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Our shop is now bilingual! We already have over 6000 English resources. All of the resources you see in English will eventually be available in Spanish. Keep checking Back and Remember to Have Fun!

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Our shop is now bilingual! We already have over 6000 English resources. All of the resources you see in English will eventually be available in Spanish. Keep checking Back and Remember to Have Fun!
Telling Time Checker Board Game
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Telling Time Checker Board Game

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This is a game to practice Time vocabulary. Checkers is played by two players. Each player begins the game with 12 colored discs. The board consists of 64 squares, alternating between 32 black and 32 red squares. Each player places his or her pieces on the 12 black squares closest to him or her. Black moves first. Players then alternate moves. Moves are allowed only on the black squares, so pieces always move diagonally. Single pieces are always limited to forward moves (toward the opponent). A piece making a non-capturing move (not involving a jump) may move only one square. A piece making a capturing move (a jump) leaps over one of the opponent's pieces, landing in a straight diagonal line on the other side. Only one piece may be captured in a single jump; however, multiple jumps are allowed on a single turn. When a piece is captured, it is removed from the board. If a player is able to make a capture, there is no option. the jump must be made. If more than one capture is available, the player is free to choose whichever he or she prefers. When a piece reaches the furthest row from the player who controls that piece, it is crowned and becomes a king. One of the pieces which had been captured is placed on top of the king so that it is twice as high as a single piece. Kings are limited to moving diagonally, but may move both forward and backward. Kings may combine jumps in several directions, forward and backward, on the same turn. Single pieces may shift direction diagonally during a multiple capture turn, but must always jump forward (toward the opponent). A player wins the game when the opponent cannot make a move. In most cases, this is because all of the opponent's pieces have been captured, but it could also be because all of his pieces are blocked in. With all moves, students will fill in the blanks, use photos or written prompts to use the target language. if students give the correct answer they can remain on their spot until their next turn. If students give the incorrect answer they must go back to their previous spot and wait until their next turn to try again. (Each game includes a checkers cut up sheet. All checkers games must be printed on legal size paper.) Visit our Website for Free Samples, Special Savings and Online English Classes: eslfungames.com
Telephones Checker Board Game
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Telephones Checker Board Game

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This is a game to practice Telephones vocabulary. Checkers is played by two players. Each player begins the game with 12 colored discs. The board consists of 64 squares, alternating between 32 black and 32 red squares. Each player places his or her pieces on the 12 black squares closest to him or her. Black moves first. Players then alternate moves. Moves are allowed only on the black squares, so pieces always move diagonally. Single pieces are always limited to forward moves (toward the opponent). A piece making a non-capturing move (not involving a jump) may move only one square. A piece making a capturing move (a jump) leaps over one of the opponent's pieces, landing in a straight diagonal line on the other side. Only one piece may be captured in a single jump; however, multiple jumps are allowed on a single turn. When a piece is captured, it is removed from the board. If a player is able to make a capture, there is no option. the jump must be made. If more than one capture is available, the player is free to choose whichever he or she prefers. When a piece reaches the furthest row from the player who controls that piece, it is crowned and becomes a king. One of the pieces which had been captured is placed on top of the king so that it is twice as high as a single piece. Kings are limited to moving diagonally, but may move both forward and backward. Kings may combine jumps in several directions, forward and backward, on the same turn. Single pieces may shift direction diagonally during a multiple capture turn, but must always jump forward (toward the opponent). A player wins the game when the opponent cannot make a move. In most cases, this is because all of the opponent's pieces have been captured, but it could also be because all of his pieces are blocked in. With all moves, students will fill in the blanks, use photos or written prompts to use the target language. if students give the correct answer they can remain on their spot until their next turn. If students give the incorrect answer they must go back to their previous spot and wait until their next turn to try again. (Each game includes a checkers cut up sheet. All checkers games must be printed on legal size paper.) Visit our Website for Free Samples, Special Savings and Online English Classes: eslfungames.com
Technology Questions Checker Board Game
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Technology Questions Checker Board Game

