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If you have a passion for music and love all things techy you are in the right place!

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If you have a passion for music and love all things techy you are in the right place!
Reverb Explained - Music Technology Poster - Audio FXs
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Reverb Explained - Music Technology Poster - Audio FXs

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Dive into the immersive world of audio reverb with our essential teaching resource poster! Unravel the mysteries of reverb parameters such as decay, pre-delay, and diffusion, guiding you through the art of creating rich, spatial soundscapes. Whether you’re a novice or a seasoned sound engineer, this poster provides a visual roadmap to harnessing the power of reverb. Posters are an extremely useful tool to aid learning and can motivate students to learn a specific topic. They can help learners to focus on a certain idea, fact, event or process. They are convenient both for pupils and teachers as they help students to absorb the material faster. This really useful poster covers the full range of important aspects found within Audio Reverb: What is Reverb Quick example of Reverb Reverb Broken down “RT60” explained In this package: POSTER – A2 (42 x 59.4 cm .png) POSTER – A2 (42 x 59.4 cm .pdf) POSTER - POWERPOINT (.pptx PowerPoint - read-only) GOOGLE SLIDES™ - Resource sheet with links to Digital Learning version of material (.pdf)
Foley & Sound Effects In Films-FULL LESSON-with Distance Learning
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Foley & Sound Effects In Films-FULL LESSON-with Distance Learning

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This lesson and supporting resources provide an extremely detailed account of how modern films make use of Foley sound Design and Sound FXs. The lesson presentation covers these key areas in detail; On location sound recording in film production Recording dialogue when on location What is ADR in films (with class task/exercise) Why use ARD in film production Post-production sound FXs (Ambience, Library Sounds and Foley) Film Ambience Film Library Sounds Film Foley Sound FXs 3 Types of Foley Sounds Brief History of Foley in films Jack Foley – Sound Designer Back of the Mike Documentary (with class task/exercise) Direct to Picture Sound Sound Mixers/Editors Sound Spotting Session Modern Foley and Sound FXs All material, presentations and worksheets, within this resource has been recently updated and now includes links to online ‘Distance Learning’ versions through Google Slides™. This allowing extra flexibility and continued support if students are learning and engaging from outside the classroom at home. The presentation comes with convenient embedded YouTube video examples, this aiding learning and ensuring a very interactive lesson that engages with learners throughout. This resource also comes with 2 separate worksheet tasks that can be completed as homework or in-class projects. One of these is directly linked to the lesson presentation, thus allowing learners to follow along during the lesson, but also providing greater engagement. This classroom task comes in a “No Style”, black and white print out or an attractive, “Styled” version. In this package: PRESENTATION – Foley and Sound FXs in Films (.pdf High quality) PRESENTATION – Foley and Sound FXs in Films (.pdf Compressed) PRESENTATION – Foley and Sound FXs in Films (.pptx PowerPoint) VIDEO – Revision video of presentation to aid learning (.mp4 file) GOOGLE SLIDES™ - Resource sheet with links to Digital Learning version of material (.pdf) WORKSHEET – Class Task (Linked with Presentation) (.pdf Plain - Not Styled) WORKSHEET – Class Task (Linked with Presentation) (.pdf Plain - STYLED) HOMEWORK – Class Task- Important Works to Remember (.pdf Plain - Not Styled) ANSWERS – Homework- Important Works to Remember (.pdf Plain - Not Styled)
How Sound is Used in Films - FULL LESSON-with Distance Learning
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How Sound is Used in Films - FULL LESSON-with Distance Learning

