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Siemens Education

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As a pioneering world leader with 24 main sites employing 13,760 people in the UK, we are dedicated to helping enrich and enhance teaching and learning and to nurturing engineering talent for the future. Here you will find curriculum lesson plans, interactive resources and insights into STEM careers.

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As a pioneering world leader with 24 main sites employing 13,760 people in the UK, we are dedicated to helping enrich and enhance teaching and learning and to nurturing engineering talent for the future. Here you will find curriculum lesson plans, interactive resources and insights into STEM careers.
Inactive Siemens KS4 Activity 'Transport to the future'
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Inactive Siemens KS4 Activity 'Transport to the future'

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These resources contain a series of student activities and a supporting ppt lesson plan for the KS4 activity ‘Inspired Bus Company&’. This activity is designed to give students an insight into the challenges faced by bus designers when designing contemporary buses for urban environments. Students are challenged to understand user needs and create innovative solutions whilst focusing on environmental and technical factors.
Siemens Education KS3 Activity 'Hands off the wheel'
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Siemens Education KS3 Activity 'Hands off the wheel'

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The Siemens Driverless Car classroom resources aim to supplement robotics education in computing, and design & technology lessons at KS3. By contextualising robotics as part of the future drive towards autonomous vehicles, this resource consists of a teacher’s guide, with notes to deliver lessons with or without your own robot vehicles, and three classroom activities used in conjunction with micro:bit programming. Also available for download is a large-sized printable Auto City Map for the robo buggies to use. These activities can be used as a standalone activity or with the Siemens Self-Driving Challenge Interactive Game. https://new.siemens.com/uk/en/company/education/students/interactives.html In this lesson, pupils will: Understand the future of robotics in the context of autonomous vehicles, learning how and why they work Take part in coding activities to gain further experience in computing
Siemens Education KS3 Interactive Game 'Ingenious Engineering App'
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Siemens Education KS3 Interactive Game 'Ingenious Engineering App'

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The Ingenious Engineering Augmented Reality (AR) app was developed to complement the design and technology national curriculum requirements for students in KS3. Ingenious Engineering is a fun and engaging way for students to learn more about inventions and innovations in engineering. Using the app, look at the Ingenious Engineering poster or CT scanner t-shirt and discover a series of AR animations and explainations of Siemens technology. As students complete the supporting worksheets they can explore the impact of automation, digitalisation and electrification on individuals, society and the environment. Download the Ingenious Engineering from the App Store or Google Play. Learning Objectives: To name examples of new technologies and explain their use -To understand the impact of automation, digitalisation and electrification on everyday life innovation To understand the impact of developments in design and technology on individuals, society and the environment Find more curriculum linked Interactive Games at www.siemens.co.uk/education.
Siemens Education KS3 CAD Activity 'Designing the Future'
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Siemens Education KS3 CAD Activity 'Designing the Future'

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Designing the Future is a package of teaching resources designed to contextualise learning of computer-aided design (CAD) within current engineering practice. Using the Designing the Future Interactive and Siemens NX Student Edition students will find out how digital technologies are changing the way that products are manufactured and use some of those technologies themselves. The supporting teachers notes and student worksheets are designed to complement teaching of the KS3 Design & Technology programme of study and consists of three episodes of learning. Learning Objectives: To understand the product lifecycle of an everyday product. To describe the common features of a CAD model. To create basic model using Siemens NX Software. Find more curriculum linked Interactive Games on www.siemens.co.uk/education.
Siemens KS4 Activity 'Rail technology'
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Siemens KS4 Activity 'Rail technology'

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These resources contain a student activity and a supporting ppt lesson plan for the KS4 activity 'Ringing True&'. This activity is designed to give students an insight into the subject of train wheel bearings and the key features of the RailBAM process. Students will learn the cost implications of maintenance to a business as well as using technical skills to solve problems.
Siemens KS4 Activity 'Sustainability'
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Siemens KS4 Activity 'Sustainability'

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These resources contain a student activity, a student support sheet and a supporting ppt lesson plan for the KS4 activity 'Sustainability&'. This activity is designed to give students an insight into sustainability and what it means for a multi-national organization such as Siemens.
Inactive - Siemens KS3 Activity 'Wind Turbines'
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Inactive - Siemens KS3 Activity 'Wind Turbines'

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These resources contain a Scheme of Work, a Student Support Sheet and a supporting ppt lesson plan for the KS3 activity ‘Blowing in the Wind’. This activity is designed to give students an insight into the world of wind farms and their aims to provide sustainable energy. This activity also looks at the views on wind turbines of various stakeholders.
Inactive - Siemens Education KS2 Activity 'Build a Wind Turbine'
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Inactive - Siemens Education KS2 Activity 'Build a Wind Turbine'

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Siemens’ Build a Wind Turbine Activity sheet is designed in introduce KS2 students to wind turbines though a hands on task. Students are required to cut and build their own model wind turbine before exploring how modifications can make their turbine spin faster. Find more curriculum linked resources at wwww.siemens.co.uk/education.