Hello! My name is Delia and I´ve been teaching English and Spanish as foreign languages for more than 15 years now.
At present, I teach Spanish in the PYP system.
The resources I sell in my shop are mainly card games. I use them to spice up my lessons and have the kids talk in the target language as much as possible.
I hope you find them useful and enjoyable!
Hello! My name is Delia and I´ve been teaching English and Spanish as foreign languages for more than 15 years now.
At present, I teach Spanish in the PYP system.
The resources I sell in my shop are mainly card games. I use them to spice up my lessons and have the kids talk in the target language as much as possible.
I hope you find them useful and enjoyable!
This game is a version of the classic I-Have-Who-Has game.
It is designed to practice using the verb like in Romanian and identifying and naming various leisure activities, hobbies and pastimes.
It is a great way to practice the newly taught vocabulary, as well as pronunciation and listening skills.
Print the document one-sided, laminate it and cut out the cards.
Distribute all the cards randomly to the students.
The ideal numbers of player is 12 (4 cards per person), but it can also be played with 2 to 24 players.
Select a student to begin by reading his card out loud and then putting it down.
The other students listen attentively to each question, answer it if they have the answer card and then they read the next question. The game is over when all the cards are down.
This game is a classic game of matching cards.
There are 40 word cards with their corresponding 40 picture cards.
I use it to introduce the new vocabulary through inquiry, asking the students to match the words to the pictures, with the help of cognates, previous knowledge, group or pair work etc.
I usually split the students into groups and give each group a set of cards, as competition motivates them. It is a good idea to print each set on different colored paper, to prevent the sets from mixing. If you do not have colored paper at hand, you could also mark the back of the cards with a different colored marker or highlighter BEFORE you laminate them.
INSTRUCTIONS
Print the document one-sided, laminate and cut out.
Give all the cards to the students and ask them to pair up pictures and words.
More ways of using the cards:
As a memory game - In small groups or pairs, students arrange the cards face down in rows and columns. They take turns in turning over 2 cards until they find a pair. They get to keep the pairs they find and count them at the end of the game. Whoever has more pairs, wins the game.
In pairs, students take any 4 to 6 picture cards and they take turns in showing one card each to their partner and eliciting the word for it. Students who say the correct word, keep the card and count them at the end of the game. Whoever has more cards, wins the game. When they finish with their cards, they can swap their cards with another pair’s cards.
Similar to Spoon game - Deal all the cards to the students. The objective is to make as many pairs as possible without showing your cards to anyone. At the teacher’s signal, students put down one card to their left and then take the card on their right. When they make a pair, they put it down and continue until they get rid of all their cards.Whoever finishes the cards first, wins.
The teacher deals all the word cards to the students and keeps the picture cards in a pile. Teacher shows the picture cards one by one and elicits the word. If the student who has that card knows the word and says it out loud, they take the card to make a pair. If they don’t, the teacher puts the picture card away. Students count their pairs at the end of the game. Whoever has more pairs, wins the game. This can be done vice versa, too, with the teacher dealing the picture cards and keeping the word cards.
This game is a version of the classic I-Have-Who-Has game.
It is designed to practice using the verb* tener* and identifying and naming farm animals and pets.
It is a great way to practice the newly taught vocabulary, as well as pronunciation and listening skills.
Print the document one-sided, laminate it and cut out the cards.
Distribute all the cards randomly to the students.
Select a student to begin by reading his card out loud and then putting it down.
The other students listen attentively to each question, answer it if they have the answer card and then they read the next question. The game is over when all the cards are down.
This game is a version of the classic I-Have-Who-Has game.
It is designed to practice using the verb* dar* and talking about the benefits we obtain from farm animals.
It is a great way to practice the newly taught vocabulary, as well as pronunciation and listening skills.
There are 3 versions of the same game to play in three separate groups, distinguished by different frame colors.
The ideal number of players in each group is 3 (4 cards per player), but it can also be played in groups of 2 to 6 players.
INSTRUCTIONS
Print the document one-sided, laminate it and cut out the cards.
Distribute all the cards randomly to the students.
Select a student to begin by reading his card out loud and then putting it down.
The other students listen attentively to each question, answer it if they have the answer card and then they read the next question. The game is over when all the cards are down.