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This lesson and supporting resources provide an extremely detailed account of how modern films used and employ many different sound and music effects throughout films. The lesson presentation covers these key areas in detail; Importance of Sound and music in Film Diegetic and Non-Diegetic Sound Film Dialogue Voice Overs Film Score and Musical Soundtracks The significance of film music Sound Effects in films Foley and Sound Design Ambient Sounds in Films Getting Creative with Sound – Sound Bridges J and L Cuts in Films Parallel and Contrapuntal Sounds The presentation comes with convenient embedded YouTube video examples, this aiding learning and ensuring a very interactive lesson that engages with learners throughout. This resource also comes with 3 separate worksheet tasks that can be completed as homework or in class projects. One of these is directly linked to the lesson presentation, this allowing learners to follow along during the lesson, but also providing greater engagement. This classroom task comes in a “No Style”, black and white print out or a attractive, “Styled” version. In this package: PRESENTATION – How Sound is Used in Films (.pdf High quality) VIDEO – Revision video of presentation to aid learning (.mp4 file) WORKSHEET – Class Task (Linked with Presentation) (.pdf Plain - Not Styled) WORKSHEET – Class Task (Linked with Presentation) (.pdf Plain - STYLED) HOMEWORK – Class Task- Important Words to Remember (.pdf Plain - Not Styled) ANSWERS – Homework- Important Words to Remember (.pdf Plain - Not Styled) WORKSHEET – Class Task- Diegetic and Non-diegetic (.pdf Plain - Not Styled) ANSWERS – Diegetic and Non-diegetic (.pdf Plain - Not Styled)
Creating Music for Film-FULL LESSON-with Distance Learning
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Creating Music for Film-FULL LESSON-with Distance Learning

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This lesson and supporting resources provide an extremely detailed account of how modern films use both Music and Sound, but also the people that make it. This lesson is closely linked with others in this series, “Music and Sound Design in Films”. The lesson presentation covers these key areas in detail; Has Music always been in Films? Non-Diegetic Sound in movies Why have Music in films? The two types of musical elements in films How Film scores play with our Brains Who creates the music for Films? The people that work on film music and production Spotting Session Composing and Writing Practical Example Part 1 – Interstellar Film – Hans Zimmer: writing for film Practical Example Part 2 – Interstellar Film – Hans Zimmer: writing for film Music and sounding Syncing Slates Timecode Themes and Musical Motifs Great example of musical Motifs in classic films Character Themes – “Leitmotifs” Practical Example – JAWS Film Practical Example – “Leitmotifs in Star Wars Films” Film Music Conclusion The presentation comes with convenient embedded YouTube video examples, this aiding learning and ensuring a very interactive lesson that engages with learners throughout. This lesson also links very closely to those of: Foley & Sound Effects In Films How Sound is Used in Films History of Sound in Film Sound Design in Star Wars This resource also comes with 3 separate worksheet tasks that can be completed as homework or in-class projects. One of these is directly linked to the lesson presentation, allowing learners to follow along during the lesson, but also providing greater engagement. This classroom task comes in a “No Style”, black and white print out or an attractive, “Styled” version. This also has embedded YouTube videos to aid learning and provided industry examples of score in film making. Moreover, these are also provided with answers to aid learning and save teaches time with marking student’s work.
Microphone Basics-FULL LESSON
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Microphone Basics-FULL LESSON

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This lecture and supporting resources covers all the major elements for common studio microphones. The lesson is provided with detailed explanations and methods for how to record and produce using a range of microphones as well as coming with a range of class tasks to support and test understanding. This would be a great lecture to work through for any practical, recording lesson and closely ties in with Bundle “How to Record…Everything!”, this bundle covering production of Acoustic Guitar, Electric Guitar, Bass Guitar, Vocals, as well as recording Drums, and Stereo recording techniques. The Lecture/Presentation cover all the basic elements of microphone basics; everything from Dynamic, Condenser and Ribbon microphones, detailed diagrams of how there work, along with the advantages and disadvantages. The lesson also covers, microphone Frequency Response, Sensitivity, Impedance and Polar Patterns. All these with examples and references back to common everyday microphone found and used in professional recording studios. Along with the lecture/presentation there are 3 classroom worksheets, that could also be used for Homework and/or further research and understanding. These worksheets, also come with Answer Sheets for teachers. The tasks range from, “missing words”, Dynamic/Condenser microphone Advantages and Disadvantages and Understanding Polar Patterns. There all support and aid learning for Microphone basics. Finally, there is a Revision .pdf file, covering the most common types of microphones used, these being Dynamic, Condenser and Ribbon, this taken from the presentation and would act as a great student reference for further studies and revision.
How to Record Vocals-FULL LESSON
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How to Record Vocals-FULL LESSON

