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Math_Master

Average Rating3.33
(based on 3 reviews)

As a teacher with over 10 years experience, I hope you will find these resources as effective with your students as they have been with mine.

As a teacher with over 10 years experience, I hope you will find these resources as effective with your students as they have been with mine.
Geometric Series - Role Play
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Geometric Series - Role Play

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A great plenary or starter task which involves students filling in the gaps with the key information from your lesson. Students work in pairs to complete the task. Once done, pairs can present back to the rest of the class. The file is in Word format and consists of one A4 page to make photocopying easier. If you laminate the sheet, this could be used again and again. A wonderful opportunity for Cross Curricular work with English and Drama. This will make for a very memorable end to your lesson!
Projectiles - Role Play
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Projectiles - Role Play

(0)
A great plenary or starter task which involves students filling in the gaps with the key information from your lesson. Students work in pairs to complete the task. Once done, pairs can present back to the rest of the class. The file is in Word format and consists of one A4 page to make photocopying easier. If you laminate the sheet, this could be used again and again. A wonderful opportunity for Cross Curricular work with English and Drama. This will make for a very memorable end to your lesson!
y=mx+c Equation of Straight Line Graphs - Four in a Row Game
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y=mx+c Equation of Straight Line Graphs - Four in a Row Game

(1)
Struggling to motivate students with algebra? Why not try out this Four in a Row game? A great way of getting students to identify the gradient and intercept of a straight line graph. A friendly way of checking students knowledge of y=mx+c The file is in pdf format making it easy to open on any device. A colour versions and a black / white version are available allowing you to copy the game in a way that suits you. A instructions page is included to explain to students how the game works. Why not laminate this sheet and use whiteboard markers? You could reuse this task again and again! INFORMATION AIM To gain four squares in a row on the grid. This can be in a horizontal, vertical or diagonal line. TO PLAY Players choose either ‘X’ or ‘O’ Students choose one option from the list at the top of the page. They then look for the corresponding square in the grid that matches up to their choice. If the get it correct they gain that square. However, if they get in wrong their opponent gets the square. BEWARE Not every square has a match. You must think before you guess and make sure there is a match. If you pick and there is no match you will lose your turn!
Solving Linear Equations (Balance Method) - Four in a Row
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Solving Linear Equations (Balance Method) - Four in a Row

(1)
Struggling to motivate students with algebra? Why not try out this Four in a Row game? Often when solving equations students want to number crunch. This game puts the focus on balancing 2 sides of an equation. It encourages students to work with algebra in a fun and interactive way. The file is in pdf format making it easy to open on any device. A colour versions and a black / white version are available allowing you to copy the game in a way that suits you. A instructions page is included to explain to students how the game works. Why not laminate this sheet and use whiteboard markers? You could reuse this task again and again! INFORMATION AIM To gain four squares in a row on the grid. This can be in a horizontal, vertical or diagonal line. TO PLAY Players choose either ‘X’ or ‘O’ Students choose one option from the list at the top of the page. They then look for the corresponding square in the grid that matches up to their choice. If the get it correct they gain that square. However, if they get in wrong their opponent gets the square. BEWARE Not every square has a match. You must think before you guess and make sure there is a match. If you pick and there is no match you will lose your turn!
Negative Numbers - Dots and Boxes
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Negative Numbers - Dots and Boxes

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A fun game that can be played in pairs. Students look to win boxes with their final scores calculated by the total contents of all their boxes. However, to get their score they will need to add up their scores which involve negative values, leading to a fun way to learn! The grid can be laminated and board pens used, to allow this resource to be used over and over again. A greater starter to check prior learning or a fun way to check their understanding at the end of a lesson. TO PLAY You move by connecting two dots with a horizontal or vertical line. When you place the last ‘wall’ of a single box, the box and its contents are yours. The players move in turn, but whenever a player takes a box they must move again. The board game ends when all the boxes have been taken.
Adding Decimal Values - Dots and Boxes Game
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Adding Decimal Values - Dots and Boxes Game

(0)
A fun game that can be played in pairs. Students look to win boxes with their final scores calculated by the total contents of all their boxes. However, to get their score they will need to add decimal values together, leading to a fun way to learn! The grid can be laminated and board pens used, to allow this resource to be used over and over again. A greater starter to check prior learning or a fun way to check their understanding at the end of a lesson. TO PLAY You move by connecting two dots with a horizontal or vertical line. When you place the last ‘wall’ of a single box, the box and its contents are yours. The players move in turn, but whenever a player takes a box they must move again. The board game ends when all the boxes have been taken.
Algebraic Substitution - Dots and Boxes Game
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Algebraic Substitution - Dots and Boxes Game