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This is a game to practice Technology vocabulary. Checkers is played by two players. Each player begins the game with 12 colored discs. The board consists of 64 squares, alternating between 32 black and 32 red squares. Each player places his or her pieces on the 12 black squares closest to him or her. Black moves first. Players then alternate moves. Moves are allowed only on the black squares, so pieces always move diagonally. Single pieces are always limited to forward moves (toward the opponent). A piece making a non-capturing move (not involving a jump) may move only one square. A piece making a capturing move (a jump) leaps over one of the opponent's pieces, landing in a straight diagonal line on the other side. Only one piece may be captured in a single jump; however, multiple jumps are allowed on a single turn. When a piece is captured, it is removed from the board. If a player is able to make a capture, there is no option. the jump must be made. If more than one capture is available, the player is free to choose whichever he or she prefers. When a piece reaches the furthest row from the player who controls that piece, it is crowned and becomes a king. One of the pieces which had been captured is placed on top of the king so that it is twice as high as a single piece. Kings are limited to moving diagonally, but may move both forward and backward. Kings may combine jumps in several directions, forward and backward, on the same turn. Single pieces may shift direction diagonally during a multiple capture turn, but must always jump forward (toward the opponent). A player wins the game when the opponent cannot make a move. In most cases, this is because all of the opponent's pieces have been captured, but it could also be because all of his pieces are blocked in. With all moves, students will fill in the blanks, use photos or written prompts to use the target language. if students give the correct answer they can remain on their spot until their next turn. If students give the incorrect answer they must go back to their previous spot and wait until their next turn to try again. (Each game includes a checkers cut up sheet. All checkers games must be printed on legal size paper.) Visit our Website for Free Samples, Special Savings and Online English Classes: eslfungames.com
Technology and Gadgets Checker Board Game
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Technology and Gadgets Checker Board Game

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This is a game to practice Technology and Gadgets vocabulary. Checkers is played by two players. Each player begins the game with 12 colored discs. The board consists of 64 squares, alternating between 32 black and 32 red squares. Each player places his or her pieces on the 12 black squares closest to him or her. Black moves first. Players then alternate moves. Moves are allowed only on the black squares, so pieces always move diagonally. Single pieces are always limited to forward moves (toward the opponent). A piece making a non-capturing move (not involving a jump) may move only one square. A piece making a capturing move (a jump) leaps over one of the opponent's pieces, landing in a straight diagonal line on the other side. Only one piece may be captured in a single jump; however, multiple jumps are allowed on a single turn. When a piece is captured, it is removed from the board. If a player is able to make a capture, there is no option. the jump must be made. If more than one capture is available, the player is free to choose whichever he or she prefers. When a piece reaches the furthest row from the player who controls that piece, it is crowned and becomes a king. One of the pieces which had been captured is placed on top of the king so that it is twice as high as a single piece. Kings are limited to moving diagonally, but may move both forward and backward. Kings may combine jumps in several directions, forward and backward, on the same turn. Single pieces may shift direction diagonally during a multiple capture turn, but must always jump forward (toward the opponent). A player wins the game when the opponent cannot make a move. In most cases, this is because all of the opponent's pieces have been captured, but it could also be because all of his pieces are blocked in. With all moves, students will fill in the blanks, use photos or written prompts to use the target language. if students give the correct answer they can remain on their spot until their next turn. If students give the incorrect answer they must go back to their previous spot and wait until their next turn to try again. (Each game includes a checkers cut up sheet. All checkers games must be printed on legal size paper.) Visit our Website for Free Samples, Special Savings and Online English Classes: eslfungames.com
Stores and Shops Checker Board Game
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Stores and Shops Checker Board Game

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This is a game to practice Stores and Shops vocabulary. Checkers is played by two players. Each player begins the game with 12 colored discs. The board consists of 64 squares, alternating between 32 black and 32 red squares. Each player places his or her pieces on the 12 black squares closest to him or her. Black moves first. Players then alternate moves. Moves are allowed only on the black squares, so pieces always move diagonally. Single pieces are always limited to forward moves (toward the opponent). A piece making a non-capturing move (not involving a jump) may move only one square. A piece making a capturing move (a jump) leaps over one of the opponent's pieces, landing in a straight diagonal line on the other side. Only one piece may be captured in a single jump; however, multiple jumps are allowed on a single turn. When a piece is captured, it is removed from the board. If a player is able to make a capture, there is no option. the jump must be made. If more than one capture is available, the player is free to choose whichever he or she prefers. When a piece reaches the furthest row from the player who controls that piece, it is crowned and becomes a king. One of the pieces which had been captured is placed on top of the king so that it is twice as high as a single piece. Kings are limited to moving diagonally, but may move both forward and backward. Kings may combine jumps in several directions, forward and backward, on the same turn. Single pieces may shift direction diagonally during a multiple capture turn, but must always jump forward (toward the opponent). A player wins the game when the opponent cannot make a move. In most cases, this is because all of the opponent's pieces have been captured, but it could also be because all of his pieces are blocked in. With all moves, students will fill in the blanks, use photos or written prompts to use the target language. if students give the correct answer they can remain on their spot until their next turn. If students give the incorrect answer they must go back to their previous spot and wait until their next turn to try again. (Each game includes a checkers cut up sheet. All checkers games must be printed on legal size paper.) Visit our Website for Free Samples, Special Savings and Online English Classes: eslfungames.com
Stereotypes Checker Board Game
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Stereotypes Checker Board Game