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This lecture and supporting resources covers all the major elements for recording Vocals within a studio. The lesson is provided with detailed explanations and methods for how to record studio produced vocals tracks, popular techniques and microphones to use. This would be a great lecture to work through for any practical, recording lesson and closely ties in with Bundle “How to Record…Everything!”, this bundle covering production of Acoustic, Electric and Bass guitars, as well as recording Drums, understanding microphones and Stereo recording techniques. Along with the lecture/presentation there is a “styled”, eye-catching recording checklist for students to follow along during a practical lesson. This outlines the different recording methods listed within the lecture/presentation and also suggests some alterations to try and test during the session. There is a Lesson-Worksheet, this also detailing the different recording methods but also has a number of questions for the student to complete after the recording, which is a great follow-up theory lesson to review and evaluate the recordings. This is great for develop listening skills and also ensuring the student is analytical of their recording. Finally, there is a homework research/task sheet (answer sheet also included) this helping develop student vocabulary and investigate further some of the common terms used, this also comes with an answer-sheet for easy marking.
How to Record Drums-FULL LESSON
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How to Record Drums-FULL LESSON

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This massive in depth lecture and supporting resources covers all the major elements for recording Drums within a studio. The lesson is provided with detailed explanations and methods for how to record and produce live-drums, popular techniques and microphones to use. Moreover, these are backed up with audio examples and lots of reference material to aid learning. This would be a great lecture to work through for any practical, recording lesson and closely ties in with Bundle “How to Record…Everything!”, this bundle covering production of Acoustic Guitar, Electric Guitar and Bass Guitar, Vocals, as well as understanding microphone basic and Stereo recording techniques. Along with the lecture/presentation there are 4 “styled”, eye-catching recording checklist for students to follow along during a practical lesson. This outlines the different recording methods listed within the lecture/presentation and also suggests some alterations to try and test during the recording session. The lesson is structured so learners start recording with just on microphone, before progressing onto more and more. Each time developing knowledge and being able to listen carefully to their productions. There is are 4 supporting Lesson-Worksheet, this also detailing the different recording methods but also has a number of questions for the student to complete after the recording, which is a great follow-up theory lesson to review and evaluate the recordings. These again closely linked and related to the presentation, making for an all-round guided and reinforced experience. Moreover, there is a homework research/task sheet (answer sheet also included) this helping develop student vocabulary and investigate further some of the common terms used, this also comes with an answer-sheet for easy marking. Finally, the presentation comes with Audio examples to support, a revision “Tips and Ticks” Infographic, great for further developing knowledge of the subject and also a basic setting and idea reference sheet.
How to Record Bass Guitar-FULL LESSON
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How to Record Bass Guitar-FULL LESSON

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This lecture and supporting resources covers all the major elements for recording Electric Bass Guitar within a studio. The lesson is provided with detailed explanations and methods for how to record and produce bass tracks, popular techniques and microphones to use. This would be a great lecture to work through for any practical, recording lesson and closely ties in with Bundle “How to Record…Everything!”, this bundle covering production of Acoustic, Electric and Vocals, as well as recording Drums, understanding microphones and Stereo recording techniques. Along with the lecture/presentation there is a “styled”, eye-catching recording checklist for students to follow along during a practical lesson. This outlines the different recording methods listed within the lecture/presentation and also suggests some alterations to try and test during the recording session. There is a Lesson-Worksheet, this also detailing the different recording methods but also has a number of questions for the student to complete after the recording, which is a great follow-up theory lesson to review and evaluate the recordings. Great for develop listening skills and also ensuring the student is analytical of their recording. Finally, there is a homework research/task sheet (answer sheet also included) this helping develop student vocabulary and investigate further some of the common terms used, this also comes with an answer-sheet for easy marking.
History of Music: Popular Music Pre-1950 to Modern Day
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History of Music: Popular Music Pre-1950 to Modern Day