This is a classic card game of matching pairs (pictures and words). It is designed to practice 25 adjectives related to the five senses. Use this game to introduce new vocabulary through inquiry, as well as to consolidate and revise the taught vocabulary
DIRECTIONS:
Print the document one-sided, laminate and cut out the cards.
Print several copies, one for each group of maximum students. Also, print each copy on a different color paper, to make sure the sets don´t mix.
Ask the student to match the picture within a certain amount of time (5 to 10 minutes). Then check and count the right answers of each group. Keep the score and declare the winner. Repeat the activity at the beginning of every lesson until the students have learned the vocabulary and are able to match all or most of the cards correctly.
This resource is designed to practice identifying and naming 36 different sports in Spanish and the verb gustar. It is a version of the classic I-Have-Who-Has game.
The ideal number of players is 9 (4 cards per player), but it can also be played in groups of 2 to 18 players.
INSTRUCTIONS
Print the document one-sided, laminate it and cut out the cards.
Distribute all the cards randomly to the students.
Select a student to begin by reading his card out loud and then putting it down.
The other students listen attentively to each question, answer it if they have the answer card and then they read the next question. The game is over when all the cards are down.
This game is a version of the classic I-Have-Who-Has game.
It is designed to practice identifying and naming means of transportation.
The ideal number of players is 6 (4 cards per player), but it can also be played in groups of 2 to 16 players.
INSTRUCTIONS
Print the document one-sided, laminate it and cut out the cards.
Distribute all the cards randomly to the students.
Select a student to begin by reading his card out loud and then putting it down.
The other students listen attentively to each question, answer it if they have the answer card and then they read the next question. The game is over when all the cards are down.
This game is a version of the classic I-Have-Who-Has game.
It is designed to practice identifying and naming furniture, electric appliances and other objects around the house.
The ideal number of players is 9 (4 cards per player), but it can also be played in groups of 2 to 18 players.
INSTRUCTIONS
Print the document one-sided, laminate it and cut out the cards.
Distribute all the cards randomly to the students.
Select a student to begin by reading his card out loud and then putting it down.
The other students listen attentively to each question, answer it if they have the answer card and then they read the next question. The game is over when all the cards are down.
This game is a version of the classic I-Have-Who-Has game.
It is designed to practice identifying and naming shops and main products, as well as the verbs “IR” and ‘COMPRAR’.
The ideal number of players is 9 (4 cards per player), but it can also be played in groups of 2 to 16 players.
INSTRUCTIONS
Print the document one-sided, laminate it and cut out the cards.
Distribute all the cards randomly to the students.
Select a student to begin by reading his card out loud and then putting it down.
The other students listen attentively to each question, answer it if they have the answer card and then they read the next question. The game is over when all the cards are down.
This game is a version of the classic I-Have-Who-Has game.
It is designed to practice idioms with the verb * TENER.*
The ideal number of players is 4 (4 cards per player), but it can also be played in groups of 2 to 8 players.
INSTRUCTIONS:
Print the document one-sided, laminate it and cut out the cards.
Distribute all the cards randomly to the students.
Select a student to begin by reading his card out loud and then putting it down.
The other students listen attentively to each question, answer it if they have the answer card and then they read the next question. The game is over when all the cards are down.
This resource is designed to introduce and practice prepositions of place and the vocabulary related to the house. There are 15 different prepositions of place used in context and illustrated with pictures.
INSTRUCTIONS:
Print, laminate and cut out the cards. Have the students match the pictures to the sentences or play memory game.
This game is a version of the classic I-Have-Who-Has game.
It is designed to practice asking and answering about what we sense, using the verbs saber, oler, sentir, ver, sonar and 25 related adjectives.
The ideal number of players is 6 (4 cards per player), but it can also be played in groups of 2 to 12 players.
INSTRUCTIONS:
Print the document one-sided, laminate it and cut out the cards.
Distribute all the cards randomly to the students.
Select a student to begin by reading his card out loud and then putting it down.
The other students listen attentively to each question, answer it if they have the answer card and then they read the next question. The game is over when all the cards are down.
This game is a version of the classic I-Have-Who-Has game.
It is designed to practice identifying various places in town on a map and asking for and giving directions to get to a certain place from a given starting point.
The ideal number of players is 6 (4 cards per player), but it can also be played in groups of 2 to 12 players.
INSTRUCTIONS
Print the document one-sided, laminate it and cut out the cards.
