Do you think your lessons are getting boring?
Do you feel your students prefer the other teacher?
Do you need to turn on the spark in your class again?
If your answer is , "Yes". Then, this activity resource has been designed for you. If you are a NQT or experienced seeking a fun-filled lesson, don't miss this resource.
Can be used for multiple age groups as it contains 20 names of famous Sports Greats and comes with an answer sheet for the teacher.
This is undoubtedly the best and most interactive teacher and student resource on E-Safety. It actively covers sub-topics such as cyberbullying, the million-dollar footprints, internet security, ‘information’ oversharing both offline and online.
This resource comes with additional features such three (3) interactive activities, a lesson starter, videos, colourful imaginary to capture the attention of your students, pre-designed learning objectives, a take-home assignment and the five (5) most ‘Did you know’ facts about the internet that fully cuts across different year groups.
Your students will be able to:
learn which information they should avoid sharing online because it is private.
reflect on what it means to be brave and stand up for others offline and online.
learn to show empathy for those who have been cyberbullied.
generate multiple solutions for helping others when cyberbullying occurs.
learn that they have a digital footprint and that information from it can be searched; copied and passed on; seen by a large, invisible audience, and can be persistent.
recognize that people’s online information can be helpful or harmful to their reputation and image and
consider their own digital footprints and what they want those footprints to be like in the future.
Modern computer technology requires an understanding of both input and output devices, and the types of manual and direct input devices that exist today.
The purpose of this lesson is to cultivate an understanding of modern computing technology through an in-depth study of the interface between manual input devices, direct input devices and output devices.
This lesson contains students’ notes, videos, a quiz and answers, learning objectives and images that will enhance the basic concepts of computer hardware –computer components and relevance.
At the end of the lesson, learners are expected to:
To do able to know the purpose of and able to identify different input devices.
Understand the uses of each input device.
To do able to know the purpose of and able to identify different output devices.
Understand the uses of each output device and lots more!
This is a huge bundle that contains about 150 words (in total) for your students to search for and can be used throughout a term and across multiple subject areas as desired. It has been designed for the NQT and experienced teachers seeking to maintain effective communication and class control throughout each lesson and upgrade their students’ performance.
The whole idea is to keep your students dutifully engaged and avoid the headaches!
This is can be used as a starter, in-class activity, homework and revision. One of the best features of this, is that is comes with answer sheet for teachers who may want to correctly evaluate each student’s work.
Don’t forget to add this to your cart.
This is one of the most interactive lessons for teachers and students on the topic: Computer Hardware. It actively covers sub-topics such as what is a computer, the computer hardware, hardware examples with images, the different types of digital devices, the future of computing devices, data to binary conversion in a computer and lots more!
This resource comes with additional features such thirty (30) interactive activities, a lesson starter, three (3) videos, pre-designed learning objectives, four (4) activities, worksheets and a take-home assignment. It can be used across multiple year groups from key stage 2 to 3.
This is undoubtedly the best and most interactive teacher and student resource on internet security. It actively covers sub-topics such as Private Today - Public Tomorrow, Copyright and discusses the risks and consequences of sharing private information online.
This resource comes with additional features such as:
four (4) class activities;
a lesson starter;
three (3) videos;
pre-designed learning objectives and
a take-home assignment that fully cuts across different year groups.
Study after study has shown that children who experience STEM education early on will be best equipped in understanding STEM concepts later in their academic career. Simply put, the earlier educators integrate STEM lessons into their daily curriculum, the better chance children will develop a stronger understanding of these skills, as well as cultivate a future interest.
For this reason, this Science bundle with a total of 10 creative and engaging STEM Projects have been designed and uploaded just for you. Trust me, this will keep your learners on the edge of their seats and through these projects, your desired promotions might just come through.
Python is one of the easiest programming languages to learn, thanks to its clear, natural syntax. This is why leading exam boards like Edexcel, Cambridge, and OCR have integrated Python into their Computer Science assessments, from GCSE to A-Level. Designed for both teachers and students, this resource promotes creative thinking and practical programming skills that align with the needs of higher education and today’s digital employers.
Why You Need This Resource:
150 Expertly Curated Python Questions & Solutions: Build your skills with real-world examples and detailed answers.
Comprehensive Coverage: Tackle key topics like Computational Thinking, Data Types, Arrays, Algorithms, and more.
Exam-Focused: Ideal for International GCSE and A-Level exams, helping you master Python for top grades.
Hands-On Learning: Practice with pseudocode, loops, functions, and structured programming exercises.
Boost Coding Confidence: Perfect for teachers prepping lessons or students preparing for exams!
This resource is your go-to guide for mastering Python in Computer Science, ensuring success in exams and beyond. Don’t miss out—unlock your potential today!
“Artificial Intelligence for Teachers” is your essential guide to understanding and implementing AI in the classroom. This comprehensive e-book equips educators with the knowledge and tools to enhance teaching methods, personalize student learning experiences, and streamline administrative tasks using AI technology.
Discover practical applications, real-world examples, and step-by-step instructions that will transform your approach to education. Perfect for teachers at all levels, this resource will help you stay ahead in the evolving landscape of education technology. Embrace the future of teaching with “Artificial Intelligence for Teachers” and unlock the potential of AI to elevate your educational impact.
STEM is an educational program developed to prepare primary and secondary students for college and graduate study in the fields of science, technology, engineering, and mathematics (STEM). In addition to subject-specific learning, STEM aims to foster inquiring minds, logical reasoning, and collaboration skills.
Hence, the creation of this all-in-one, cross-curricular, 300 slides, fully automated STEM quiz.
Some of the merits and features to gain in this quiz include:
-designed and animated 300 slides with questions and answers for you;
-animated buttons for spontaneous questions and answers;
-editable slides for your own questions and answers;
-questions have been distributed based on different year groups;
-questions have been selected from Science (physics, biology and chemistry), Technology (Computing and ICT), Design & Technology and Mathematics;
-automated and editable score-sheet for each year group;
-graphical representation of each group’s performance at every stage(pie chart, bar chart, line graph);
-an automated summary of the result and
-the latest “Who wants to be a Millionaire” quiz features like:
* 50-50
* Call a friend and
* Ask the Audience.
You will be glad you got this!
Active Learning means students engage with the material, participate in the class, and collaborate with each other. Don’t expect your students simply to listen and memorize; instead, have them help demonstrate a process, analyze an argument, or apply a concept to a real-world situation.
Students learn through their participation in the attainment of knowledge by gathering information and processing it by solving problems and articulating what they have discovered. Each activity below provides students with opportunities to deepen their learning by applying concepts and articulating new knowledge and many of these activities also provide the instructor feedback about the students’ learning.
Whether you’re facing a lecture hall filled with 300 students or a seminar table with 15 students, one of your primary goals for the class should be to actively engage students with the material. Students learn more when they participate in the process of learning, whether it’s through discussion, practice, review, or application (Grunert, 1997). This is in stark contrast to traditional styles of teaching, where students are expected to sit for hours, listening and, theoretically, absorbing information presented by the instructor.
Incorporate active learning strategies into every component of your course design. For example, encouraging short partner discussions during lectures (i.e., think-pair-share), adding problem- or case-based research projects to the curriculum, and incorporating time for small-group critical analysis exercises during seminars are all great ways to actively engage students in learning.