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This is a game to practice Stereotypes vocabulary. Checkers is played by two players. Each player begins the game with 12 colored discs. The board consists of 64 squares, alternating between 32 black and 32 red squares. Each player places his or her pieces on the 12 black squares closest to him or her. Black moves first. Players then alternate moves. Moves are allowed only on the black squares, so pieces always move diagonally. Single pieces are always limited to forward moves (toward the opponent). A piece making a non-capturing move (not involving a jump) may move only one square. A piece making a capturing move (a jump) leaps over one of the opponent's pieces, landing in a straight diagonal line on the other side. Only one piece may be captured in a single jump; however, multiple jumps are allowed on a single turn. When a piece is captured, it is removed from the board. If a player is able to make a capture, there is no option. the jump must be made. If more than one capture is available, the player is free to choose whichever he or she prefers. When a piece reaches the furthest row from the player who controls that piece, it is crowned and becomes a king. One of the pieces which had been captured is placed on top of the king so that it is twice as high as a single piece. Kings are limited to moving diagonally, but may move both forward and backward. Kings may combine jumps in several directions, forward and backward, on the same turn. Single pieces may shift direction diagonally during a multiple capture turn, but must always jump forward (toward the opponent). A player wins the game when the opponent cannot make a move. In most cases, this is because all of the opponent's pieces have been captured, but it could also be because all of his pieces are blocked in. With all moves, students will fill in the blanks, use photos or written prompts to use the target language. if students give the correct answer they can remain on their spot until their next turn. If students give the incorrect answer they must go back to their previous spot and wait until their next turn to try again. (Each game includes a checkers cut up sheet. All checkers games must be printed on legal size paper.) Visit our Website for Free Samples, Special Savings and Online English Classes: eslfungames.com
Sports and Exercise Checker Board Game
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Sports and Exercise Checker Board Game

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This is a game to practice Sports and Exercise vocabulary. Checkers is played by two players. Each player begins the game with 12 colored discs. The board consists of 64 squares, alternating between 32 black and 32 red squares. Each player places his or her pieces on the 12 black squares closest to him or her. Black moves first. Players then alternate moves. Moves are allowed only on the black squares, so pieces always move diagonally. Single pieces are always limited to forward moves (toward the opponent). A piece making a non-capturing move (not involving a jump) may move only one square. A piece making a capturing move (a jump) leaps over one of the opponent's pieces, landing in a straight diagonal line on the other side. Only one piece may be captured in a single jump; however, multiple jumps are allowed on a single turn. When a piece is captured, it is removed from the board. If a player is able to make a capture, there is no option. the jump must be made. If more than one capture is available, the player is free to choose whichever he or she prefers. When a piece reaches the furthest row from the player who controls that piece, it is crowned and becomes a king. One of the pieces which had been captured is placed on top of the king so that it is twice as high as a single piece. Kings are limited to moving diagonally, but may move both forward and backward. Kings may combine jumps in several directions, forward and backward, on the same turn. Single pieces may shift direction diagonally during a multiple capture turn, but must always jump forward (toward the opponent). A player wins the game when the opponent cannot make a move. In most cases, this is because all of the opponent's pieces have been captured, but it could also be because all of his pieces are blocked in. With all moves, students will fill in the blanks, use photos or written prompts to use the target language. if students give the correct answer they can remain on their spot until their next turn. If students give the incorrect answer they must go back to their previous spot and wait until their next turn to try again. (Each game includes a checkers cut up sheet. All checkers games must be printed on legal size paper.) Visit our Website for Free Samples, Special Savings and Online English Classes: eslfungames.com
Space and Astronomy Checker Board Game
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Space and Astronomy Checker Board Game

