack, one for an adapted version of Go Fish and the other for an adapted version of Pyramid Solitaire. Both sets of rules make for great use in group and single student scenarios.
This is included in Card Game Bundle 5
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Fraction Web Board Game
Fractominoes - Fraction Dominoes
Fraction Clip Cards
Equivalent Fractions Matching Activity
Four posters covering fractions, decimals and percentages, as well as a bonus teacher's misconceptions guide on fractions.
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Fraction Web Board Game
Fraction Solitaire Card Game
Equivalent Fractions Matching Activity
Fraction of Amount Clip Cards
Fraction, Decimal and Percentage Flash Cards
2 free posters on factors and Multiples.
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Factors Matching Activity
Prime Factors Follow Me Cards
Space Conquest Times Tables and Factors Board Game
Factors Frenzy Card Game
This collection of activities, games and worksheets consists of our very best products designed to make for a fun and productive revision for GCSE revision. Aimed mainly at foundation level, it covers everything from properties of shapes to angles, area to Pythagoras.
If bought separately, this bundle would cost you £35, but we are offering it for a huge discount of £19.99.
Included in this bundle are:
- Area Wars Card Game for areas of rectangles, triangles, parallelograms, trapeziums and compound shapes. (Solutions Included)
- Area Dominoes for areas of rectangles, triangles and compound shapes. (Solutions Included)
- Properties of Quadrilaterals Flash Cards
- Properties of Quadrilaterals Matching Card Game (Solutions Included)
- Properties of 3D Shape Flash Cards
- Propperties of 3D Shapes Matching Activity (Including nets)
- Measuring Angles Worksheet (Solutions Included)
- Missing Angle Card Game (Solutions Included)
- Triangle Construction Card Game (Solutions Included)
- Pythagoras Theorem Follow Me Cards (Solutions Included)
- Geometry Task Cards 24 questions all differentiated 4 ways (96 cards) set up as the new GCSE 9-1 style questions including questions on circles, coordinates, triangles, Pythagoras, missing angles, and transformations. (Solutions Included)
128 printable fraction circles from half to twelfths and an additional sixteenths and twentieths, including all equivalent fractions (i.e. two quarters).
Get your free poster describing what prime numbers are and the difference between them and composite numbers.
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Prime Factors Follow Me Cards
This pack contains a variety of worksheets that offer a range of activities on the topic of telling the time to the nearest hour, half and quarter. Activities include the drawing of hour and minute hands onto blank clocks from a written time, and vice versa, an exploration of the topic of AM and PM, and worksheets that explore conversion between 12 hour and 24 hour time. There are also time match-up activities in both ‘draw a line’ and ‘cut-out’ versions. This pack primarily explores the concept of telling time relating to how it looks on a clock face, whether the student reads from a clock-face, or is required to draw the hands.
This pack is aimed at ALL learners who struggle with telling the time, but it also designed to meet UK National Curriculum Years 1 and 2. This pack also pushes students who might be capable of grasping the concepts of ‘quarter past’ and ‘quarter to’ in addition.
Available as part of a Telling the Time Bundle at a discount price which includes extra blank worksheets
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Telling the Time Flash Cards
Telling the Time Matching Activity
Telling the Time Clip Cards
Time Wars Card Game With Clock Faces
Printable numbers and fractions from wholes to twelfths plus sixteenths, twentieths and hundredths. 336 numbers and fractions in both digit and word form plus 12 math symbols (multiply, divide, subtract, add, equals, percent, decimal point, brackets) and 12 empty fraction line.
This pack contains a set of 20 questions on the subject of Algebra all with a Christmas theme. Each is differentiated 4 ways, giving a total of 80 cards.
The questions include simple real life situations, nth term questions and sequences, working with simple algebraic equations, and geometry related questions. The cards introduce the idea that algebra has a function in the real world, providing a strong base for the continued learning of Algebra.
Each question is differentiated in 4 ways across 4 cards. The easiest are the Red Questions and then the Yellow. The Green cards offer a little more challenge by asking additional questions, and finally the Challenge cards are designed to push the most able.
As a teacher or tutor, you may want to allow your students to choose which level of the same question they want to try. Or, you may want to dictate which level each student should try. These task cards work great as time fillers at the end of lesson, or as homework. You can also use them in the classic game Scoot, as a student answer sheet is included.