20 Resources
Discover the captivating journey of modern popular music with our comprehensive teaching resource, ‘History of Music: Popular Music Pre-1950 to Modern Day.’ This extensive bundle is your all-in-one guide to exploring the dynamic evolution of popular music, from its early roots to the present day. Inside, you’ll find a treasure trove of engaging lesson plans, meticulously curated content, and interactive activities that are designed to make the study of music history both informative and enjoyable. Whether you’re an educator looking to enrich your curriculum or a music enthusiast eager to dive deep into the world of melodies, this resource has you covered. Nearly all the resources come with printable worksheets and Powerpoint presentations, these also with answers to use at the front of the classroom, great to share ideas and write directly using Smartboards. Furthermore, printable Answer Sheets, this saving you time with marking. Finally, most come with Google Slides versions, which you can save to your own Drive, In this package: Lectures (full presentations, each linking together, providing a full scheme of work for teaching). WORKSHEETS – The majority of the lessons come with a worksheet (with teacher answers) that link with the lesson/presentation HOMEWORK – again many of the lessons also come with additional learning research and homework tasks, also with answers sheets to support. REVISION - These are worksheets to aid student learning and allow for revising POSTER – some of the presentations even come with a A3 poster AUDIO/MIDI – some of the presentation and lessons also have connected audio and MIDI examples to aid teaching. Video (each presentation also comes in video form, used for student revision) *History of Pop Music – FULL LIBRARY Pre1950s Music: Tin Pan Alley, Ragtime and Swing (presentation, video, worksheet, revision notes) Pre-1950’s Music: Blues, Jazz-Cool & Be-Bop (presentation, video, worksheets, revision notes, MIDI, audio and score) 1950’s Music: Rock’n’Roll & Rockabilly (presentation, video, 3 worksheets and answers, revision notes and terminology/vocabulary sheet) 1950-60s Music: British Invasion & Skiffle (presentation, video, worksheets and answers, revision notes and homework sheet) 1960s Music: Psychedelic Rock (presentation, video, worksheet and answers, recommending listening resource) 1960-70s Music: Ska, Rock Steady & Reggae (presentation, video, worksheet and answers, homework and revision sheet) 1970s Music: Soul, Disco and Funk (presentation, video, worksheets and answers, homework, classroom poster and revision sheet) 1970s Music: Punk Rock (presentation, video, worksheet and answers, homework and revision sheet) 1970-80s Music: Indie Rock and New Wave (presentation, video, worksheets and answers, homework, classroom poster and revision sheet) 1970s-80s Music-Heavy Rock (presentation, worksheets x3 and answers and Infographic) 1980s Music: Electro & Synth Pop (presentation, video, recommending listening resource) 1980-90s Music: HipHop and Rap (presentation, video, worksheets and answers, homework, and revision sheets) Grunge-1990s Music - FULL LESSON (presentation, video, X3 worksheets (two of these listening skills exercises), and answers) Britpop-1990s Music - FULL LESSON (presentations, X2 worksheets, infographic and worksheet answers). 1990-2000s Music: Club Dance (presentation, video and revision sheet) Nu-Metal-2000s Music-FULL LESSON (presentation, video, three worksheets and answers) History of Boy Bands (presentation, video and class worksheets) History of Rock Music - FULL LESSON (presentation, worksheet and revision sheet) History of Audio Technology - FULL LESSON (presentation, worksheet and revision sheet) Glossary of Music Technology (– FULL e-Book + Presentation)
Leitmotifs and Film Music: Home Alone - Somewhere in my Memory - John Williams
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Leitmotifs and Film Music: Home Alone - Somewhere in my Memory - John Williams

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Unlock the magic of film music with “Leitmotifs in Film - Home Alone: Somewhere in My Memory!” This engaging resource dives into John Williams’ unforgettable score, teaching students how leitmotifs shape storytelling and emotions in cinema. Featuring a presentation in both PDF and PowerPoint formats, plus a worksheet packed with activities, it’s perfect for exploring the power of music in film. Elevate your film or music lessons with this timeless classic! Listening and analysing film Leitmotifs develops analytical skills, critical thinking, creativity, cultural awareness, and attention to detail. Understanding music in films is essential in appreciating its contribution to storytelling and the audience’s emotional experience. These resources feature thought-provoking questions and exercises to help students develop their understanding of a broad range of different musical uses within film and television; everything from Jaw to James Bond, Darth Vader, the “One Ring” from Lord of the Rings, and many, many more. This range of worksheets provides an engaging and interactive way for students to learn about the importance of listening to music in film and television, explore the wider role of music within the film, develop critical listening skills, and learn about technical aspects of film music and score composition. These Leitmotifs and Film Music worksheets come with a range of different listening analysing questions, from multiple-choice, to short statements and those that require longer, more detailed responses. Moreover, every worksheet also has a related “Further Analysis & Discussion” question. Each of these is unique, and an excellent way to build upon knowledge gained and spark further classroom discussion in small groups or with the whole class. Each exercise comes with a printable worksheet, and a Powerpoint presentation with answers to use at the front of the classroom, great to share ideas and write directly on using Smartboards. A printable Answer Sheet, saving you time with marking. Finally, a Google Slides version, which you can save to your own Drive, and a TpT Easel activity for learners to complete and submit online. This resource is perfect for teachers looking to incorporate modern cultural elements into their music curriculum while also helping students develop skills relevant to the growing film and television industry.
Film and Television Composer - Careers, jobs and Working in the Music Industry
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Film and Television Composer - Careers, jobs and Working in the Music Industry

