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Free Educational Resources from Mr. Noureddine Tadjerout

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I am a versatile professional with a diverse skill set and a strong background in education and technology. As an accomplished Author, Teacher Trainer, Examiner, and certified Apple Teacher and VEX Robotics. I have honed my expertise in Computer Science and Mathematics education. Additionally, I hold the role of Curriculum Development Specialist, focusing on Computer Science, Engineering, and Microsoft Office. I am passionate about creating educational resources and assisting fellow educators.

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I am a versatile professional with a diverse skill set and a strong background in education and technology. As an accomplished Author, Teacher Trainer, Examiner, and certified Apple Teacher and VEX Robotics. I have honed my expertise in Computer Science and Mathematics education. Additionally, I hold the role of Curriculum Development Specialist, focusing on Computer Science, Engineering, and Microsoft Office. I am passionate about creating educational resources and assisting fellow educators.
AS/A level - Computer Science  -Chapter 3- Hardware
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AS/A level - Computer Science -Chapter 3- Hardware

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Show understanding of the need for input, output, primary memory and secondary (including removable) storage. Describe the principal operations of hardware devices Show understanding of the use of buffers Explain the differences between Random Access Memory (RAM) and Read Only Memory (ROM) Explain the differences between Static RAM (SRAM) and Dynamic RAM (DRAM) Explain the difference between Programmable ROM (PROM), Erasable Programmable ROM (EPROM) and Electrically Erasable Programmable ROM (EEPROM) Show an understanding of monitoring and control systems Candidates should be able to: Use the following logic gate symbols: Understand and define the functions of: NOT, AND, OR, NAND, NOR and XOR (EOR) gates Construct a logic circuit Construct a truth table Construct a logic expression
AS/A level - Computer Science  -Chapter 9 - Algorithm design and problem-solving
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AS/A level - Computer Science -Chapter 9 - Algorithm design and problem-solving

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9.1 Computational Thinking Skills: Show an understanding of abstraction Need for and benefits of using abstraction Describe the purpose of abstraction Produce an abstract model of a system by only including essential details Describe and use decomposition Break down problems into sub-problems leading to the concept of a program module (procedure / function) 9.2 Algorithms: Show understanding that an algorithm is a solution to a problem expressed as a sequence of defined steps. Use suitable identifier names for the representation of data used by a problem and represent these using an identifier table Write pseudocode that contains input, process and output Write pseudocode using the three basic constructs of sequence, selection and iteration (repetition) Document a simple algorithm using pseudocode Write pseudocode from: a structured English description a flowchart Describe and use the process of stepwise refinement to express an algorithm to a level of detail from which the task may be programmed Use logic statements to define parts of an algorithm solution
MIT App Inventor  for year 7 and 8 to make mobile apps using a blocks-based programming language
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MIT App Inventor for year 7 and 8 to make mobile apps using a blocks-based programming language

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App Inventor is a free, cloud-based service that allows you to make your own mobile apps using a blocks-based programming language. You access App Inventor using a web browser (Chrome, Firefox, Safari). With these beginner-friendly tutorials, you will learn the basics of programming apps for Android and iOS phones and tablets. you can use it for year 7 and 8 Please click the link below to use the tutorial https://appinventor.mit.edu/explore/ai2/tutorials Click the link below to start Beginner Tutorials https://appinventor.mit.edu/explore/ai2/beginner-videos
AS/A level - Computer Science -Chapter_4_Processor Fundamentals
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AS/A level - Computer Science -Chapter_4_Processor Fundamentals

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4.1 Central Processing Unit (CPU) Architecture: Show understanding of the basic Von Neumann model for a computer system and the stored program concept Show understanding of the purpose and role of registers, including the difference between general purpose and special purpose registers. Special purpose registers including: • Program Counter (PC) • Memory Data Register (MDR) • Memory Address Register (MAR) • The Accumulator (ACC) • Index Register (IX) • Current Instruction Register (CIR) • Status Register Show understanding of the purpose and roles of the Arithmetic and Logic Unit (ALU), Control Unit (CU) and system clock, Immediate Access Store (IAS) Show understanding of how data are transferred between various components of the computer system using the address bus, data bus and control bus 4.2: Assembly Language: Show understanding of the relationship between assembly language and machine code. Describe the different stages of the assembly process for a two-pass assembler Trace a given simple assembly language program Show understanding that a set of instructions are grouped Including the following groups: Data movement Input and output of data Arithmetic operations Unconditional and conditional instructions Compare instructions Show understanding of the different modes of addressing Including Immediate, direct, indirect, indexed, relative 4.3: Bit manipulation: Show understanding of and perform binary shifts logical, arithmetic and cyclic Left shift, right shift Show understanding of how bit manipulation can be used to monitor / control a device Carry out bit manipulation operations Test and set a bit (using bit masking)
Curriculum for using basic programming skills using Hopscotch app.
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Curriculum for using basic programming skills using Hopscotch app.

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Students will enable students understand the creativity needed to program using basic programming skills using Hopscotch app. They will plan, design, code and test different computer games. Throughout the course, students will use a selected number of professional apps and a lot of hands on activities.
IGCSE (CIE) Solution for Pre-Release Material Computer Science Paper 22 May/June 2022 (Part A and B)
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IGCSE (CIE) Solution for Pre-Release Material Computer Science Paper 22 May/June 2022 (Part A and B)

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Revision for the IGCSE (CIE) computer science paper 22 May/June 2022 (part A and B) with pseudocode solution for part A Attached revision paper 2 for Part A and B Part A: Attached Pseudocode Solutuon for task 1/2/3 please help yourself Part B: Database , validation, data type and Selection and Repetition, Database: Trace Table Data Type and Selection or Repetition Validation Pseudocode algorithm
Computer Science  Year 10 and 11 - paper 2 - Problem-solving and design
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Computer Science Year 10 and 11 - paper 2 - Problem-solving and design

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Show understanding that every computer system is made up of sub-systems, which in turn are made up of further sub-systems Use top-down design, structure diagrams, flowcharts, pseudocode, library routines and sub-routines Work out the purpose of a given algorithm Explain standard methods of solution Suggest and apply suitable test data Understand the need for validation and verification checks to be made on input data (validation could include range checks, length checks, type checks and check digits) Use trace tables to find the value of variables at each step in an algorithm Identify errors in given algorithms and suggest ways of removing these errors Produce an algorithm for a given problem (either in the form of pseudocode or flowchart) Comment on the effectiveness of a given solution