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Introduction to Web Design - HTML & CSS
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Introduction to Web Design - HTML & CSS

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This Ofsted friendly resource is perfect for supporting KS3 students with web development. Teachers can plan with ease and intent, non specialist can implement and impact can be measured affectively.
Kodu-Rythm Lesson 2(An Introduction to coding using Kodu)
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Kodu-Rythm Lesson 2(An Introduction to coding using Kodu)

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Kodu is a friendly graphical programming language where students can build their own world and program objects within. This series of lesson uses kodu to introduce computer science terminology such as algorithm and variables to develop computational thinking skills.
GCSE Computer Science Exam Revision: Topic 1
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GCSE Computer Science Exam Revision: Topic 1

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This comprehensive revision for GSCE computer science covers all the knowledge a student requires to achieve a top grade in the exam for computer architecture topic. Knowledge is structured into simple to understand slides, with concepts scaffolded into clear diagrammatic illustrations for students to self study. Non specialist teachers can use this PP to teach students vital knowledge they need to know for the exam. Also included are practice exam questions to familiarize themselves to the style of GCSE exam questions and also give them confidence in applying knowledge learned.
Computing Keywords Countdown starter
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Computing Keywords Countdown starter

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Use this countdown computing keyword quiz to introduce KS3 students to vital keyterms. Can be used as a starter or a whole lesson. A great resource to use as a cover lesson. Students are given some time to come up with computing keyterms from a range of letters. Points are awarded for words and words containing more letters score more points. Students are asked match the definition to the keywords. - BIT RAM ROM BYTE BINARY SYNTAX BROWSER SOFTWARE
Scratch Exercises for computational thinking
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Scratch Exercises for computational thinking

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Build students ability to make independent progress and think computationally with a range of programming skills using scratch. Students will learn vital keywords required as fundamental building block for computer science GCSE. Each exercise is independent of each other. Challenges range from simple to difficult and students are encouraged to consider and compare alternative solutions. Solutions for each challenge is provided, easy to follow and understand even for a non specialist teacher. This series of exercises is targeted at KS3 students, although KS4 students will also benefit from it as a revision tool for GCSE computer science. It is strongly advised that these exercises are used after students are taught fundamental skills from algorithms in scratch series.
Algorithms in Scratch
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Algorithms in Scratch

6 Resources
A great scheme of work to introduce KS2 and KS3 students to coding, learning fundamentals of computer programming. Exercises, keyterms, examplars, guidance notes, assessments, student self evaluation and medium term plan supplied. This scheme of work is based on the new national curriculum for computer science.