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Free Educational Resources from Mr. Noureddine Tadjerout

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I am a versatile professional with a diverse skill set and a strong background in education and technology. As an accomplished Author, Teacher Trainer, Examiner, and certified Apple Teacher and VEX Robotics. I have honed my expertise in Computer Science and Mathematics education. Additionally, I hold the role of Curriculum Development Specialist, focusing on Computer Science, Engineering, and Microsoft Office. I am passionate about creating educational resources and assisting fellow educators.

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I am a versatile professional with a diverse skill set and a strong background in education and technology. As an accomplished Author, Teacher Trainer, Examiner, and certified Apple Teacher and VEX Robotics. I have honed my expertise in Computer Science and Mathematics education. Additionally, I hold the role of Curriculum Development Specialist, focusing on Computer Science, Engineering, and Microsoft Office. I am passionate about creating educational resources and assisting fellow educators.
Pseudocode Guide for teacher and student Cambridge International AS & A Level Computer Science 9618:
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Pseudocode Guide for teacher and student Cambridge International AS & A Level Computer Science 9618:

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Pseudocode Guide for Teacher and Students Cambridge International AS & A Level Computer Science 9618 Please click the link below to follow Pseudocode in examined components: The following information sets out how pseudocode will appear within the examined components and is provided to allow you to give learners familiarity before the exam. Also Python vs Pseudocode for IGCSE and AS/A level,. Thanks to the professional teacher Awab Aqib for his Kind contribution
Curriculum Electrical Fundamentals Level 1
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Curriculum Electrical Fundamentals Level 1

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Electrical Fundamentals Level I course will provide a basic knowledge of the fundamentals of electricity and electrical engineering. The course contains such subjects as: Electron theory, static electricity and conduction, generation and sources of electricity. It also includes engineering mathematics, and power. In order to facilitate this, students will be engaged in a multitude of practical tasks which will reinforce the classroom based theory work. In addition, a variety of electrical laws are studied and applied to the various aircraft systems to calculate power, voltage, resistance and current. Furthermore, an aviation workshop is used to conduct most lessons. The workshop environment and equipment provides the opportunity and necessary foundation for students to become involved in authentic activities and equipment used in the aviation field. Assessment takes place ‘on the job’, or ‘off the job’ or can be a combination of both. Where assessment occurs off the job, an appropriate simulation is used where the range of conditions reflect realistic workplace situations. Competency will be demonstrated by students working either alone or as part of a team and the assessment environment helps to further reinforce the typical aviation workplace and is an ideal start to a career in aviation. The learner will be able to: • Discuss the sources of DC Voltage. • Recognize the Effects of an Electric Current and Resistance Technology • Investigate Kirchoff’s Current and voltage laws and perform resistance network measurements. • Recognize the very important effects and uses of magnetism and electromagnetism in electrical field. • Recognize the basic constructions and applications of a Capacitor • Discuss the types of lighting technologies used on aircraft.
Curriculum Electrical Fundamentals Level 2
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Curriculum Electrical Fundamentals Level 2

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The learner will be able to demonstrate an understanding of:  Capacitance and capacitors as applied to electrical circuits.  The importance of magnetism in electrical circuits.  Inductance and inductors as applied to electrical circuits.  The theory and operation of DC. motors and generators.  AC. theory.  Voltage and current relationships for resistive, capacitive and inductive circuits.  The operation and uses of transformer and electrical filters.  The theory and operation of AC. motors and generators.  Apply the knowledge gained to practical tasks.
Curriculum Scratch Programming for Year 7 or 8
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Curriculum Scratch Programming for Year 7 or 8

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In Term 1- This course is designed to provide students with fundamental Knowledge related to computer science. It also introduces students to Computational thinking and how computers work. In Term 2 - introduce students to computer programming and games in a fun and exciting way. The Scratch software used in this transition unit was designed with this goal in mind. Students will be able to write their own programs, animations and stories in a matter of minutes. Students will learn how to plan and design projects. They will learn how to work together on a plan in teams and they will have the opportunity to present their work to their peers and teachers. They will learn how to respond and react to feedback. They will research a project on the Internet and learn how to evaluate information on websites. In Term 3 - introduce students to computer programming and games in a fun and exciting way. The Scratch software used in this transition unit was designed with this goal in mind. Students will be able to write their own programs, animations and stories in a matter of minutes. Students will learn how to plan and design projects. They will learn how to work together on a plan in teams and they will have the opportunity to present their work to their peers and teachers. They will learn how to respond and react to feedback. They will research a project on the Internet and learn how to evaluate information on websites.
Curriculum Java Programming Level 2
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Curriculum Java Programming Level 2

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This course adopts a step-by-step, project-based approach to teach students level 2 Java programming and concepts and skills for creating simple compute programs using java programming language. Java’s unique architecture enables programmers to develop a single application that can run across multiple platforms reliably seamlessly. In this hands-on course, students gain extensive experience with Java and its object-oriented features. Students will be able to explore and use classes, use methods and develop syntax to create windows components and change appearance of the components also Students learn to create robust console and GUI applications.
Curriculum Computer Science for Year 6 ( Computational thinking and Blockly Block Programming)
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Curriculum Computer Science for Year 6 ( Computational thinking and Blockly Block Programming)