(0)
A fun game that can be played in pairs. Students look to win boxes with their final scores calculated by the total contents of all their boxes. However, to get their score they will need to use algebraic substitution, leading to a fun way to learn! The grid can be laminated and board pens used, to allow this resource to be used over and over again. A greater starter to check prior learning or a fun way to check their understanding at the end of a lesson. TO PLAY You move by connecting two dots with a horizontal or vertical line. When you place the last ‘wall’ of a single box, the box and its contents are yours. The players move in turn, but whenever a player takes a box they must move again. The board game ends when all the boxes have been taken.
Adding Fractions - Dots and Boxes Game
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Adding Fractions - Dots and Boxes Game

(0)
A fun game that can be played in pairs. Students look to win boxes with their final scores calculated by the total contents of all their boxes. However, to get their score they will need to add all their fractions together, leading to a fun way to learn! The grid can be laminated and board pens used, to allow this resource to be used over and over again. A greater starter to check prior learning or a fun way to check their understanding at the end of a lesson. TO PLAY You move by connecting two dots with a horizontal or vertical line. When you place the last ‘wall’ of a single box, the box and its contents are yours. The players move in turn, but whenever a player takes a box they must move again. The board game ends when all the boxes have been taken.
Evaluating Powers and Indices - Dots and Boxes Game
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Evaluating Powers and Indices - Dots and Boxes Game

(0)
A fun game that can be played in pairs. Students look to win boxes with their final scores calculated by the total contents of all their boxes. However, to get their score they will need to use evaluate powers, leading to a fun way to learn! The grid can be laminated and board pens used, to allow this resource to be used over and over again. A greater starter to check prior learning or a fun way to check their understanding at the end of a lesson. TO PLAY You move by connecting two dots with a horizontal or vertical line. When you place the last ‘wall’ of a single box, the box and its contents are yours. The players move in turn, but whenever a player takes a box they must move again. The board game ends when all the boxes have been taken.
Converting Imperial and Metric Units of Length - Dots and Boxes Game
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Converting Imperial and Metric Units of Length - Dots and Boxes Game

(0)
A fun game that can be played in pairs. Students look to win boxes with their final scores calculated by the total contents of all their boxes. However, to get their score they will need to convert all their units to metric, leading to a fun way to learn! The grid can be laminated and board pens used, to allow this resource to be used over and over again. A greater starter to check prior learning or a fun way to check their understanding at the end of a lesson. TO PLAY You move by connecting two dots with a horizontal or vertical line. When you place the last ‘wall’ of a single box, the box and its contents are yours. The players move in turn, but whenever a player takes a box they must move again. The board game ends when all the boxes have been taken.
Powers / Index Notation - Four in a Row Game
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Powers / Index Notation - Four in a Row Game

(0)
Struggling to motivate students with algebra? Why not try out this Four in a Row game? A great way of getting students to work with Powers and indices. The file is in pdf format making it easy to open on any device. A colour versions and a black / white version are available allowing you to copy the game in a way that suits you. A instructions page is included to explain to students how the game works. Why not laminate this sheet and use whiteboard markers? You could reuse this task again and again! INFORMATION AIM To gain four squares in a row on the grid. This can be in a horizontal, vertical or diagonal line. TO PLAY Players choose either ‘X’ or ‘O’ Students choose one option from the list at the top of the page. They then look for the corresponding square in the grid that matches up to their choice. If the get it correct they gain that square. However, if they get in wrong their opponent gets the square. BEWARE Not every square has a match. You must think before you guess and make sure there is a match. If you pick and there is no match you will lose your turn!
Estimation - Four in a Row Game
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Estimation - Four in a Row Game

(0)
Struggling to motivate students with** Estimation**? Why not try out this Four in a Row game? A great way of getting students to estimate calculations as their guesses directly impact on their game. This could be used in pairs or small groups. It could also be projected onto a whiteboard and used as a whole class activity. This game could be used as a starter or a plenary activity. INFORMATION AIM To gain four squares in a row on the grid. This can be in a horizontal, vertical or diagonal line. TO PLAY Players choose either ‘X’ or ‘O’ Students choose one option from the list at the top of the page. They then look for the corresponding square in the grid that matches up to their choice. If the get it correct they gain that square. However, if they get in wrong their opponent gets the square. BEWARE Not every square has a match. You must think before you guess and make sure there is a match. If you pick and there is no match you will lose your turn!
Substitution in Algebra - Four in a Row Game
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Substitution in Algebra - Four in a Row Game

(0)
Struggling to motivate students with algebra? Why not try out this Four in a Row game? A great way of getting students to sub values into different expression with aim of the winning the game! The file is in pdf format making it easy to open on any device. A colour version and a black / white version are available allowing you to copy the game in a way that suits you. A instructions page is included to explain to students how the game works. Why not laminate this sheet and use whiteboard markers? You could reuse this task again and again! INFORMATION AIM To gain four squares in a row on the grid. This can be in a horizontal, vertical or diagonal line. TO PLAY Players choose either ‘X’ or ‘O’ Students choose one option from the list at the top of the page. They then look for the corresponding square in the grid that matches up to their choice. If the get it correct they gain that square. However, if they get in wrong their opponent gets the square. BEWARE Not every square has a match. You must think before you guess and make sure there is a match. If you pick and there is no match you will lose your turn!
Radians and Degrees - Four in a Row Game
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Radians and Degrees - Four in a Row Game