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This teaching resource explores exciting careers in the music, film, and video game industries, focusing on the role of Film and Television Composers. Students will learn about the skills, education, and experience needed for this creative career, as well as gain insight into a composer’s typical working day. The resource includes an engaging PowerPoint presentation with industry-relevant YouTube videos, alongside two worksheets: one where learners create a CV/resume for this role and another that walks them through a “day in the life” reading exercise. Perfect for sparking career discussions and immersing students in the world of media composition! Understanding the music industry and its diverse job roles empowers learners to explore career opportunities, develop specialized skills, and navigate the professional landscape effectively. It fosters creativity, industry knowledge, and adaptability, essential for success in this ever-evolving field. These resources feature thought-provoking questions and exercises to help students develop their understanding of a broad range of different music professional careers and gain a better understanding of working in the modern Music Industry.
Video Game Composer and Sound - Careers, jobs and Working in the Music Industry
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Video Game Composer and Sound - Careers, jobs and Working in the Music Industry

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Explore the dynamic world of video game audio careers with this engaging teaching resource focused on Video Game Composers and Sound Designers! This comprehensive lesson covers the essential skills, daily responsibilities, and educational pathways needed to thrive in these roles. The resource includes an informative PowerPoint presentation and links to insightful YouTube videos featuring industry professionals. Learners can immerse themselves in a “Day in the Life” reading exercise, gaining a detailed understanding of a typical working day. Additionally, two interactive worksheets are provided: one guiding students to create a CV/Resume as if applying for this role, and another offering scenarios to practice problem-solving skills relevant to audio design. Perfect for educators looking to inspire and educate students about these exciting, creative careers in the video game industry! Understanding the music industry and its diverse job roles empowers learners to explore career opportunities, develop specialized skills, and navigate the professional landscape effectively. It fosters creativity, industry knowledge, and adaptability, essential for success in this ever-evolving field. These resources feature thought-provoking questions and exercises to help students develop their understanding of a broad range of different music professional careers and gain a better understanding of working in the modern Music Industry.
Careers, jobs and Working in the Music Industry - MEGA Bundle
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Careers, jobs and Working in the Music Industry - MEGA Bundle

13 Resources
Embark on an immersive journey through the diverse landscape of the modern music industry with our extensive teaching bundle! Explore a myriad of career opportunities, from A&R Representative to Studio Producer, Music Journalist to Booking Agent, and beyond. Each resource is meticulously crafted, featuring dynamic PowerPoint presentations brimming with embedded YouTube videos to illuminate the intricacies of each role. Engage students with captivating day-in-the-life stories and worksheets, empowering them to envision themselves in these dynamic careers. Equip learners with the skills to craft compelling CVs for each role, preparing them for success in the vibrant world of music. Understanding the music industry and its diverse job roles empowers learners to explore career opportunities, develop specialized skills, and navigate the professional landscape effectively. It fosters creativity, industry knowledge, and adaptability, essential for success in this ever-evolving field. These resources feature thought-provoking questions and exercises to help students develop their understanding of a broad range of different music professional careers and gain a better understanding of working in the modern Music Industry.
Video Games Sound and History-MEGA BUNDEL
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Video Games Sound and History-MEGA BUNDEL