Distribute all the cards randomly to the students.
Select a student to begin by reading the question on his card out loud and then putting it down.
The other students listen attentively to the question, answer it if they have the answer card and then they read the next question.
The game is over when all the cards are down.
This game is a French version of the classic " I have… Who has …? " game, designed to practice food and drink and the verb “want”.
This is an easy-to-play game and a great way to practice essential language concepts with the whole class. As students match up the answers on their cards with questions on other students’ cards, they get valuable practice with vocabulary, as well as reading and listening skills.
Directions:
Cut out the cards along the dotted line and laminate. For bigger classes, you might want to print several copies of each set.
Give out all the cards in the set to the students. It is important to use all the cards.
Choose a student to go first. I usually do that by a counting rhyme.
Have the selected student read the question at the bottom of the card aloud and then put the card down.
The student who has the card with the answer then reads that answer aloud.
This student will then read the question at the bottom of their card and put the card down. Play continues in this fashion until all of the cards have been played. The game will end with the same student who started play.
Every card in the set is connected to a card before it and a card after it. To keep the game moving at a quick pace, all students need to pay attention to every question that has been asked.
I tell my younger students that this is a magic game and that the magic only works if you pay attention, which is actually true. The magic happens in the end, when the question on the last card actually matches the answer on the very first card.
Enjoy!
This activity is designed to introduce and practice identifying and naming clothes and professions.
INSTRUCTIONS
Print the document one sided.
Laminate if you want to preserve for later.
Cut out the cards.
If you have a big class of kids, you might want to print several copies, split the students into groups of 6 and give each group one set. It is a good idea to print each set on differently colored paper.
Ask the students to match the picture cards with the sentence cards, using their prior knowledge, making connection with the help of cognates etc.
Follow up with the booklet, worksheet and card game in the Los disfraces de Pingu Bundle.
This booklet is designed to introduce and/or practice the vocabulary related to calendar (months) clothes and jobs. The story is about Pingu, a penguin who like to dress up every month.
INSTRUCTIONS FOR THE STORY BOOKLET
The story booklet can be projected on the interactive board. This is a good way to make sure all the students are engaged during the reading.
Just open it in Adobe Acrobat Reader and choose Full Screen Mode from the View menu. Scroll down to turn pages.
Print the document in Booklet size on normal A4 paper.
Fold the pages in the middle and staple them.
If you do not have an interactive board in the classroom, it is a good idea to print the story in normal size to make a bigger copy that all the students can see and follow.
After you have read the story once with the kids, ask some comprehension questions. You might want to revise colors, months of the year, professions and some verbs that appear in the story, as well as any unknown vocabulary.
Students can go on reading the story again in pairs.
When they have had enough practice with the reading, they may go on with the worksheet.
This game is a version of the classic I-Have-Who-Has game.
It is designed to practice using the verb* tener* and identifying and naming various toys and games.
It is a great way to practice the newly taught vocabulary, as well as pronunciation and listening skills.
Print the document one-sided, laminate it and cut out the cards.
Distribute all the cards randomly to the students.
Select a student to begin by reading his card out loud and then putting it down.
The other students listen attentively to each question, answer it if they have the answer card and then they read the next question. The game is over when all the cards are down.
This activity is designed to introduce and practice identifying and naming various toys.
INSTRUCTIONS
Print the document one sided.
Laminate if you want to preserve for later.
Cut out the cards.
If you have a big class of kids, you might want to print several copies, split the students into groups of 4 to 6 and give each group one set. It is a good idea to print each set on differently colored paper.
Ask the students to match the picture cards with the sentence cards, using their prior knowledge, making connection with the help of cognates etc.
Follow up with the worksheet and I-Have-Who-Has Card Game.
This game is a version of the classic I-Have-Who-Has game.
It is designed to practice the verbs naming various leisure activities, sports and hobbies in the first and third person singular.
It is a great way to practice the newly taught vocabulary, as well as pronunciation and listening skills.
Print the document one-sided, laminate it and cut out the cards.
Distribute all the cards randomly to the students.
The ideal numbers of player is 9 (4 cards per person), but it can also be played with 2 to 18 players.
Select a student to begin by reading his card out loud and then putting it down.
The other students listen attentively to each question, answer it if they have the answer card and then they read the next question. The game is over when all the cards are down.