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Resources for KS3 and KS4 Computer Science.

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Resources for KS3 and KS4 Computer Science.
1.1 OCR J277 System Architecture Summary Sheet / Knowledge Organiser (with quick fire questions)
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1.1 OCR J277 System Architecture Summary Sheet / Knowledge Organiser (with quick fire questions)

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** OCR J277 1.1 System Architecture Summary Sheet / Knowledge Organiser (with quick fire questions)** GCSE Computer Science OCR J277 1.1 Created as an A3 sheet A sheet that concisely summarises system architecture (CPU). Aimed at GCSE computer science but can be used at any keystage. Comes with a set of 20 quick fire questions based on the summary sheet. Complete with answers to all questions. Specific to OCR GCSE Computer Science J277 9-1 but applicable to other exam boards. A useful aid to help with exam question practice. Can be used as a revision guide, starters or plenaries. Includes: The purpose of the CPU Von Neumann Architecture Common CPU Components and their Function The Fetch - Decode - Execute Cycle Common Characteristics of the CPU and their Performance Embedded Systems
GCSE Computer Science Keyword Wordsearch Puzzles (Unplugged - J277) with accompanying solutions
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GCSE Computer Science Keyword Wordsearch Puzzles (Unplugged - J277) with accompanying solutions

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*** GCSE Computer Science Keyword Wordsearch Puzzles:* ** Including all the solutions in a separate booklet GCSE Computer Science OCR J277 A collation of 17 indiviual wordsearch puzzles of GCSE Computer Science keywords. Each page relates to a topic in the OCR J277 specification but can be used for any GCSE exam board. Each page contains a wordsearch puzzle for the keywords in that topic. Pupils are also asked to pick three keywords and find the definitions of those words. The resource can be printed as individual sheets or a booklet that can be then used throughout the course for homework, classroom activities, starters or plenaries. Allows pupils to work individually and independently. GCSE Computer Science KS3 Computer Science Homework Starters Plenaries
2.2 OCR J277 Programming Fundamentals Summary Sheet/ Knowledge Organiser (with quick fire questions)
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2.2 OCR J277 Programming Fundamentals Summary Sheet/ Knowledge Organiser (with quick fire questions)

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** OCR J277 2.2 Programming Fundamentals Summary Sheet / Knowledge Organiser (with quick fire questions)** GCSE Computer Science OCR J277 2.2 A sheet that concisely summarises system programming fundamentals Aimed at GCSE computer science but can be used at any keystage. Comes with a set of 24 quick fire questions based on the summary sheet. Complete with answers to all questions. Specific to OCR GCSE Computer Science J277 9-1 but applicable to other exam boards. A useful aid to help with exam question practice. Can be used as a revision guide, starters or plenaries. Topics summaries include: Variables Constants Operators Input Output Assignments Sequence Selection Iteration Algorithm Pseudo code Flowchart Boolean operators Logical operators Data types Integer Real / float Character / string ASCII Text files Open / read / close Records Database Access SQL Query Record Array / list Dictionary
2.5 OCR J277 Programming Languages and IDEs Summary Sheet / Knowledge Org(with quick fire questions)
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2.5 OCR J277 Programming Languages and IDEs Summary Sheet / Knowledge Org(with quick fire questions)

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The resource includes a summary of the topic (knowledge organiser) All important points about the topic are summarised and contained over two pages for easy access and organisation. The quick fire questions can be use for interleaving the topic for recall and discussion and as homework, starters, plenaries or discussion points to aid revision etc. Revision Sheet / Knowledge Organiser Aimed specifically at GCSE computer science but can be used at any keystage. Comes with a set of 25 quick fire questions based on the summary sheet. Specific to OCR GCSE Computer Studies 9-1 but applicable to other exam boards. Keywords include: Translator Error Diagnostics Run-time environment Editor Low level languages Machine code Assembly language High level language Interpretor Assembler Compiler IDE (Integrated Development Environment) Comments Shell Editor IDLE Python Debugging
1.2 OCR J277 Memory and Storage Summary Sheet / Knowledge Organiser (with quick fire questions)
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1.2 OCR J277 Memory and Storage Summary Sheet / Knowledge Organiser (with quick fire questions)