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This is a game to practice Space and Astronomy vocabulary. Checkers is played by two players. Each player begins the game with 12 colored discs. The board consists of 64 squares, alternating between 32 black and 32 red squares. Each player places his or her pieces on the 12 black squares closest to him or her. Black moves first. Players then alternate moves. Moves are allowed only on the black squares, so pieces always move diagonally. Single pieces are always limited to forward moves (toward the opponent). A piece making a non-capturing move (not involving a jump) may move only one square. A piece making a capturing move (a jump) leaps over one of the opponent's pieces, landing in a straight diagonal line on the other side. Only one piece may be captured in a single jump; however, multiple jumps are allowed on a single turn. When a piece is captured, it is removed from the board. If a player is able to make a capture, there is no option. the jump must be made. If more than one capture is available, the player is free to choose whichever he or she prefers. When a piece reaches the furthest row from the player who controls that piece, it is crowned and becomes a king. One of the pieces which had been captured is placed on top of the king so that it is twice as high as a single piece. Kings are limited to moving diagonally, but may move both forward and backward. Kings may combine jumps in several directions, forward and backward, on the same turn. Single pieces may shift direction diagonally during a multiple capture turn, but must always jump forward (toward the opponent). A player wins the game when the opponent cannot make a move. In most cases, this is because all of the opponent's pieces have been captured, but it could also be because all of his pieces are blocked in. With all moves, students will fill in the blanks, use photos or written prompts to use the target language. if students give the correct answer they can remain on their spot until their next turn. If students give the incorrect answer they must go back to their previous spot and wait until their next turn to try again. (Each game includes a checkers cut up sheet. All checkers games must be printed on legal size paper.) (Includes Answer Key) Visit our Website for Free Samples, Special Savings and Online English Classes: eslfungames.com
Slang at Work #2 Checker Board Game
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Slang at Work #2 Checker Board Game

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This is a game to practice Slang at Work vocabulary. Checkers is played by two players. Each player begins the game with 12 colored discs. The board consists of 64 squares, alternating between 32 black and 32 red squares. Each player places his or her pieces on the 12 black squares closest to him or her. Black moves first. Players then alternate moves. Moves are allowed only on the black squares, so pieces always move diagonally. Single pieces are always limited to forward moves (toward the opponent). A piece making a non-capturing move (not involving a jump) may move only one square. A piece making a capturing move (a jump) leaps over one of the opponent's pieces, landing in a straight diagonal line on the other side. Only one piece may be captured in a single jump; however, multiple jumps are allowed on a single turn. When a piece is captured, it is removed from the board. If a player is able to make a capture, there is no option. the jump must be made. If more than one capture is available, the player is free to choose whichever he or she prefers. When a piece reaches the furthest row from the player who controls that piece, it is crowned and becomes a king. One of the pieces which had been captured is placed on top of the king so that it is twice as high as a single piece. Kings are limited to moving diagonally, but may move both forward and backward. Kings may combine jumps in several directions, forward and backward, on the same turn. Single pieces may shift direction diagonally during a multiple capture turn, but must always jump forward (toward the opponent). A player wins the game when the opponent cannot make a move. In most cases, this is because all of the opponent's pieces have been captured, but it could also be because all of his pieces are blocked in. With all moves, students will fill in the blanks, use photos or written prompts to use the target language. if students give the correct answer they can remain on their spot until their next turn. If students give the incorrect answer they must go back to their previous spot and wait until their next turn to try again. (Each game includes a checkers cut up sheet. All checkers games must be printed on legal size paper.) (Includes Answer Key) Visit our Website for Free Samples, Special Savings and Online English Classes: eslfungames.com
Slang at Work #1 Checker Board Game
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Slang at Work #1 Checker Board Game

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This is a game to practice Slang at Work vocabulary. Checkers is played by two players. Each player begins the game with 12 colored discs. The board consists of 64 squares, alternating between 32 black and 32 red squares. Each player places his or her pieces on the 12 black squares closest to him or her. Black moves first. Players then alternate moves. Moves are allowed only on the black squares, so pieces always move diagonally. Single pieces are always limited to forward moves (toward the opponent). A piece making a non-capturing move (not involving a jump) may move only one square. A piece making a capturing move (a jump) leaps over one of the opponent's pieces, landing in a straight diagonal line on the other side. Only one piece may be captured in a single jump; however, multiple jumps are allowed on a single turn. When a piece is captured, it is removed from the board. If a player is able to make a capture, there is no option. the jump must be made. If more than one capture is available, the player is free to choose whichever he or she prefers. When a piece reaches the furthest row from the player who controls that piece, it is crowned and becomes a king. One of the pieces which had been captured is placed on top of the king so that it is twice as high as a single piece. Kings are limited to moving diagonally, but may move both forward and backward. Kings may combine jumps in several directions, forward and backward, on the same turn. Single pieces may shift direction diagonally during a multiple capture turn, but must always jump forward (toward the opponent). A player wins the game when the opponent cannot make a move. In most cases, this is because all of the opponent's pieces have been captured, but it could also be because all of his pieces are blocked in. With all moves, students will fill in the blanks, use photos or written prompts to use the target language. if students give the correct answer they can remain on their spot until their next turn. If students give the incorrect answer they must go back to their previous spot and wait until their next turn to try again. (Each game includes a checkers cut up sheet. All checkers games must be printed on legal size paper.) (Includes Answer Key) Visit our Website for Free Samples, Special Savings and Online English Classes: eslfungames.com
Shopping at Supermarkets Checker Board Game
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Shopping at Supermarkets Checker Board Game

