Introducing Inferential Flash Cards: Boost Reading Comprehension Skills!
What Are Inferential Flash Cards? Inference questions challenge readers to go beyond the surface of the text. They encourage young readers to “read between the lines,” using text clues and their own knowledge to make deeper connections and draw thoughtful conclusions. Our flash cards provide carefully crafted questions that can be used with any book or text, making them a flexible and powerful resource for home or classroom use.
Benefits of Using Inferential Flash Cards:
Develops higher-order thinking skills.
Encourages thoughtful discussion and interpretation.
Can be used with any book or story, making them versatile and fun.
Perfect for both independent readers and guided reading sessions.
The “My Favourite Mistake” tool is a reflective teaching strategy used to boost learners’ self-esteem and confidence, emphasising that mistakes are a natural part of the learning journey. In this approach, mistakes are not viewed as mere errors but as valuable opportunities for growth and understanding. Incorporated at the end of a lesson, typically in the review section, this activity encourages learners to identify and reflect on their “favourite mistake” of the day. This mistake might be one that challenged them, prompted new learning, or brought an important insight into focus.
In practice, “My Favourite Mistake” invites students to choose one mistake they made during the lesson and reflect on why it stands out. They might answer questions such as:
Why did you find this mistake challenging?
What did you learn from this experience?
How will this shape your approach in future?
By identifying and analysing their mistakes, students learn to view errors as an expected and constructive part of learning, which fosters a growth mindset. This process not only deepens content understanding but also builds resilience, encouraging students to take risks and stay engaged without fear of failure.
**Level 1 Topic 2
Reading Activity of Short Vowels **
A set of 5 reading bookmarks for the vowels /a/, /e/, /i/, /o/ and /u/. A good reading activity to practise CVC words and develop automatic recall of the words to assist with reading.
Topic 5 Flossy FF Words Game
“Sniff The Stiff Toffee” game reinforces words that are one syllable, ending in “f”, which have a short vowel take “ff”. Players move round the board collecting as many words as possible by reading and spelling. The winner is the player who collects the most correctly spelt words.
Topic 4 Discrimination Of W Rules Game
“Happy Families With Wasps, Dwarfs & Worms” is a game to practise the 3 difficult W Rules. W Rule 1 that “a” after “w” or “wh” sounding /o/ as in wash, W Rule 2 “ar” after “w” sounding “or” as in warship and W Rule 3 “or” after “w” sounding /er/ as in worm. The game requires the ability to read, spell and discriminate between the 3 W Rules spelling patterns.
Topic 3 W Rule 3 Words Game
“Hard Day’s Work” is a game to reinforce that “or” after “w” sound /er/. Players have to read and spell to collect the 12 words first to win the game. Words practised in this game are word, worms, work, worship, world, worse, worker and worth.
Topic 1 W Rule 1 Words Game
A word building and spelling game to help with recognition of the W Rule 1 words.Students need to be able to recognise the different sound units to build, read and spell the word correctly. It encourages the student to recognise that “wa” and “wha” words sound /wo/.The words practised are was, want, what, wasp, wand, wash, swap, swat and swan.
Topic 2 W Rule 2 Words Game
“War Of The Warships” and “War Of The Dwarf” games are designed to reinforce the rule that “ar” after “w” sounds /or/. Visual imagery is used to help the student to remember the sound and so be able to read and spell the words. The words included in the games are war, warm, warn, ward, dwarf, reward, warship, towards and forward
Topic 6 Flossy LL Words Game
“Roll The Ball And Fill The Wall” game reinforces words that are one syllable, ending in “l”, which have a short vowel take “ll“. Players complete the wall by remembering each set of 4 words and writing them on the spelling sheet. The winner is the player who remembers the 6 sets of 4 words and completes the wall first.
Topic 7 Multisensory Vowel Digraph /AR/ Game
“Sparks Start The Car” is aimed at reviewing sound units within a word. Players go round the board collecting the first sounds, the middle sound /ar/ and the final sound of the word. When the three sounds of the word have been collected the word is blended, read and then spelt. This game develops phonemic awareness, reading and spelling skills.
Topic 6 Multisensory Assimilation NCH Game
“Pinch A Bunch O Flowers For Lunch” is a word building game where players have to collect sound units to make /nch/ words. Each sound unit is colour coded to help with the reading and spelling of these /nch/ words. Some of the words included in the game are lunch, munch, crunch, punch, winch, drench and bench.
Topic 8 Multisensory Vowel Digraphs /OR/ Game
“Score On The Horse Race” is a spelling game to practise the basic /or/ words and also more difficult words including morning, report, inform, platform, record, forty, northern, sporty and score.
Topic 5 Multisensory Assimilation NG Game
Two games are included, firstly “How Long Is A Length Of String” which reinforces the /ng/ sound. The second game is “How Long Is A Length Of String & Drink” where players have to be able to discriminate between /nk/ and /ng/. Words are made using /ng/ and /nk/ and these then have to be written on one of two spelling sheets with the same sound.
Topic 6 Assimilation Words Game
“Sprint Up The Missing Sound Ladders” is a game practising all the different sound units that make up an assimilation word. Players have to complete words by filling in the first, middle and end sound. Sound units are colour coded and word building skills are incorporated as are reading and spelling skills. Assimilation sounds reviewed are /mp/, /nt/, /nk/, /nd/, /ng/ and /nch/.
Topic 12 Essential Words 3 Set A & B Game
“Football Essentials” reviews in the form of a competitive game the words taught in Essentials Words 3 Set A and B. Think of memory strategies for the words causing difficulty and keep playing until all the words are known.
Topic 10 Multisensory Discrimination Of Vowel Digraphs Game
“The, The Horse And The Shepherd Race” requires the player to be able to discriminate between the sounds /ar/, /or/ and /er/. Visual discrimination is required for the reading process and auditory discrimination for the spelling process. Keep reviewing and playing the game until the spelling of /ar/, /or/ & /er/ words are known.
Topic 11 Essential Words 2 Set A & B Game
“Rugby Line Up Essential Words” gives the player a chance to practise the words taught in Essential Words 2 Set A and B in a fun and competitive way. Keep playing the game and thinking of spelling strategies until all the words are known.
Topic 4 Multisensory Assimilation ND Game
“Stand On Your Hands” is a game to reinforce the short vowel sounds and the assimilation /nd/ sound. Players need to be aware of the different sound units in a word and which vowel to use to make a correct word.
Topic 3 Multisensory Assimilation NK Game
“Who Knows Frank’s Bank Code” is a game working on decoding skills. Players have to convert symbols into sound units and then blend the sound units to make the word. Players have to read and then spell the word and so reinforcing the /nk/ sound.