(0)
Want something different for your A Level Lesson? Why not try out this Four in a Row game? The file is in pdf format making it easy to open on any device. A instructions page is included to explain to students how the game works. Why not laminate this sheet and use whiteboard markers? You could reuse this task again and again! INFORMATION AIM To gain four squares in a row on the grid. This can be in a horizontal, vertical or diagonal line. TO PLAY Players choose either ‘X’ or ‘O’ Students choose one option from the list at the top of the page. They then look for the corresponding square in the grid that matches up to their choice. If the get it correct they gain that square. However, if they get in wrong their opponent gets the square. BEWARE Not every square has a match. You must think before you guess and make sure there is a match. If you pick and there is no match you will lose your turn!
Graph Transformations Function Notation - Four in a Row
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Graph Transformations Function Notation - Four in a Row

(0)
Struggling to motivate students with function notation and graph transformations? Why not try out this Four in a Row game? The file is in pdf format making it easy to open on any device. A instructions page is included to explain to students how the game works. Why not laminate this sheet and use whiteboard markers? You could reuse this task again and again! INFORMATION AIM To gain four squares in a row on the grid. This can be in a horizontal, vertical or diagonal line. TO PLAY Players choose either ‘X’ or ‘O’ Students choose one option from the list at the top of the page. They then look for the corresponding square in the grid that matches up to their choice. If the get it correct they gain that square. However, if they get in wrong their opponent gets the square. BEWARE Not every square has a match. You must think before you guess and make sure there is a match. If you pick and there is no match you will lose your turn!
Transformations of Discrete Random Variables - Four in a Row
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Transformations of Discrete Random Variables - Four in a Row

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Want to do something different in your A Level Statistics lesson? Why not try out this Four in a Row game? The file is in pdf format making it easy to open on any device. A instructions page is included to explain to students how the game works. Why not laminate this sheet and use whiteboard markers? You could reuse this task again and again! INFORMATION AIM To gain four squares in a row on the grid. This can be in a horizontal, vertical or diagonal line. TO PLAY Players choose either ‘X’ or ‘O’ Students choose one option from the list at the top of the page. They then look for the corresponding square in the grid that matches up to their choice. If the get it correct they gain that square. However, if they get in wrong their opponent gets the square. BEWARE Not every square has a match. You must think before you guess and make sure there is a match. If you pick and there is no match you will lose your turn!
Directly Proportional Variables - Four in a Row Game
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Directly Proportional Variables - Four in a Row Game

(0)
Want a fun way to test their understanding of directly proportional variables? Why not try out this Four in a Row game? The file is in pdf format making it easy to open on any device. A instructions page is included to explain to students how the game works. Why not laminate this sheet and use whiteboard markers? You could reuse this task again and again! INFORMATION AIM To gain four squares in a row on the grid. This can be in a horizontal, vertical or diagonal line. TO PLAY Players choose either ‘X’ or ‘O’ Students choose one option from the list at the top of the page. They then look for the corresponding square in the grid that matches up to their choice. If the get it correct they gain that square. However, if they get in wrong their opponent gets the square. BEWARE Not every square has a match. You must think before you guess and make sure there is a match. If you pick and there is no match you will lose your turn!
KS3 Year 7, 8 and 9 Revision - Maths Golf Course
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KS3 Year 7, 8 and 9 Revision - Maths Golf Course

(0)
The perfect revision activity. Place the 9 questions around your classroom and hand each student a scorecard. Student move about the classroom collecting their answers. If you are looking for an End of Term activity, this could be a great option for you.
Guess in Ten - Factors, Multiples, Maths Keywords
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Guess in Ten - Factors, Multiples, Maths Keywords

(0)
A guessing game with a difference. One student picks a number between 1 and 100. The rest of the class must ask questions to guess this number. However, they only have 10 questions and if a keyword appears they must use this in their question. Lots of fun for to be had in this game!
GCSE Maths - Four in a Row Games
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GCSE Maths - Four in a Row Games

10 Resources
Struggling to motivate students? Why not try out these Four in a Row games? Our great value bundle contains different games for you to use in your lessons. The files are in pdf format making it easy to open on any device. A instructions page is included to explain to students how the game works. Why not laminate these sheet and use whiteboard markers? You could reuse this task again and again! INFORMATION AIM To gain four squares in a row on the grid. This can be in a horizontal, vertical or diagonal line. TO PLAY Players choose either ‘X’ or ‘O’ Students choose one option from the list at the top of the page. They then look for the corresponding square in the grid that matches up to their choice. If the get it correct they gain that square. However, if they get in wrong their opponent gets the square. BEWARE Not every square has a match. You must think before you guess and make sure there is a match. If you pick and there is no match you will lose your turn!