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This is a game to practice Shopping at Supermarkets vocabulary. Checkers is played by two players. Each player begins the game with 12 colored discs. The board consists of 64 squares, alternating between 32 black and 32 red squares. Each player places his or her pieces on the 12 black squares closest to him or her. Black moves first. Players then alternate moves. Moves are allowed only on the black squares, so pieces always move diagonally. Single pieces are always limited to forward moves (toward the opponent). A piece making a non-capturing move (not involving a jump) may move only one square. A piece making a capturing move (a jump) leaps over one of the opponent's pieces, landing in a straight diagonal line on the other side. Only one piece may be captured in a single jump; however, multiple jumps are allowed on a single turn. When a piece is captured, it is removed from the board. If a player is able to make a capture, there is no option. the jump must be made. If more than one capture is available, the player is free to choose whichever he or she prefers. When a piece reaches the furthest row from the player who controls that piece, it is crowned and becomes a king. One of the pieces which had been captured is placed on top of the king so that it is twice as high as a single piece. Kings are limited to moving diagonally, but may move both forward and backward. Kings may combine jumps in several directions, forward and backward, on the same turn. Single pieces may shift direction diagonally during a multiple capture turn, but must always jump forward (toward the opponent). A player wins the game when the opponent cannot make a move. In most cases, this is because all of the opponent's pieces have been captured, but it could also be because all of his pieces are blocked in. With all moves, students will fill in the blanks, use photos or written prompts to use the target language. if students give the correct answer they can remain on their spot until their next turn. If students give the incorrect answer they must go back to their previous spot and wait until their next turn to try again. (Each game includes a checkers cut up sheet. All checkers games must be printed on legal size paper.) Visit our Website for Free Samples, Special Savings and Online English Classes: eslfungames.com
Seasons and Weather Checker Board Game
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Seasons and Weather Checker Board Game

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This is a game to practice Seasons and Weather vocabulary. Checkers is played by two players. Each player begins the game with 12 colored discs. The board consists of 64 squares, alternating between 32 black and 32 red squares. Each player places his or her pieces on the 12 black squares closest to him or her. Black moves first. Players then alternate moves. Moves are allowed only on the black squares, so pieces always move diagonally. Single pieces are always limited to forward moves (toward the opponent). A piece making a non-capturing move (not involving a jump) may move only one square. A piece making a capturing move (a jump) leaps over one of the opponent's pieces, landing in a straight diagonal line on the other side. Only one piece may be captured in a single jump; however, multiple jumps are allowed on a single turn. When a piece is captured, it is removed from the board. If a player is able to make a capture, there is no option. the jump must be made. If more than one capture is available, the player is free to choose whichever he or she prefers. When a piece reaches the furthest row from the player who controls that piece, it is crowned and becomes a king. One of the pieces which had been captured is placed on top of the king so that it is twice as high as a single piece. Kings are limited to moving diagonally, but may move both forward and backward. Kings may combine jumps in several directions, forward and backward, on the same turn. Single pieces may shift direction diagonally during a multiple capture turn, but must always jump forward (toward the opponent). A player wins the game when the opponent cannot make a move. In most cases, this is because all of the opponent's pieces have been captured, but it could also be because all of his pieces are blocked in. With all moves, students will fill in the blanks, use photos or written prompts to use the target language. if students give the correct answer they can remain on their spot until their next turn. If students give the incorrect answer they must go back to their previous spot and wait until their next turn to try again. (Each game includes a checkers cut up sheet. All checkers games must be printed on legal size paper.) Visit our Website for Free Samples, Special Savings and Online English Classes: eslfungames.com
School Items, Places and Subjects Checker Board Game
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School Items, Places and Subjects Checker Board Game

