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LittleStreams was set up in 2014 by educators and graphic designers Rebekah Humphrey-Bullen and Samuel Lovegrove. We make high quality, affordable resources for teachers and tutors, including worksheets, games, task cards and revision flash cards.

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LittleStreams was set up in 2014 by educators and graphic designers Rebekah Humphrey-Bullen and Samuel Lovegrove. We make high quality, affordable resources for teachers and tutors, including worksheets, games, task cards and revision flash cards.
Card Games Bundle 3
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Card Games Bundle 3

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This pack contains 5 card games for the price of 3. Save 40% on our popular card games. Reading clocks, Adding Hours and Minutes, Finding missing angles, Matching shapes and Constructing Triangles. The pack contains the following games: • Missing Angle Wars | card game for learning angles that add to 180 • Construction Dash | quickfire card game for triangle construction • Geometric Snap | card game for the recognition of geometric shapes • Time Switch! | card game for skills with time sequences and sums • Time Wars | card game for learning how to read analog clock faces
Quadratic Rummy | Algebra Card Game
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Quadratic Rummy | Algebra Card Game

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This Algebra card game on the subject of solving quadratic equations by factorising is a great adaptation of a traditional/straight game of Rummy. The cards come in 4 suits, with answers in the range of 1 to 13. So the rules are very similar to Rummy, except that the players can decide and justify the solutions of their cards in order to play. All questions are quadratics, with four levels of difficulty. Because the different colours (suits) of the cards contain different difficulty of questions, you can also use these cards as a flash card. The game is easily prepared, thanks to easy cut guides. Full rules and answer sheet is included. Available as Card Game Bundle 4 You may also like: Algebra Task Cards Algebra Rummy Card Game Solving Linear Equations Follow Me Cards
Quadrilateral Match | Card Game
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Quadrilateral Match | Card Game

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This card game is a simple game of match-up. It contains quadrilateral cards and properties cards. 3 quadrilateral shapes are placed onto the table, and players take turns to place their properties down against them. The first to get rid of all their cards wins. You can also play this as a matching activity rather than as the rules we created. All properties cards can be matched to the quadrilateral cards. Quadrilaterals included are Square, Rectangle, Parallelogram, Rhombus, Trapezium/Trapeziod and Kite. The game is easily prepared thanks to easy-cut guides. A full set of rules is included and a cheat sheet just in case players get stuck. Available as Card Game Bundle 4 You may also like: Properties of Quadrilaterals Flash Cards Construction Dash Card Game 3D Shapes Flash Cards 3D Shapes Matching Puzzle
Missing Angles Wars | Card Game
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Missing Angles Wars | Card Game

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This card games encourages students to find missing angles in a triangles and straight lines. It helps players grasp the idea that angles in a triangle and on a straight line all add up to 180 degrees. By mixing these concepts together, with cards that also show two angles, it exercises the theory in a strong and varied way. Players are dealt cards. A card is then turned over from the top of the deck. Players must choose, from their cards, a solution as close to the solution of the base card as possible. The closest player wins the cards played as points. A full set of rules are included in the game, and the cards are printed with easy-cut guides to make preparation fast and simple. This game is part of a Bundle at a discount price.
Telling Time | Worksheets/Printables | Telling the Time without a Clock Face
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Telling Time | Worksheets/Printables | Telling the Time without a Clock Face

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This pack contains a variety of worksheets that offer a range of activities on the topic of telling the time without the use of a clock-face. There are activities included from multiple abilities from telling the time to the nearest hour, half hour and quarter, to the nearest five minutes and minute intervals. Activities include the writing of time in 12 and 24 hour format from a written time, and vice versa. There are also two versions of the same activity, students can either be asked to ‘draw a line’ or ‘cut and match’. Different styles of matching work for different kinds of learner. This pack is aimed at ALL learners who struggle with telling the time, but it also designed to meet UK National Curriculum Years 1 to 4. Available as part of a Telling the Time Bundle at a discount price which includes extra blank worksheets You may also like: Elapsed Time Bingo Telling the Time Flash Cards Telling the Time Matching Activity Telling the Time Clip Cards Time Switch Card Game
Order of Operations | Follow Me Cards
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Order of Operations | Follow Me Cards

