I have been teaching for over 15 years and have seen the changes which have been made to the Technology curriculum. I have successfully embedded computer science into many schools' curriculums to help deliver the new computer science standards
I have been teaching for over 15 years and have seen the changes which have been made to the Technology curriculum. I have successfully embedded computer science into many schools' curriculums to help deliver the new computer science standards
Use this printable for your students to practise finding and shading in odd numbers in a grid.
Students have to find the odd numbers to escape the maze.
Your students will have fun revealing six mystery St Patricks Day pictures by coloring by Fractions. Students will learn to recognize simple fractions at the same time such as: 1/2 1/4 1/3 1/5 4/5 and many more.
This resource includes
6 Mystery Pictures (PDF) - Black & White and Color versions included
Answer key has been included.
These are brilliant to use as Homework, Sub lessons or simple for a fun activity.
A set of 8 computer worksheets which introduce computer key terms and cover the following topics:
• I can label the computer screen
• I can label the computer window
• I can label the computer parts
• I can explain the computer parts
• I can match the computer icons
• I can use the computer keyboard
• I can identify Google software
• I can identify computer software
These sheets are suitable to use to introduce or review a topic or even when there are no computers available.
This resources comes with answers
A lovely booklet which teaches students the basics of programming in Scratch 3.0 (a free downloadable software which can also be accessed online). Very easy to use. As students work through the booklet they build up their skills in programming quickly and efficiently. This is not just a guide of how to use the software, but also key questions of how concepts work and why they work the way they do. Very effective to develop computational thinking.
Each worksheet in this booklet also includes I Can Statements
Resources included:
Scratch Work booklet - PDF file.
Answer Booklet (Answer Key).
This bundle covers the basics (and much more) of Scratch 2.0 by teaching the following topics:
• introduction to Scratch 3.0
• Animations & Costumes
• Loops & Motions
• Coordinates & Sensing
• Drawing with Sprites
• Using Variables
• Changing Backdrops
• Making Music
• Scratch Games
• Animated Stories
• Scratch Assessment
Scratch 3.0 can be accessed from https://scratch.mit.edu/projects/editor/?tip_bar=home
Scratch 3.0 is suitable for Chromebooks as you do not need to install anything.
This resource encourages students to interpret data in tally chart to then enter into a Excel Spreadsheet. Students are then expected to read the instructions on their worksheet to either add to or modify their spreadsheet.
This resource covers the following skills:
Entering data
Writing and entering formulae.
Formatting spreadsheets
Creating graphs and charts
A Microsoft Excel worksheet activity which tests students’ knowledge on the following skills:
Cell referencing
Use of formulae/calculations such as subtraction and multiplication.
Making predictions by changing data
Use of Sum() function
What if questions
Use this superb resource as a simple warm up exercise or to teach new skills.
Answer Key included.
A Microsoft Excel worksheet activity which tests students’ knowledge on the following skills:
Cell referencing
Use of simple formulae/calculations such as addition, subtraction, multiplication and division.
Use of Sum() function
Making predictions by changing data
Teach your students how to encrypt and decrypt binary messages as well as understand binary code. This resource includes a hidden seasonal themed message for each month of the year which students need to decrypt using the key (ASCII Table). Students are also given the option to write their own encrypted binary message.
This is a perfect CS unplugged activity and can be used as an introduction to a lesson, for homework, for early finishers or even when you have no access to computers in the computer lab.
This is an ideal activity for the ISTE Standard of Computational Thinking/
An excellent lesson which covers slightly over 2 hours of classwork time. Students learn to use the very basics of Python to create simple shapes and as well as use different programming concepts.
In this lesson, students will understand and use the following concepts based on the progress they make::
Variables
print()
Input()
loops
If Statements
Python turtle commands
I Can Statements, Starter, Main Activities, End of lesson Review, Homework and Answer Key included.
This set of lessons teaches students how to create HTML Websites starting with the very basics moving onto advanced concepts. Students are taught how the basic structure of HTML generates an actual webpage using the software Notepad++
Students are able to engage in independent learning using the HTML Help Cards provided once they are shown how to set up their very notepad++ file and save it with the .html extension.
The following HTML skills are covered in this resource:
Adding Headings
Adding Background colors
HTML Color Codes
Adding Text
Formatting Text – Bold, Italic, Underline and color
Inserting Images
Altering image size and position
Adding Tables
External Hyperlinks
Internal Hyperlinks
Graphical Links
Books
Cascading Style Sheets
<Div></DIV> tags
<Style></Style> tags
tag
ID tags #
Class tags
This resource comes complete with:
Colorful lesson powerpoints which includes explanations and student tasks (editable and PDF format)
Detailed lesson directions
I Can Statements.