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The resource includes a summary of the topic (knowledge organiser) All important points about the topic are summarised and contained over two pages for easy access and organisation. The quick fire questions can be used for interleaving the topic for recall and discussion and as homework, starters, plenaries or discussion points to aid revision etc. Revision Sheet / Knowledge Organiser Aimed specifically at GCSE computer science but can be used at any keystage. Comes with a set of 25 quick fire questions based on the summary sheet. Specific to OCR GCSE Computer Studies 9-1 but applicable to other exam boards. Topic 1.2, Memory and Storage, contains a large section of information and knowledge that includes: 1.2.1 Primary storage 1.2.2 Secondary storage 1.2.3 Units 1.2.4 Data Storage: numbers / characters / Images / Sound 1.2.5 Compression Each topic has links to relevant videos to enhance learning and these can also be used for homework and flipper learning lessons.
1.4 OCR J277 Network Security Summary Sheet / Knowledge Organiser (with quick fire questions)
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1.4 OCR J277 Network Security Summary Sheet / Knowledge Organiser (with quick fire questions)

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1.4 OCR J277 Network Security Summary Sheet / Knowledge Organiser (with quick fire questions) A useful topic summary to aid with exam question practice, interleaving, starters, plenaries and homework. Two full A4 sheets that concisely summarise the important information regarding system security. 20 quick fire questions based on the summary sheets with answers Two supplementary sheets with concise information about the topic. Aimed specifically at GCSE computer studies but can be used at any keystage. Specific to OCR GCSE Computer Studies 9-1 J277 specification but applicable to other exam boards. Includes: Malware Phishing Brute-force attackes Denial of service attacks Data interception and theft SQL injection Social engineering
2.4 OCR J277  Boolean Logic Summary Sheet/Knowledge Organiser (with quick fire questions)
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2.4 OCR J277 Boolean Logic Summary Sheet/Knowledge Organiser (with quick fire questions)

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2.4 Boolean Logic Summary Sheet (with quick fire questions) 2.4 OCR J277 Boolean Logic Summary Sheet/Knowledge Organiser (with quick fire questions) GCSE Computer Science. A Summary Sheet / Knowledge Organiser that concisely presents the important information regarding Boolean logic. Aimed specifically at GCSE computer studies but can be used at any keystage. Comes with a set of quick fire questions and answers based on the summary sheet that can be used as a quiz to aid interleaving, memorisation, recap and recall. Specific to OCR GCSE Computer Studies 9-1 but applicable to other exam boards. Keywords include: Binary Boolean Truth table Logic gate Logic diagrams Logic symbols and alternatives
1.3 OCR J277 Computer Networks Summary Sheet / Knowledge Organiser (with quick fire questions)
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1.3 OCR J277 Computer Networks Summary Sheet / Knowledge Organiser (with quick fire questions)

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1.3 OCR J277 Computer Networks Summary Sheet / Knowledge Organiser (with quick fire questions) Computer Networks, Connections and Protocols Summary Sheet (OCR J277) Summary Sheet A sheet that concisely summarises Computer Networks, Connections and Protocols. Aimed specifically at GCSE computer science but can be used at any keystage. Relevant to the OCR specification J277 Comes with a set of 25 quick fire questions with answers based on the summary sheet to aid revision and retention. A useful topic summary to aid with exam question practice, homework, interleaving, starters and plenaries. Includes: Types of network Factors that affect the performance of networks The different roles of computers in a client-server and a peer-to-peer network. The hardware needed to connect stand-alone computers into a local Area Network. The internet as a worldwide collection of computer networks. Star and mesh technologies. Modes of connection. Encryption. IP addressing and MAC addressing. Standards Common protocols. The concept of layers.
OCR J277 Unit 1 - Knowledge Organisers Complete Bundle Set
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OCR J277 Unit 1 - Knowledge Organisers Complete Bundle Set

6 Resources
OCR J277 Unit 1 Bundle - 1.1 to 1.6 Knowledge Organisers Complete set Each topic knowledge organiser bundled togther in one cost effective package. 1.1 Systems architecture 1.2 Memory and storage 1.3 Computer networks, connections and protocols 1.4 Network security 1.5 Systems software 1.6 Ethical, legal, cultural and environmental impacts of digital technology
1.5 OCR J277 System Software Summary Sheet / Knowledge Organiser (with quick fire questions)
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1.5 OCR J277 System Software Summary Sheet / Knowledge Organiser (with quick fire questions)

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1.5 OCR J277 System Software Summary Sheet / Knowledge Organiser (with quick fire questions) A useful topic summary to aid with exam question practice, interleaving, starters, plenaries and homework. Two full A4 sheets that concisely summarise the important information regarding system software. 20 quick fire questions based on the summary sheets with answers Two supplementary sheets with concise information about the topic. Aimed specifically at GCSE computer studies but can be used at any keystage. Specific to OCR GCSE Computer Studies 9-1 J277 specification but applicable to other exam boards. Includes: User interface Peripheral management and multitasking User management File management Encryption software Defragmentation Data compression
1.6 OCR J277 Ethical Legal Cultural Environmental Impact Summary Sheet (with quick fire questions)
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1.6 OCR J277 Ethical Legal Cultural Environmental Impact Summary Sheet (with quick fire questions)

