Hero image

Free Educational Resources from Mr. Noureddine Tadjerout

Average Rating4.64
(based on 35 reviews)

I am a versatile professional with a diverse skill set and a strong background in education and technology. As an accomplished Author, Teacher Trainer, Examiner, and certified Apple Teacher and VEX Robotics. I have honed my expertise in Computer Science and Mathematics education. Additionally, I hold the role of Curriculum Development Specialist, focusing on Computer Science, Engineering, and Microsoft Office. I am passionate about creating educational resources and assisting fellow educators.

244Uploads

104k+Views

248k+Downloads

I am a versatile professional with a diverse skill set and a strong background in education and technology. As an accomplished Author, Teacher Trainer, Examiner, and certified Apple Teacher and VEX Robotics. I have honed my expertise in Computer Science and Mathematics education. Additionally, I hold the role of Curriculum Development Specialist, focusing on Computer Science, Engineering, and Microsoft Office. I am passionate about creating educational resources and assisting fellow educators.
AS/A level Computer Science - Chapter 12 – Software Development
TadjeroutTadjerout

AS/A level Computer Science - Chapter 12 – Software Development

(0)
Learning Objectives: 12.1 Program Development Life cycle Show understanding of the purpose of a development life cycle Show understanding of the need for different development life cycles depending on the program being developed (Including, waterfall, iterative, rapid application development (RAD) Describe the principles, benefits and drawbacks of each type of life cycle Show understanding of the analysis, design, coding, testing and maintenance stages in the program development life cycle. 12.2 Program Design Use a structure chart to decompose a problem into sub-tasks and express the parameters passed between the various modules / procedures / functions which are part of the algorithm design Describe the purpose of a structure chart Construct a structure chart for a given problem Derive equivalent pseudocode from a structure chart. Show understanding of the purpose of state-transition diagrams to document an algorithm. 12.3 Program Testing and maintenance Show understanding of ways of exposing and avoiding faults in programs. Locate and identify the different types of errors: syntax errors logic errors run-time errors Correct identified errors Show understanding of the methods of testing available and select appropriate data for a given method (Including dry run, walkthrough, white-box, black-box, integration, alpha, beta, acceptance, stub) Show understanding of the need for a test strategy and test plan and their likely contents. Choose appropriate test data for a test plan (Including normal, abnormal and extreme/boundary) Show understanding of the need for continuing maintenance of a system and the differences between each type of maintenance (Including perfective, adaptive, corrective) Analyze an existing program and make amendments to enhance functionality
AS/A level - Computer Science -Chapter 5: System Software
TadjeroutTadjerout

AS/A level - Computer Science -Chapter 5: System Software

(0)
Lesson Objectives: 5.1 Operating System Explain why a computer system requires an Operating System (OS) Explain the key management tasks carried out by the Operating System: Including memory management, file management, security management, hardware management (input / output / peripherals), process management. Show understanding of the need for typical utility software provided with an Operating System: Including disk formatter, virus checker, defragmentation software, disk contents analysis/disk repair software, file compression, back-up software. Show understanding of program libraries: Including: • software under development is often constructed using existing code from program libraries • the benefits to the developer of software constructed using library files, including Dynamic Link Library (DLL) files. Learning Objective: 5.2 Language Translators Show understanding of the need for: • assembler software for the translation of an assembly language program • a compiler for the translation of a high-level language program • an interpreter for translation and execution of a high-level language program Explain the benefits and drawbacks of using either a compiler or interpreter and justify the use of each Show awareness that high-level language programs may be partially compiled and partially interpreted, such as Java Describe features found in a typical Integrated Development Environment (IDE) Including: • for coding, including context-sensitive prompts • for initial error detection, including dynamic syntax checks • for presentation, including prettyprint, expand and collapse code blocks • for debugging, including single stepping, breakpoints, i.e. variables, expressions, report window
IGCSE Computer Science -Year 10/11- Chapter 7-Algorithm design and problem-solving- 2023/2024
TadjeroutTadjerout

IGCSE Computer Science -Year 10/11- Chapter 7-Algorithm design and problem-solving- 2023/2024