In Class HTML Project Challenge
Web Authoring Homework Project
HTML Code file
Assessment Rubric/Teacher Assessment Guide for both the class project and the homework project
HTML Help Cards
Depending on the ability level of your students and their pace to pick up new coding concepts, this resource is 9 weeks’ worth of teaching material. Students really enjoy making website in HTML especially when they are able to see a visual output.
Please email me on balborde@gmail.com if you would like a more detailed preview of the resources.
This is the complete bundle for Turtle Academy including Lesson Booklets, Homework Booklets, Worksheets and PowerPoint Materials. Use this material with your students to teach programming and cover the following topics:
Using instructions to draw simple shapes
Using instructions to draw complex shapes
Change the line and fill colour
Interior and exterior angles
Turtle Academy is a free online software and very easy to use. As students work through this material they build up their skills in programming. Get ahead with developing your own and your students skills to learn programming. This is an ideal resource for the introduction of Computer Science into the curriculum.
Suitable for Maths as it also teaches about shapes and regular polygons.
Turtle Academy software can be accessed and used for free from http://turtleacademy.com/playground/en
This lesson moves students on from the basics of coding and using variables in Python and begins to introduce them to LIST data structure. With this lesson, students will learn a better way to store data, what lists are, why they are used as well as their benefits i.e. slicing lists, inserting data, sorting etc…
Students are expected to have some prior knowledge of Python and should be comfortable with the following concepts:
• Creating and using variables
• If statements
• Loops
• Print and input functions
This is a fun and engaging manner to teach students the concept of the list data structure in Python.
This resource comes complete with:
Colorful lesson powerpoint which includes explanations and student tasks (editable and PDF format)
Detailed lesson directions
Student worksheet
Answer Key
I Can Statements.
Depending on the ability level of your students and their pace to pick up new coding concepts, this resource is a weeks worth of teaching material (1 hour per day).
These lessons are not just step by step tutorials, but cover programming concepts in details such as IF statements, loops etc…. Questions in the worksheet also expect students to look at their created scratch blocks and explain how and why they work as well as how and why they can be modified. (answer key included for questions).
My students have truly enjoyed the lessons in this bundle and have become independent learners of Scratch 3.0.
This bundle covers the basics (and much more) of Scratch 3.0 by teaching the following topics:
• Lesson 1 – introduction to Scratch 3.0
• Lesson 2 – Animations & Costumes
• Lesson 3 – Loops & Motions
• Lesson 4 – Coordinates & Sensing
• Lesson 5 – Drawing with Sprites
• Lesson 6 – Using Variables
• Lesson 7 – Changing Backdrops
• Lesson 8 – Making Music
• Lesson 9 – Scratch Games
• Lesson 10 – Animated Stories
• Lesson 11 – Scratch Assessment
Each lesson contains the following:
• Detailed lesson directions
• Starter activities
• Review activities
• Main lessons activities with accompanying worksheets
• Homework sheets
• Answer keys for Class sheets and Homework Sheets
• Animated & editable PowerPoint presentations to aid teacher delivery
• Pdf versions of lesson PowerPoint presentations
• Scratch Keywords
• I Can Statements for Scratch
Fully differentiated Unit 1 and Unit 2 “Research and Revise” Work Books to enable all your students to prepare for the OCR GCSE Unit 1 and Unit 2 Computer Science Exam.
These workbooks focus on the keywords used and tested in each of the sub topics of Unit 1 and Unit 2 (an important element for the exam). Being able to know and accurately define keywords enables students to achieve some of the vital key marks.
No teacher input is required with this resource unless students struggle to research.
Unit 1 workbook consists of 36-pages and Unit 2 workbook consists of 26-pages. Worksheets can be used as part of starters, main lesson tasks or homework.
These workbooks are perfect for students to work through up until the start of their GCSE exams.
They are also the perfect way to introduce each topic in Unit 1 and Unit 2.
**The following topics are covered: **
1.1 – System Architecture
1.2 – Computer Memory
1.3 – Computer Storage
1.4 – Wired & Wireless Networks
1.5 – Network Topologies, Protocols and Layers
1.6 – System Security
1.7 – Systems Software
1.8 – Legal, Ethical & Environmental Considerations
2.1 – Algorithms
2.2 – Programming Techniques
2.3 – Producing Robust Programs
2.4 – Computational Logic
2.5 – Translators & Facilities of Languages
2.6 – Data Representation
This lesson moves students on from the basics of coding and using variables in Python and begins to introduce them to 2D LISTS data structure. With this lesson, students will learn a better way to store data, what 2D lists are, why they are used as well as their benefits i.e. slicing 2D lists, inserting data, sorting etc…
Students are expected to have some prior knowledge of Python and should be comfortable with the following concepts:
• Creating and using variables
• If statements
• Loops
• Print and input functions
• 1D list data structures
This is a fun and engaging manner to teach students the concept of the list data structure in Python.