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These 30 follow me cards are a great way to revise order of operations questions. It includes plenty of examples where students us BIDMAS/BODMAS/PEDMAS to solve problems. It includes questions to highlight misconception such as 7-3+5 (students often mistakingly add the 3 and 5 first). There are two possible starting points, so differentiation is built into the activity. Play is similar to dominoes, where the cards are placed end to end with the question to the answers, but each question only has one answer. Students connect the questions and answers together forming a chain, with questions steadily getting harder. Some ideas for how to use follow me cards: -Have a treasure hunt, around the classroom or outside. Students start with the starter card and record the solutions in the table. -Students each take ownership of a card, and then get themselves in line correctly with the answers. If there are more than 30 students, assign some students as ‘managers’. If there are less than 30 students, the rst students to connect their cards can be given the remaining cards. Cut each card in half and give the students a matching activity. They can then glue the answers into their books.
Rules of Exponents | Follow Me Cards US version
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Rules of Exponents | Follow Me Cards US version

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These 30 follow me cards are a great way to revise rules of exponents. There are two possible starting points, so differentiation is built into the activity. It includes simplification of multiplying and dividing terms with powers, evaluating fractional exponents and working with negative powers. Play is similar to dominoes, where the cards are placed end to end with the question to the answers, but each question only has one answer. Students connect the questions and answers together forming a chain, with questions steadily getting harder. This is the US version, using the term Exponents. For the UK version that uses the terminology indices, click here. Some ideas for how to use follow me cards: -Have a treasure hunt, around the classroom or outside. Students start with the starter card and record the solutions in the table. -Students each take ownership of a card, and then get themselves in line correctly with the answers. If there are more than 30 students, assign some students as ‘managers’. If there are less than 30 students, the rst students to connect their cards can be given the remaining cards. -Cut each card in half and give the students a matching activity. They can then glue the answers into their books.
Rules of Indices | Follow Me Cards UK Version
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Rules of Indices | Follow Me Cards UK Version

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These 30 follow me cards are a great way to revise rules of indices. There are two possible starting points, so differentiation is built into the activity. It includes simplification of multiplying and dividing indices, evaluating fractional indices and working with negative indices. Play is similar to dominoes, where the cards are placed end to end with the question to the answers, but each question only has one answer. Students connect the questions and answers together forming a chain, with questions steadily getting harder. This is the UK version, using the term indices. For the US version that uses the terminology exponents, click here. Some ideas for how to use follow me cards: -Have a treasure hunt, around the classroom or outside. Students start with the starter card and record the solutions in the table. -Students each take ownership of a card, and then get themselves in line correctly with the answers. If there are more than 30 students, assign some students as ‘managers’. If there are less than 30 students, the rst students to connect their cards can be given the remaining cards. -Cut each card in half and give the students a matching activity. They can then glue the answers into their books. If you have any feedback, please message us at contact@littlestreams.co.uk
Statistics and Probability | Grade 8/9 target New 9-1 GCSE Maths
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Statistics and Probability | Grade 8/9 target New 9-1 GCSE Maths

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This pack contains 48 exam style question cards on statistics and probability designed to challenge students aiming for grades 8 and 9. Topics are as follows: *Combinations and Permutations - 4 cards *Stratified Sampling - 4 cards *Probability Problem Solving Using Equations - 6 cards *Tree Diagrams - 5 cards *Conditional Probability - 5 cards *Venn Diagrams including completing them from information, using algebra to solve Venn Diagrams and Set Notation - 12 cards *Histograms of Unequal Class Widths including Averages and Probability surrounding Histograms - 7 cards *Averages Problem Solving using Algebra - 4 cards The design of the cards means you can use these in a variety of ways in your classroom; as a starter or a plenary, as extension work, as homework or as a revision tool. Students are also encouraged to use these as part of their revision. Full answers are included, as is a student answer sheet so that the cards can be laminated and reused. This is included in a bundle of four other grade 8/9 target GCSE packs including Algebra, Graphs, Number and Geometry. Get it Here
Algebra | grades 6/7 target GCSE 9-1 maths
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Algebra | grades 6/7 target GCSE 9-1 maths