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This is a game to practice School Items, Places and Subjects vocabulary. Checkers is played by two players. Each player begins the game with 12 colored discs. The board consists of 64 squares, alternating between 32 black and 32 red squares. Each player places his or her pieces on the 12 black squares closest to him or her. Black moves first. Players then alternate moves. Moves are allowed only on the black squares, so pieces always move diagonally. Single pieces are always limited to forward moves (toward the opponent). A piece making a non-capturing move (not involving a jump) may move only one square. A piece making a capturing move (a jump) leaps over one of the opponent's pieces, landing in a straight diagonal line on the other side. Only one piece may be captured in a single jump; however, multiple jumps are allowed on a single turn. When a piece is captured, it is removed from the board. If a player is able to make a capture, there is no option. the jump must be made. If more than one capture is available, the player is free to choose whichever he or she prefers. When a piece reaches the furthest row from the player who controls that piece, it is crowned and becomes a king. One of the pieces which had been captured is placed on top of the king so that it is twice as high as a single piece. Kings are limited to moving diagonally, but may move both forward and backward. Kings may combine jumps in several directions, forward and backward, on the same turn. Single pieces may shift direction diagonally during a multiple capture turn, but must always jump forward (toward the opponent). A player wins the game when the opponent cannot make a move. In most cases, this is because all of the opponent's pieces have been captured, but it could also be because all of his pieces are blocked in. With all moves, students will fill in the blanks, use photos or written prompts to use the target language. if students give the correct answer they can remain on their spot until their next turn. If students give the incorrect answer they must go back to their previous spot and wait until their next turn to try again. (Each game includes a checkers cut up sheet. All checkers games must be printed on legal size paper.) Visit our Website for Free Samples, Special Savings and Online English Classes: eslfungames.com
Running Errands and Having Things Done Checker Board Game
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Running Errands and Having Things Done Checker Board Game

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This is a game to practice Running Errands and Having Things Done vocabulary. Checkers is played by two players. Each player begins the game with 12 colored discs. The board consists of 64 squares, alternating between 32 black and 32 red squares. Each player places his or her pieces on the 12 black squares closest to him or her. Black moves first. Players then alternate moves. Moves are allowed only on the black squares, so pieces always move diagonally. Single pieces are always limited to forward moves (toward the opponent). A piece making a non-capturing move (not involving a jump) may move only one square. A piece making a capturing move (a jump) leaps over one of the opponent's pieces, landing in a straight diagonal line on the other side. Only one piece may be captured in a single jump; however, multiple jumps are allowed on a single turn. When a piece is captured, it is removed from the board. If a player is able to make a capture, there is no option. the jump must be made. If more than one capture is available, the player is free to choose whichever he or she prefers. When a piece reaches the furthest row from the player who controls that piece, it is crowned and becomes a king. One of the pieces which had been captured is placed on top of the king so that it is twice as high as a single piece. Kings are limited to moving diagonally, but may move both forward and backward. Kings may combine jumps in several directions, forward and backward, on the same turn. Single pieces may shift direction diagonally during a multiple capture turn, but must always jump forward (toward the opponent). A player wins the game when the opponent cannot make a move. In most cases, this is because all of the opponent's pieces have been captured, but it could also be because all of his pieces are blocked in. With all moves, students will fill in the blanks, use photos or written prompts to use the target language. if students give the correct answer they can remain on their spot until their next turn. If students give the incorrect answer they must go back to their previous spot and wait until their next turn to try again. (Each game includes a checkers cut up sheet. All checkers games must be printed on legal size paper.) Visit our Website for Free Samples, Special Savings and Online English Classes: eslfungames.com
Restaurants Fast Food and Eating Out Checker Board Game
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Restaurants Fast Food and Eating Out Checker Board Game

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This is a game to practice Restaurants Fast Food and Eating Out vocabulary. Checkers is played by two players. Each player begins the game with 12 colored discs. The board consists of 64 squares, alternating between 32 black and 32 red squares. Each player places his or her pieces on the 12 black squares closest to him or her. Black moves first. Players then alternate moves. Moves are allowed only on the black squares, so pieces always move diagonally. Single pieces are always limited to forward moves (toward the opponent). A piece making a non-capturing move (not involving a jump) may move only one square. A piece making a capturing move (a jump) leaps over one of the opponent's pieces, landing in a straight diagonal line on the other side. Only one piece may be captured in a single jump; however, multiple jumps are allowed on a single turn. When a piece is captured, it is removed from the board. If a player is able to make a capture, there is no option. the jump must be made. If more than one capture is available, the player is free to choose whichever he or she prefers. When a piece reaches the furthest row from the player who controls that piece, it is crowned and becomes a king. One of the pieces which had been captured is placed on top of the king so that it is twice as high as a single piece. Kings are limited to moving diagonally, but may move both forward and backward. Kings may combine jumps in several directions, forward and backward, on the same turn. Single pieces may shift direction diagonally during a multiple capture turn, but must always jump forward (toward the opponent). A player wins the game when the opponent cannot make a move. In most cases, this is because all of the opponent's pieces have been captured, but it could also be because all of his pieces are blocked in. With all moves, students will fill in the blanks, use photos or written prompts to use the target language. if students give the correct answer they can remain on their spot until their next turn. If students give the incorrect answer they must go back to their previous spot and wait until their next turn to try again. (Each game includes a checkers cut up sheet. All checkers games must be printed on legal size paper.) Visit our Website for Free Samples, Special Savings and Online English Classes: eslfungames.com
Places and Buildings Checker Board Game
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Places and Buildings Checker Board Game