This resource comes complete with:
Colorful lesson powerpoint which includes explanations and student tasks (editable and PDF format)
Detailed lesson directions
Student worksheet
Answer Key
I Can Statements.
Depending on the ability level of your students and their pace to pick up new coding concepts, this resource is 2 weeks worth of teaching material (1 hour per day).
This resource consists of 106 pages and includes Python code files.
Fully differentiated Paper 1 “Research and Revise” Work Book to enable all your students to prepare for the AQA GCSE Paper 1 Computer Science Exam.
The worksheets in this 50-page workbook focuses on the keywords used and tested in each of the sub topics of the Paper 1 specification (an important element for the exam). Being able to know and accurately define keywords enables students to achieve some of the vital key marks.
No teacher input is required with this resource unless students struggle to research.
These worksheets come in a 50-page booklet and can even be used as part of starters, main lesson tasks or homework.
They are the perfect way to introduce each topic in Paper 1 of the AQA Syllabus.
The following topics are covered:
• Fundamentals of Algorithms
• Programming – Data Types
• Programming – Programming Concepts
• Programming – Arithmetic Operations
• Programming – Relational Operations
• Programming – Boolean Operations
• Programming – Data Structures
• Programming: Input, Output & File Handling
• Programming: String Handling
• Programming: Subroutines
• Programming: Structured Programming
• Programming: Robust & Secure Programming
• Programming: Classification of Programming Languages
• Fundamentals of Data Representation: Number Bases
• Fundamentals of Data Representation: Converting Between Number Bases
• Fundamentals of Data Representation: Units of Information
• Fundamentals of Data Representation: Binary Arithmetic
• Fundamentals of Data Representation: Character Encoding
• Fundamentals of Data Representation: Representing Images
• Fundamentals of Data Representation: Representing Sound
• Fundamentals of Data Representation: Data Compression
• Computer Systems: Hardware & Software
• Computer Systems: Boolean Logic
• Computer Systems: Software Classification
• Computer Systems: Systems Architecture
• Computer Systems: Fundamentals of Computer Networks
Python Programming – Creating a Login System with File Reading & Writing
This lesson moves students on from the basics of coding and encourages students to begin to store data to a file as well as search for specific data from the file.
Students learn to create a login system which requires them to entire their username and password. Correct details will need to be inserted or else the system alerts the user to an errors. Students then move forward to code a login system from which different options can be selected to write data from a file and to search for specific data from a file.
Students are expected to have some prior knowledge of Python and should be comfortable with the following concepts:
• Creating and using variables
• If statements
• Loops
• Print and input functions
This resource comes complete with:
Colourful lesson powerpoint which includes explanations and student tasks (editable and PDF format)
Detailed lesson directions
Student worksheets
Answers to worksheets.
Depending on the ability level of your students and their pace to pick up new coding concepts, this resource is 3 lessons worth of teaching material (1 hour per day).
This lesson moves students on from the basics of coding and using variables in Python and begins to introduce them to string manipulation. With this lesson, students will learn how to access each element in a string via its index as well as how to iterate through each element. Numerous string manipulation methods are covered in this lesson, some of which include .upper(), isupper(), .count() etc……
Students are expected to have some prior knowledge of Python and should be comfortable with the following concepts:
• Creating and using variables
• If statements
• Loops
• Print and input functions
• Lists
This is a fun and engaging manner to teach students how to manipulate strings in Python as well as the functions associated with string manipulation.
This resource comes complete with:
Colourful lesson powerpoint which includes explanations and student tasks (editable and PDF format)
Detailed lesson directions
Student worksheet
Answer Key
I Can Statements.
Depending on the ability level of your students and their pace to pick up new coding concepts, this resource is 1 weeks worth of teaching material (1 hour per day).
This resource consists of 50 pages and includes Python code files.
A set of 45 Python Keywords which can be used to display around the computer room or even printed out for students as revision cards.
These are perfect to refer to when when highlighting certain programming keywords or constructs to your students.
This bundle of resources is a huge time saver if you have a supply teacher taking your classes or you have students working from home. It consists of 9 different technology and computer science topics each containing their own activities. You do not need to use a computer for the majority of these activities so you can literally just print and go.