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1.6 OCR J277 Ethical Legal Cultural Environmental Impacy Summary Sheet / Knowledge Organiser (with quickfire questions) A total of 13 pages of concise information and questions, all in one place OCR GCSE Computer Science Revision helpsheet - 1.6 Ethical, legal, cultural and environmental issues. A set of resources that can also be set for Christmas homework or revision A resource to aid students with the revision of unit 1.6 Ethical, legal, cultural and environmental issues of the OCR GCSE J277 Computer Science specification. The resource can be used for end of unit mini tests or for full revision of the topic in preparation for the exam. The document contains: Three pages of core / essential notes 25 quick fire question to aid revision, recall, interleaving, retention, starters and plenaries. **Includes ** Impacts of digital technology on wider society including: Ethical issues Legal issues Cultural issues Environmental issues Privacy issues Legislation relevant to Computer Science: The Data Protection Act 2018 Computer Misuse Act 1990 Copyright Designs and Patents Act 1988 Software licences (i.e. open source and proprietary Also includes six supplementary pages outlining stakeholders in various contexts and ethical responsibilities of recycling digital technology etc.
Focus on Revision Board Game (exam technique, hints, tips, well-being, organisation, planning)
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Focus on Revision Board Game (exam technique, hints, tips, well-being, organisation, planning)

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Version 2 uploaded. Updated after some changes and improvements. This is an A3 sized board game that focuses on Revision and well-being. The game can be used for any subject. Focus is on revision itself and what pupils can / should be doing to help with their revision. The game can be played by asking pupils to place there own piece on the board (pencil sharpener, rubber, any small object). If no dice is available and the pupil has access to the internet, an online dice can be found at: (other online dice are available!) I use the board in computer science lessons.
KS3 Computational Thinking Project - Practical Problem Solving (Full Unit of Work)
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KS3 Computational Thinking Project - Practical Problem Solving (Full Unit of Work)

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**KS3 Computational Thinking Project - Practical Problem Solving (Full Unit of Work) ** A great project to introduce computational thinking, with practical and engaging activities. This project is designed to either introduce computational thinking skills or to supplement and build on knowledge and skills already acquired. A great way to finish a term, practical problem solving with a product at the end of it! It is suggested that the student booklet is used in conjunction with the associated presentation through all of the lessons. The project has been designed so that is hands-on and practical. The suggested time frame from start to finish of the project is approximately 6-8 lessons, depending on what additional aspects the teacher wishes to introduce during the project. Students are asked to create a stationery holder using everyday objects. The problem has to be approached and solved using computational thinking skills. The project can be approached from a totally ‘unplugged’ pedagogy. No computers required! The resource consists of: a) A student booklet. This can be printed as an A4 or A5 booklet. b) A student booklet containing examplar responses. Also contains extension / homework tasks. c) A PowerPoint presentation for use in lessons to guide students and the teacher. Many of the slides have accompanying ‘speaker notes’ with ideas and suggestions for lessons. d) Some photos of students developing their items. The project allows students to be very creative when they move on to the development (making) section of the project. Expect to have lots of fun and engagement!
Everyday Algorithms Workbook (unplugged activities)
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Everyday Algorithms Workbook (unplugged activities)

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Everyday Algorithms Workbook (unplugged activities) Everyday Algorithms Workbook (unplugged activities) An excellent resource for teaching algorithms in the final half term of the year. A collection of nine everyday algorithms. Pupils write out the text based pseudo code and flowcharts for a series of everyday activities. Activities 1-5 show the pseudo code, pupils have to draw the flowcharts. Activities 6-9, pupils have to write the pseudo code and associated flowcharts. Document is in MS Word so fully editable and a teachers version is also included that show some suggested answers / responses. This resource can be used as an independent unit of work or as part of other units of work such as programming, computer science and computational thinking. It can also be used for classroom based activities, homework or project work for a full class or assigned to individual pupils. Mainly aimed at KS3 pupils Keywords: Computer Science Algorithms Pseudo code Sequence Iteration Decomposition Decisions Repetition
Algorithms - Learning Tasks: Classroom or Homework Resources
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Algorithms - Learning Tasks: Classroom or Homework Resources

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The resources can be used as a set of differentiated algorithm resources or as homeworks to compliment lesson activities: The resources covers aspects of computational thinking, including: Algorithms Pseudo Code Flowcharts Sequencing Decomposition Abstraction Decisions and Repetition Tasks can be completed in any order and are differentiated. The resource contains pages covering: My rewards My progress Notes Teacher feedback