8 Resources
These lectures and supporting classroom resources form a full library of material covering the full history of Music and Sound within Computer Games and how modern sound design is created and used within video games. History of Video Games and Music presentation is an extremely detailed account of Video Game history and the development of music for consoles and games. It covers from very early Pre First Generation all the way through to the modern, latest 8th Generation consoles and games. The material in these resources would easily cover 4 to 5 lessons over roughly 5 or 6 weeks. The presentation covers the development of music written for computer games and how this changed over time with a total of 59 slides. Moreover, there are over 50 embedded videos throughout the lesson linking to YouTube and providing an excellent addition to the resource. Sound Design in Video Games lesson specifics how and why sounds are important to the player’s experiences and what they provide in terms of feedback and game immersion. This presentation is more 40 slides, each with an eye-catching design for better student engagement and also linked classroom tasks that feed-in and work along with the presentation. Video Game Genres and their Music, this lesson and supporting resources provide an extremely detailed account of popular genres of video games and some of the music and sound design techniques most common to these styles. The lesson covers a brief history of video games genres/styles and how these developed throughout the early generations of gaming. Moreover, how music and sound have been an exceptionally important aspect of video game design and development and are now seen as significant as good graphics and game-play. Zelda Games Music and Sound Design, detailed account of how one of the most popular video game franchises of all time uses both music and sound design throughout its games. How is the sound design used and employed throughout these games and how does the score reflect and add to the tension of the game and how have the games changed over time? Moreover, how are leitmotifs used and how has the composed used this technique to reflect and evoke emotions from the player for important locations, characters and items of equipment. Super Mario Music-Distance Learning, this lesson and supporting classroom exercise provide an extremely detailed account of how music was written, composed and developed for the first Super Mario Bros. game. The lesson has learners not just listen to the music and sound design, but also analyse the game mechanics of this classic platformer and others within this genre. How is music used through the whole Super Mario franchise and how did composer Koji Kondo write and develop his ideas for the original game. The lesson also looks, in detail, at the original 5 songs composed for the first game, and with a great listening skills task for learners to complete (including teacher answer sheets). Minecraft Music, this lesson and supporting resources provide an extremely detailed account of how music was written, composed and developed for the massively popular game ‘Minecraft’. How did the game’s main composer ‘C418’ use a wide range of techniques and musical genres like ‘Ambient’ to create such a rich soundtrack for this game? How has the game’s music been influenced by French composer and pianist Satie? What is Ambient music and its main characteristics? What other games have used similar techniques and styles? Modes and Video Game Music, this lesson provides an extremely detailed account of how video games often use musical modes to structure their compositions and musical content for some of the most popular games of all time. Not only would this lesson be great to teach music Modes and some basic music theory, but also covers how video game composers have used these to shape their music. FREE RESOURCE - Glossary of Music Technology: EBook (worth £4.49!!!) This e-book covers a wide range of terms and vocabulary for Music and Music Technology. The list is extensive and with great detail on a full list of useful terms, each with an easy and straightforward definition. This Resource would be really useful for any student or teacher working within a Music or Music Technology department, but also extremely valuable and convenient for home/self-study revision. This resource also comes with 3 classroom tasks/worksheets with extremely useful listening exercises that link with the presentation/lecture itself, this keeping learners engaged throughout. Task one overs spotting good sound design in early video games from the first generation, and also watching how real game designer work within the studio Task two is an excellent listening exercise with 4 lots of audio examples included. What makes a good “jump” sound or a good “laser” sound? Task three is an additional game design task where students research and then tasked with creating their own game sounds for a video-game character. In this package: Lectures ( in-depth presentations, each linking together, providing a full scheme of work for teaching). WORKSHEETS – All lessons come with worksheets (with teacher answers) that link with the lesson/presentation. HOMEWORK – many of the lessons also come with additional learning research and homework tasks, also with answers sheets to support. INFOGRAPHIC – Lesson have really useful infographics that support the presentation/lesson and can be used for additional revision and self-study for learners. VIDEOS - (each presentation also comes in video form, used for student revision) The resources within this bundle would easily cover a full term’s worth of work and could be used for GCSE, NCFE, A-Level and BTEC level 1, 2, 3 and UAL course frameworks. (United Kingdom). WARNING – Before you buy this resource PLEASE READ! Within this presentation are YouTube video links – We have tried to ensure that audio and visual examples are suitable for the classroom, but this really depends on the learning environment and age range of your learners. It is the teacher/lecturer’ responsibility to monitor and check before engaging with learners. Thank you for understanding!