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In Term 1- This course is designed to provide students with fundamental Knowledge related to computer science. It also introduces students to Computational thinking and how computers work. In Term 2- This course defines the competency level require to understand and explore the basic programming concepts/ principles while using a friendly mobile app creation environment (Blockly games programming), which mainly designed to create simple animations and fun games. It enables the learner to write scripts on mobile devices and traditional PCs. By going through this course, learners shall be well prepared to move on to HTML5, JavaScript, and more. In Term 3- This course defines the competency level require to understand and explore the basic programming concepts/ principles while using a friendly mobile app creation environment (Blockly games programming), Blockly Games is a series of educational games that teach programming. It is designed for students who have not had prior experience with computer programming. By the end of these games, players are ready to use conventional text-based languages which mainly designed to create simple animations and fun games. It enables the learner to write scripts on mobile devices and traditional PCs. By going through this course, learners shall be well prepared to move on to HTML5, JavaScript, and more.
Curriculum Computer Science for Year 7 ( Computational thinking and Blockly Block Programming)
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Curriculum Computer Science for Year 7 ( Computational thinking and Blockly Block Programming)

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In Term 1- This course is designed to provide students with fundamental Knowledge related to computer science. It also introduces students to Computational thinking and how computers work. In Term 2- This course defines the competency level require to understand and explore the basic programming concepts/ principles while using a friendly mobile app creation environment (Blockly games programming), which mainly designed to create simple animations and fun games. It enables the learner to write scripts on mobile devices and traditional PCs. By going through this course, learners shall be well prepared to move on to HTML5, JavaScript, and more. In Term 3 - This course defines the competency level require to understand and explore the basic programming concepts/ principles while using a friendly mobile app creation environment (Blockly games programming), Blockly Games is a series of educational games that teach programming. It is designed for students who have not had prior experience with computer programming. By the end of these games, players are ready to use conventional text-based languages which mainly designed to create simple animations and fun games. It enables the learner to write scripts on mobile devices and traditional PCs. By going through this course, learners shall be well prepared to move on to HTML5, JavaScript, and more.
Curriculum Java Programming Level 1
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Curriculum Java Programming Level 1

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This course adopts a step-by-step, project-based approach to teach students the Java Programming level 1 basic concepts and skills for creating simple compute programs using java programming language. Students will learn topics related to Java programing syntax and structure, primitive data types and operators. Students will also learn how to define and use conditional statements, loops and array their programs.
Curriculum for using basic programming skills using Hopscotch app.
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Curriculum for using basic programming skills using Hopscotch app.

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Students will enable students understand the creativity needed to program using basic programming skills using Hopscotch app. They will plan, design, code and test different computer games. Throughout the course, students will use a selected number of professional apps and a lot of hands on activities.
Step By Step How To Build a Computer
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Step By Step How To Build a Computer

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Upon completion of this chapter, you should be able to answer the following questions: Define hardware, giving examples Define software, giving examples Describe the difference between hardware and software Identify the main components of a general-purpose computer: central processing unit, main/internal memory (including ROM and RAM), input devices, output devices and secondary/backing storage Identify operating systems, including those which contain a graphical user interface, a command line interface Identify different types of computer including Personal Computer or desktop, mainframe, laptop, palmtop and Personal Digital Assistant Describe recent developments in ICT How do I open the case? What is the process to install the power supply? How do I attach the components to the motherboard and install the motherboard? How do I install internal drives? How do I install drives in external bays? How do I install adapter cards? What is the process to connect all internal cables? How do I reattach the side panels and connect external cables to the computer? What happens when I boot the computer for the first time
Professional Development (PD):  Using E-Learning Technologies to improve the Quality of Teaching
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Professional Development (PD): Using E-Learning Technologies to improve the Quality of Teaching

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E-learning can be defined as the use of computer and Internet technologies to deliver a broad array of solutions to enable learning and improve performance. E-Learningg has become an important part of our educational system and has changed the way we view teaching as a whole. E-Learning in today generation has developed and improve the core aspects of teaching and has made schools perform more efficiently or more productively and quickly.
Curriculum for iPad Apps (Keynote, Book Creator, Pages, iMovie, Animation Studio, HTML Studio)
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Curriculum for iPad Apps (Keynote, Book Creator, Pages, iMovie, Animation Studio, HTML Studio)

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Students will experience various iPad Apps by introducing flavors of the Computer Science subjects including graphic design, web design, iBook creation, Animation and Movie creation. This part of the course will help learners address their own interests and match them with their particular intelligences that need to be developed using the following application: • Keynote App • Book Creator App • Pages App • iMovie App • Animation Studio app • HTML Studio App
Curriculum Scratch programming for Year 7
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Curriculum Scratch programming for Year 7

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introduce students to computer programming and games in a fun and exciting way. The Scratch software used in this transition unit was designed with this goal in mind. Students will be able to write their own programs, animations and stories in a matter of minutes. Students will learn how to plan and design projects. They will learn how to work together on a plan in teams and they will have the opportunity to present their work to their peers and teachers. They will learn how to respond and react to feedback. They will research a project on the Internet and learn how to evaluate information on websites.
Curriculum for Computational Thinking
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Curriculum for Computational Thinking

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This course is designed to provide students with fundamental skills and knowledge required for a critical thinker to solve real life problems. They will learn computational thinking; decompose data, recognize patterns, automate solutions using algorithms and flow charts. Moreover, students will generalize solutions to a wider variety of real world problems based on a set of identified similarities and differences and then share results using various online platforms.