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This is a game to practice Places and Buildings vocabulary. Checkers is played by two players. Each player begins the game with 12 colored discs. The board consists of 64 squares, alternating between 32 black and 32 red squares. Each player places his or her pieces on the 12 black squares closest to him or her. Black moves first. Players then alternate moves. Moves are allowed only on the black squares, so pieces always move diagonally. Single pieces are always limited to forward moves (toward the opponent). A piece making a non-capturing move (not involving a jump) may move only one square. A piece making a capturing move (a jump) leaps over one of the opponent's pieces, landing in a straight diagonal line on the other side. Only one piece may be captured in a single jump; however, multiple jumps are allowed on a single turn. When a piece is captured, it is removed from the board. If a player is able to make a capture, there is no option. the jump must be made. If more than one capture is available, the player is free to choose whichever he or she prefers. When a piece reaches the furthest row from the player who controls that piece, it is crowned and becomes a king. One of the pieces which had been captured is placed on top of the king so that it is twice as high as a single piece. Kings are limited to moving diagonally, but may move both forward and backward. Kings may combine jumps in several directions, forward and backward, on the same turn. Single pieces may shift direction diagonally during a multiple capture turn, but must always jump forward (toward the opponent). A player wins the game when the opponent cannot make a move. In most cases, this is because all of the opponent's pieces have been captured, but it could also be because all of his pieces are blocked in. With all moves, students will fill in the blanks, use photos or written prompts to use the target language. if students give the correct answer they can remain on their spot until their next turn. If students give the incorrect answer they must go back to their previous spot and wait until their next turn to try again. (Each game includes a checkers cut up sheet. All checkers games must be printed on legal size paper.) Visit our Website for Free Samples, Special Savings and Online English Classes: eslfungames.com
Pets and Pet Care Checker Board Game
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Pets and Pet Care Checker Board Game

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This is a game to practice Pets and Pet Care vocabulary. Checkers is played by two players. Each player begins the game with 12 colored discs. The board consists of 64 squares, alternating between 32 black and 32 red squares. Each player places his or her pieces on the 12 black squares closest to him or her. Black moves first. Players then alternate moves. Moves are allowed only on the black squares, so pieces always move diagonally. Single pieces are always limited to forward moves (toward the opponent). A piece making a non-capturing move (not involving a jump) may move only one square. A piece making a capturing move (a jump) leaps over one of the opponent's pieces, landing in a straight diagonal line on the other side. Only one piece may be captured in a single jump; however, multiple jumps are allowed on a single turn. When a piece is captured, it is removed from the board. If a player is able to make a capture, there is no option. the jump must be made. If more than one capture is available, the player is free to choose whichever he or she prefers. When a piece reaches the furthest row from the player who controls that piece, it is crowned and becomes a king. One of the pieces which had been captured is placed on top of the king so that it is twice as high as a single piece. Kings are limited to moving diagonally, but may move both forward and backward. Kings may combine jumps in several directions, forward and backward, on the same turn. Single pieces may shift direction diagonally during a multiple capture turn, but must always jump forward (toward the opponent). A player wins the game when the opponent cannot make a move. In most cases, this is because all of the opponent's pieces have been captured, but it could also be because all of his pieces are blocked in. With all moves, students will fill in the blanks, use photos or written prompts to use the target language. if students give the correct answer they can remain on their spot until their next turn. If students give the incorrect answer they must go back to their previous spot and wait until their next turn to try again. (Each game includes a checkers cut up sheet. All checkers games must be printed on legal size paper.) Visit our Website for Free Samples, Special Savings and Online English Classes: eslfungames.com
Personal Information Checker Board Game
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Personal Information Checker Board Game