(0)
** IGCSE Computer Science -Year 10/11 ** 2023/2024 updated version Chapter 7-Algorithm design and problem-solving: ** Learning Objectives: ** 1 Understand the program development life cycle, limited to: analysis, design, coding and testing. 2 (a) Understand that every computer system is made up of sub-systems, which are made up of further sub-systems (b) Understand how a problem can be decomposed into its component parts © Use different methods to design and construct a solution to a problem 3 Explain the purpose of a given algorithm 4 Understand standard methods of solution 5 (a) Understand the need for validation checks to be made on input data and the different types of validation check (b) Understand the need for verification checks to be made on input data and the different types of verification check. 6 Suggest and apply suitable test data 7 Complete a trace table to document a dry-run of an algorithm. 8 Identify errors in given algorithms and suggest ways of correcting these errors. 9 Write and amend algorithms for given problems or scenarios, using: pseudocode, program code and flowcharts
IGCSE CS Y10/11- Chapter 3 - Hardware and Chapter 7 - Algorithm design and problem-solving
TadjeroutTadjerout

IGCSE CS Y10/11- Chapter 3 - Hardware and Chapter 7 - Algorithm design and problem-solving

(0)
**Paper 1- Chapter 3: Hardware ** **3.1 Computer architecture ** 1- (a): Understand the role of the central processing unit (CPU) in a computer. (b): Understand what is meant by a microprocessor. 2- (a): Understand the purpose of the components in a CPU, in a computer that has a Von Neumann architecture. (b): Describe the process of the fetch–decode–execute cycle including the role of each component in the process. **Paper 2 - Chapter 7: Algorithm design and problem-solving ** **7.4 Algorithm design and problem-solving ** 4 - Understand standard methods of solution. • linear search • bubble sort
Year 6/7 and 8 - Lesson 1/2/3_Programming using Python (Turtle Graphics)
TadjeroutTadjerout

Year 6/7 and 8 - Lesson 1/2/3_Programming using Python (Turtle Graphics)

(0)
Lesson Objectives: Lesson 1 All of you will… Draw simple shapes using the turtle Understand the use of different commands such as move forward, backward, left, right Most of you will… Use computational thinking skills to look for repeating patterns and include them in your programming Lesson 2 Understand the motion commands with Python turtle module Understand the use of Variables and how to assign them values. Understand the use of different commands such as PenUp/PenDown, goto, forward, backward, left, right and t.begin_fill() & t.end_fill(), t.goto(x,y), t.setposition(x,y), t.pensize(value), t.setheading(value), t.color(‘green’) Lesson 3 What you’re aiming for in this lesson is to: familiarize yourself with the various code statements play with the code and learn how to change and adapt it. For example, if you have the code for a small red square, you should be able to change it to make a big yellow square. be able to use the code we have developed for various shapes to create a picture.
AS/A level - Computer Science  -Chapter 7_Ethics and Ownership
TadjeroutTadjerout

AS/A level - Computer Science -Chapter 7_Ethics and Ownership

(0)
Chapter 7: Ethics and Ownership 7.1 Legal, Moral, Ethical and Cultural implication 7.2 Copyright issues 7.3 Artificial Intelligence Show understanding of the need for and purpose of ethics as a computing professional Understand the importance of joining a professional ethical body including BCS (British Computer Society), IEEE (Institute of Electrical and Electronic Engineers). Show understanding of the need to act ethically and the impact of acting ethically or unethically for a given situation. Show understanding of the need for copyright legislation Show understanding of the different types of software licensing and justify the use of a license for a given situation. Licenses to include free Software Foundation, the Open Source Initiative, shareware and commercial software. Show understanding of Artificial Intelligence (AI) Understand the impact of AI including social, economic and environmental issues Understand the applications of AI
Computer Science for Year 10 and 11-Memory, storage devices and media
TadjeroutTadjerout

Computer Science for Year 10 and 11-Memory, storage devices and media

(0)
Show understanding of the difference between: primary, secondary and off-line storage and provide examples of each, such as: Primary: Read Only Memory (ROM) and Random Access Memory (RAM) Secondary: hard disk drive (HDD) and Solid State Drive (SSD); off-line: Digital Versatile Disc (DVD), Compact Disc (CD), Blu-ray disc, USB flash memory and removable HDD Describe the principles of operation of a range of types of storage device and media including magnetic, optical and solid state. Describe how these principles are applied to currently available storage solutions, such as SSDs, HDDs, USB flash memory, DVDs, CDs and Blu-ray discs. Calculate the storage requirement of a file.