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Computing, Business and IT Buddy

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With a few decades of experience teaching Computer Science, Business and IT, this shop has a variety of resources for KS3 Computing as well as the KS4 GCSE Computer Science, GCSE Business, BTEC Business and BTEC TA DIT. More resources coming in the near future.

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With a few decades of experience teaching Computer Science, Business and IT, this shop has a variety of resources for KS3 Computing as well as the KS4 GCSE Computer Science, GCSE Business, BTEC Business and BTEC TA DIT. More resources coming in the near future.
Python - Menus, Selection and Functions
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Python - Menus, Selection and Functions

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Python Efficiency - Lesson 2 Menu-driven Program Creating a menu using Procedures, Functions and Selection. Menu to perform calculations: Add, subtract, multiply or divide 2 numbers from user input. (Example Python code in text file - simply copy and paste into Python)
KS3 Computer Science: Scratch Learning Game
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KS3 Computer Science: Scratch Learning Game

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Scratch - Secondary Perspective. Following on from practice learning game provided by teacher, students will now develop games in order to demonstrate programming skills. A good way of introducing terms that they will use when exploring Python later in the year. Iteration Selection Lists User input Output Broadcast (aka. function in Python)
Scratch for Secondary
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Scratch for Secondary

3 Resources
Introducing programming concepts in Scratch so as to make a logical transition from visual-based programming to text-based programming.
Dreamweaver & HTML - Common Tasks when Creating a Website
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Dreamweaver & HTML - Common Tasks when Creating a Website

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Year 8 - HTML & Dreamweaver Project on Security Systems. How to user guide for common tasks in Dreamweaver. Students have on desk to prevent need to teacher-assist: 1) Look in the How to Guide 2) Ask a peer for help 3) If you still don't know, then ask the teacher.
Break-even
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Break-even

12 Resources
A complete unit on Break-even, including end of unit assessment. Resources prepared to teach break-even through story and simplified theory. Theory Story Visual understanding using Microsoft Excel Homework End of Unit Assessment All solutions provided to make your job easier. Student worksheets.
A453 Preparation: Python - Prompt Sheets
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A453 Preparation: Python - Prompt Sheets

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As requested by my students to practice for their controlled assessment, prompt sheets for common tasks. Adding a record number to a file. Reading from, writing to, appending file. Lists, for loops and while loops. Troubleshooting Trees
HTML and Dreamweaver Feedback Page
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HTML and Dreamweaver Feedback Page

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Lesson 8 Feedback Page Final lesson in the HTML and Dreamweaver unit for KS3 Unit has been on Systems Security. The final webpage teaches students how to create forms in Dreamweaver using different types of questions. Differentiated resources.
Lesson 6:  How changes in costs and price affect the break-even point
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Lesson 6: How changes in costs and price affect the break-even point

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This lesson looks at how changes in costs and price affect the break-even point. Using Excel to teach through practical activity, by the end of the lesson, students will be able to understand the affect of changes on the break-even point. Excel Worksheet (with teacher solution) Student worksheet Example evidence of tasks in Microsoft Word. Visual representation, calculations and formula: Break-even Point: a) What happens if the variable costs increase/decrease? b) what happens if the fixed costs increase/decrease? c) What happens if the selling price increases/decreases?
Breakeven Homework
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Breakeven Homework

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How much do students remember from lessons on break-even? Use these homework tasks to check their understanding.
GCSE Computer Science 9-1 Spring 1 Assessment
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GCSE Computer Science 9-1 Spring 1 Assessment

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GCSE Computer Science 9-1 Assessment on unit covered so far: Systems Architecture - Von Neumann Architecture, Components of the CPU. Translators & Facilitators - Low Level Language, Assembly Language and High Level Language. Algorithm - Binary search and merge sorting. Teacher assessment criteria (Low Ability, Medium Ability, High Ability)
Breakeven End of Unit Checkpoint - Teach The Teacher
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Breakeven End of Unit Checkpoint - Teach The Teacher

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Final lesson before the end of unit test on break-even. Flip the classroom. Ask students to explain to you as the teacher each of the different aspects of break-even analysis. Start with the first word, and go round the class building the response up. Once you are satisfied that the term has been defined and exemplified, move on to the next word. By the end of the lesson, revision will have occurred and you will have filled students with the confidence to do a break-even test!