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This is a game to practice Personal Information vocabulary. Checkers is played by two players. Each player begins the game with 12 colored discs. The board consists of 64 squares, alternating between 32 black and 32 red squares. Each player places his or her pieces on the 12 black squares closest to him or her. Black moves first. Players then alternate moves. Moves are allowed only on the black squares, so pieces always move diagonally. Single pieces are always limited to forward moves (toward the opponent). A piece making a non-capturing move (not involving a jump) may move only one square. A piece making a capturing move (a jump) leaps over one of the opponent's pieces, landing in a straight diagonal line on the other side. Only one piece may be captured in a single jump; however, multiple jumps are allowed on a single turn. When a piece is captured, it is removed from the board. If a player is able to make a capture, there is no option. the jump must be made. If more than one capture is available, the player is free to choose whichever he or she prefers. When a piece reaches the furthest row from the player who controls that piece, it is crowned and becomes a king. One of the pieces which had been captured is placed on top of the king so that it is twice as high as a single piece. Kings are limited to moving diagonally, but may move both forward and backward. Kings may combine jumps in several directions, forward and backward, on the same turn. Single pieces may shift direction diagonally during a multiple capture turn, but must always jump forward (toward the opponent). A player wins the game when the opponent cannot make a move. In most cases, this is because all of the opponent's pieces have been captured, but it could also be because all of his pieces are blocked in. With all moves, students will fill in the blanks, use photos or written prompts to use the target language. if students give the correct answer they can remain on their spot until their next turn. If students give the incorrect answer they must go back to their previous spot and wait until their next turn to try again. (Each game includes a checkers cut up sheet. All checkers games must be printed on legal size paper.) Visit our Website for Free Samples, Special Savings and Online English Classes: eslfungames.com
People Descriptions Checker Board Game
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People Descriptions Checker Board Game

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This is a game to practice People Descriptions vocabulary. Checkers is played by two players. Each player begins the game with 12 colored discs. The board consists of 64 squares, alternating between 32 black and 32 red squares. Each player places his or her pieces on the 12 black squares closest to him or her. Black moves first. Players then alternate moves. Moves are allowed only on the black squares, so pieces always move diagonally. Single pieces are always limited to forward moves (toward the opponent). A piece making a non-capturing move (not involving a jump) may move only one square. A piece making a capturing move (a jump) leaps over one of the opponent's pieces, landing in a straight diagonal line on the other side. Only one piece may be captured in a single jump; however, multiple jumps are allowed on a single turn. When a piece is captured, it is removed from the board. If a player is able to make a capture, there is no option. the jump must be made. If more than one capture is available, the player is free to choose whichever he or she prefers. When a piece reaches the furthest row from the player who controls that piece, it is crowned and becomes a king. One of the pieces which had been captured is placed on top of the king so that it is twice as high as a single piece. Kings are limited to moving diagonally, but may move both forward and backward. Kings may combine jumps in several directions, forward and backward, on the same turn. Single pieces may shift direction diagonally during a multiple capture turn, but must always jump forward (toward the opponent). A player wins the game when the opponent cannot make a move. In most cases, this is because all of the opponent's pieces have been captured, but it could also be because all of his pieces are blocked in. With all moves, students will fill in the blanks, use photos or written prompts to use the target language. if students give the correct answer they can remain on their spot until their next turn. If students give the incorrect answer they must go back to their previous spot and wait until their next turn to try again. (Each game includes a checkers cut up sheet. All checkers games must be printed on legal size paper.) Visit our Website for Free Samples, Special Savings and Online English Classes: eslfungames.com
Parks Checker Board Game
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Parks Checker Board Game

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This is a game to practice Parks vocabulary. Checkers is played by two players. Each player begins the game with 12 colored discs. The board consists of 64 squares, alternating between 32 black and 32 red squares. Each player places his or her pieces on the 12 black squares closest to him or her. Black moves first. Players then alternate moves. Moves are allowed only on the black squares, so pieces always move diagonally. Single pieces are always limited to forward moves (toward the opponent). A piece making a non-capturing move (not involving a jump) may move only one square. A piece making a capturing move (a jump) leaps over one of the opponent's pieces, landing in a straight diagonal line on the other side. Only one piece may be captured in a single jump; however, multiple jumps are allowed on a single turn. When a piece is captured, it is removed from the board. If a player is able to make a capture, there is no option. the jump must be made. If more than one capture is available, the player is free to choose whichever he or she prefers. When a piece reaches the furthest row from the player who controls that piece, it is crowned and becomes a king. One of the pieces which had been captured is placed on top of the king so that it is twice as high as a single piece. Kings are limited to moving diagonally, but may move both forward and backward. Kings may combine jumps in several directions, forward and backward, on the same turn. Single pieces may shift direction diagonally during a multiple capture turn, but must always jump forward (toward the opponent). A player wins the game when the opponent cannot make a move. In most cases, this is because all of the opponent's pieces have been captured, but it could also be because all of his pieces are blocked in. With all moves, students will fill in the blanks, use photos or written prompts to use the target language. if students give the correct answer they can remain on their spot until their next turn. If students give the incorrect answer they must go back to their previous spot and wait until their next turn to try again. (Each game includes a checkers cut up sheet. All checkers games must be printed on legal size paper.) Visit our Website for Free Samples, Special Savings and Online English Classes: eslfungames.com