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These Algebra GCSE revision cards consist of questions suitable for students aiming at grades 6 and 7 in the new GCSE. They cover many topics within Algebra. There are 48 cards included in the pack covering the following topics: *Rearranging Equations - 6 cards *Algebraic Fractions - 4 cards *Sequences - 6 cards *Quadratic Formula - 4 cards Completing the Square - 4 cards *Factoring Quadratics - 6 cards *Inequalities - 4 cards *Simultaneous Equations - 4 cards *Algebraic Proof - 3 cards *Functions - 7 cards Questions cover topics from Rearranging Equations including where students must first factorise, simplifying and adding with algebraic fractions, quadratic and simple geometric sequences, working with the quadratic formula , completing the square, factorising quadratics where the coefficient of x squared is greater than 1, inequalities involving word problems, as well as some simple quadratic inequalities, setting up and solving simultaneous equations, writing algebraic proof and working with functions, including composite functions. Great for revision, homework, starters, plenaries, early finishers and lessons. Ask students to look at specific topics or work through the pack. These are very flexible. The pack includes full step by step answers and a handy working out sheet so you can laminate the cards and keep them for future use. You can find our grade 8/9 target algebra pack here.
Factors and Multiples US Version | Card Game
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Factors and Multiples US Version | Card Game

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These KaBoom cards are a fun way to practice finding the Greatest Common Factor and the Least Common Multiple of two or three numbers, with differentiation built in. Players choose whether they want to choose an easier question (red), but will receive less points for their correct answer, or risk a more challenging question (green) and gain greater rewards. The red cards consist of questions involving simpler GCF and LCM questions that can be worked out by listing the factors and multiples of the given numbers. The Yellow Cards of questions which require finding prime factors first. The Green Card consists of more challenging questions involving 3 numbers, or multiples of 7 and 13. Begin by laying all the cards out face down (so you see only the number of points they are worth). Players take turns to select a card, either red, yellow or green. The difficulty of the question will increase. They may also pick up either steal, giving them a chance to steal from any other player, shield, which protects them from the next KaBoom, and KaBoom cards which means you lose all your collected points so far. Play as a whole class in teams, or print multiple copies as play around the table. If students get the answer incorrect, or they need some help, use your judgement as to whether you will allow them another guess or not. Questions answered incorrectly go in the ‘house’ pile, along with any cards lost in a KaBoom. At the end of the game, add up the ‘house’ pile. The winner is the player or team with the highest points (including any shield cards that have been unused). The house can win. Included are two copies of the game; one designed for a duouble sided printer and one designed for single sided printing where you need to turn over the pages yourself to print double sided. Full answers are included. This is the US version. The UK Version can be found Here
Fireworks Bar Graph | US version
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Fireworks Bar Graph | US version

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This activity offers a different way to teach tally and bar graphs. Students choose 20 firework cards from the firework deck (or any amount you choose from the 45 cards). We find that 20 cards offers the most interesting collection to work with. Students are invited to collect the data of their chosen cards and write it on the tally sheet. Finally, the students will then plot it on a bar graph. The nature of this activity means that each student should, in theory, produce their own tally and bar graph, unique from other students in the class. We have also differentiated versions of the worksheets themselves for those who need a little help with matching the fireworks to the value they need to tally. This is the US version with US spellings. For the UK version, with UK spellings, please click here.
Compound and Reverse Percentage | Follow Me Cards - US version
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Compound and Reverse Percentage | Follow Me Cards - US version

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These 30 follow me cards are a great way to revise compound and reverse percentages including increasing and decreasing, and compound interest and depreciation. Play is similar to dominoes, where the cards are placed end to end with the question to the answers, but each question only has one answer. Students connect the questions and answers together forming a chain, with questions steadily getting harder. A calculator is recommended for the final 15 questions at least. This is the US version with $ (dollars). Click here for our UK version with £ (Pounds) If you require a different currency, contact us at contact@littlestreams.co.uk Some ideas for how to use follow me cards: Have students race to connect the cards. Have a treasure hunt, around the classroom or outside. Students start with the starter card and record the solutions in the table. Students each take ownership of a card, and then get themselves in line correctly with the answers. If there are more than 30 students, assign some students as ‘managers’. If there are less than 30 students, the first students to connect their cards can be given the remaining cards. Cut each card in half and give the students a matching activity. They can then glue the answers into their books. For an advanced start, begin on page two of the record sheet (the first card number is given). This is available as part of a bundle with other Fraction and Percentage Follow Me Cards, available here.
Compound and Reverse Percentage | Follow Me Cards - UK version
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Compound and Reverse Percentage | Follow Me Cards - UK version

