Find the cost of the fruits (some questions require addition, others are for single items) then calculate change from the given amount. Would suit using alongside practical resources or role play.
Find the cost of the fruits (some questions require addition, others are for single items) then calculate change from the given amount. Would suit using alongside practical resources or role play.
Find the cost of the fruits (some questions require addition, others are for single items) then calculate change from the given amount. Would suit using alongside practical resources or role play.
A tally chart with incomplete data - in each row either the tallies or the count is missing. Children use one piece of information to complete the other boxes. Based on the theme of 'My Local Area'.
How many different combinations of eggs could the Easter Bunny have in his basket?
Simple problem solving - could use practical resources to assist e.g. coloured counters.
Subtract single digit numbers, then use that knowledge to work out subtraction of multiples of ten.
I used this when trying to speed up children's recall working with multiples of ten.
Follow the instructions to find out which picture of the grid you will land on.
Practise up, down, left and right
Three steps for each question
EYFS and KS1
Follow the instructions to find out which picture of the grid you will land on.
Practise up, down, left and right
One or two steps for each question
EYFS and KS1
A simple subtraction activity for Christmas.
Solve the subtraction questions on the baubles, then cut out and stick on the Christmas tree showing the correct answer.
Suitable for EYFS.
Tens sequences on leaves for a Jack and the Beanstalk theme or natural world theme.
Fill in the gaps by counting up in 10s.
Suitable for EYFS or early KS1.
A simple board game practising o'clock and half past times. Move round the board using counters and a die. When you land on a time, set your clock to show that time. (Requires counters, die and classroom clocks with movable hands). Emphasises moving in a clockwise direction round the game board. Open-ended - but you could use a timer or keep score and first to get ten correct wins etc.