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These 30 follow me cards are a great way to revise compound and reverse percentages. It includes questions asking students to work backwards on a percentage problem in order to find the original amount, and covers increasing and decreasing values. Also included are and compound interest and depreciation questions. There are two possible starting cards, offering some differentiation. Play is similar to dominoes, where the cards are placed end to end with the question to the answers, but each question only has one answer. Students connect the questions and answers together forming a chain, with questions steadily getting harder. A calculator is recommended for the final 15 questions at least. This is the UK version with £ (pounds). Click here for our US version with $ (dollars). If you require a different currency, contact us at contact@littlestreams.co.uk Some ideas for how to use follow me cards: Have students race to connect the cards. Have a treasure hunt, around the classroom or outside. Students start with the starter card and record the solutions in the table. Students each take ownership of a card, and then get themselves in line correctly with the answers. If there are more than 30 students, assign some students as ‘managers’. If there are less than 30 students, the first students to connect their cards can be given the remaining cards. Cut each card in half and give the students a matching activity. They can then glue the answers into their books. For an advanced start, begin on page two of the record sheet (the first card number is given). This is available as part of a bundle with other Fraction and Percentage Follow Me Cards, available here.
Fraction and Percentage Follow Me Card Bundle
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Fraction and Percentage Follow Me Card Bundle

5 Resources
This bundle contains our 5 sets of follow me cards on the topic of Fractions, Decimals and Percentages. It covers adding and multiplying fractions, converting fractions, decimals and percentages, converting recurring decimals into fractions, Percent of amount & increase and decrease and compound and reverse percentage questions. Each pack includes 30 cards, designed to get more challenging as students progress through the questions. A recording sheet is including so students can record their solutions, and an advanced start option is available for students that wish to jump to the more challenging questions. An answer key is also included. The following packs are included. Converting Fractions Decimals and Percentage Fractions Arithmetic Percentage of Amount and Increasing & Decreasing Recurring Decimals and Fractions Compound and Reverse Percentages Please note that the Compound and Reverse Percentages including in this bundle is the UK version with £ (Pounds). If you require the US version with $ (Dollars), please email us at contact@littlestreams.co.uk with your receipt for the bundle and we will email the US version to you.
Flash Cards Bundle
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Flash Cards Bundle

5 Resources
Fractions, Decimals and Percentages, Roman Numerals, Telling the Time, Quadrilateral Properties and 3D shapes. These flashcards are perfect for revising topics. Both double sided printer versions and single sided printer versions are included. Included are *3D Shapes *Fractions Decimals and Percentages *Properties of Quadrilaterals *Roman Numerals *Telling the Time
Candy Pictograms | US Version
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Candy Pictograms | US Version

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This activity offers a different way to teach tally and pictographs. Students choose 20 sweet cards from the sweet deck (or any amount you choose from the 45 cards). We recommend that 20 cards offers the most interesting collection to work with. Students are invited to collect the data of their chosen cards and write it on the tally sheet. Finally, the students will then plot it on a pictograph. Three pictograph sheets are included, one that has a key of one image = one sweet, one of one image = 2 sweets, and a final one where students can input their own ratio of image to sweets. The nature of this activity means that each student should, in theory, produce their own tally and bar graph, unique from other students in the class. We have also included differentiated versions of the worksheets themselves for those who need a little help with matching the sweets colours to the name. This is the US version of this activity. For the UK version, where the word Candy has been replaced with Sweet, please click here.
Factors and Multiples UK version | Card Game
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Factors and Multiples UK version | Card Game

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These KaBoom cards are a fun way to practice finding the Highest Common Factor and the Lowest Common Multiple of two or three numbers, with differentiation built in. Players choose whether they want to choose an easier question (red), but will receive less points for their correct answer, or risk a more challenging question (green) and gain greater rewards. The red cards consist of questions involving simpler HCF and LCM questions that can be worked out by listing the factors and multiples of the given numbers. The Yellow Cards of questions which require finding prime factors first. The Green Card consists of more challenging questions involving 3 numbers, or factors of 7 and 13. Begin by laying all the cards out face down (so you see only the number of points they are worth). Players take turns to select a card, either red, yellow or green. The difficulty of the question will increase. They may also pick up either steal, giving them a chance to steal from any other player, shield, which protects them from the next KaBoom, and KaBoom cards which means you lose all your collected points so far. Play as a whole class in teams, or print multiple copies as play around the table. If students get the answer incorrect, or they need some help, use your judgement as to whether you will allow them another guess or not. Questions answered incorrectly go in the ‘house’ pile, along with any cards lost in a KaBoom. At the end of the game, add up the ‘house’ pile. The winner is the player or team with the highest points (including any shield cards that have been unused). The house can win. Included are two copies of the game; one designed for a double sided printer and one designed for single sided printing where you need to turn over the pages yourself to print double sided. Full instructions are included as are answers. This is our UK Version. Check here for our US version. This is also available as part of a bundle of 5 games for the price of 3. Click here for more information.
Addition and Subtraction | KaBoom Card Game
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Addition and Subtraction | KaBoom Card Game

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These KaBoom cards are a fun way to practice addition and subtraction using column methods, with differentiation built in. Players choose whether they want to choose an easier question (red), but will receive less points for their correct answer, or risk a more challenging question (green) and gain greater rewards. The red cards consist of questions involving two digit addition and subtraction with no carry over or borrowing (two questions in the red require carrying over to the tens digit). The Yellow Cards consist of three digit addition and subtraction involving carry over and borrowing. The Green Card consists of addition and subtraction involving decimals, where lining up of the digits is crucial. Begin by laying all the cards out face down (so you see only the number of points they are worth). Players take turns to select a card, either red, yellow or green. The difficulty of the questions will increase. They may also pick up either a Steal Card, giving them a chance to steal from any other player, a Shield, which protects them from the next KaBoom, and KaBoom cards which means you lose all your collected points so far. Play as a whole class in teams, or print multiple copies to play in small groups around the table. If students get the answer incorrect, or they need some help, use your judgement as to whether you will allow them another guess or not. Questions answered incorrectly go in the ‘house’ pile, along with any cards lost in a KaBoom. At the end of the game, add up the ‘house’ pile. The winner is the player or team with the highest points (including any shield cards that have been unused). The house can win. Included are two copies of the game; one designed for a double sided printer and one designed for single sided printing where you need to turn over the pages yourself to print double sided. Full instructions are included as are answers. This is available as part of a bundle of other KaBoom games at a discount. Click here.
Multiplication & Division | KaBoom Card Game
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Multiplication & Division | KaBoom Card Game

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These KaBoom cards are a fun way to practice finding the long multiplication, short division (bus stop method) and long division with differentiation built in. Players choose whether they want to choose an easier question (red), but will receive less points for their correct answer, or risk a more challenging question (green) and gain greater rewards. The red cards consist of questions involving multiplying two and three digit numbers by a one digit number, and using the bus stop method of division. The Yellow Cards of questions which include multiplying a two digit number by a two digit number, and harder division questions including involving decimals. The Green Card consists of multiplying and dividing by decimal numbers and the need to use long division. Begin by laying all the cards out face down (so you see only the number of points they are worth). Players take turns to select a card, either red, yellow or green. The difficulty of the question will increase. They may also pick up either steal, giving them a chance to steal from any other player, shield, which protects them from the next KaBoom, and KaBoom cards which means you lose all your collected points so far. Play as a whole class in teams, or print multiple copies as play around the table. If students get the answer incorrect, or they need some help, use your judgement as to whether you will allow them another guess or not. Questions answered incorrectly go in the ‘house’ pile, along with any cards lost in a KaBoom. At the end of the game, add up the ‘house’ pile. The winner is the player or team with the highest points (including any shield cards that have been unused). The house can win. Included are two copies of the game; one designed for a double sided printer and one designed for single sided printing where you need to turn over the pages yourself to print double sided. Full instructions are included as are answers. This is included in a bundle with 4 other games at a discount. Available here.