A fun end to the term to quiz who knows the most about architecture of computer systems for A Level courses in Computer Science.
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This colourful full GCSE specification for WJEC Computer Science is free to download and use in lessons to discuss the specification or to give out to students.
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This free to use printable Christmas Crossword for GCSE and AS/A Level Computer Science or ICT/Digital, is a great filler for lessons before the holidays.
Answers included.
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This free resource provides an excellent video tutorial, showing you how to download and install the Greenfoot software for your class.
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This resource helps with the retention and testing of logical thinking and algorithmic thinking. Question are based on decomposition, programming constructs and basic algorithm design.
This crossword resource is a valuable worksheet to aid with retention of the Sorting and Searching algorithms units and can be used in lesson or as a homework task.
This computer architecture crossword provides a good resource to test retention after completion of the Von Neumann architecture unit and its registers.
This crossword resource is very useful as a class worksheet or homework sheet to aid retention and learning during and after the teaching off programming constructs, identifiers and string handling techniques.
This crossword worksheet helps as a class sheet or homework for the retention and testing of Boolean Operations in programming, such as greater than, mod and less than or equal to.
This Greenfoot video bundle is perfect for use during class or home. The videos explain in detail, using a picture book format, how to set up Greenfoot and understand how to add elements and features to make a simple game.
All code has been tested and will run perfectly.
The videos include the following:
How to download and Greenfoot and understanding the environment
An introduction to the editor
How to add and manipulate actors
How to simply add sound
How to add a counter and get it to work
This quick, fast paced, editable resource, comes with a colourful presentation describing binary and denary and how to convert them. There is a team competition, with live editable areas for entering scores and a timer included in the presentation.
This is a fun introduction to binary for any age group.
Aims and Objectives of this presentation:
Introduction to the idea of the CPU carrying instructions
Introduction to Base 2 and Base 10
Introduction to binary to denary conversion
Introduction to denary to binary conversion
Use of ICT skills to use a free fast binary convertor to encourage retention
This resource will provide you with a second quick test for the Networks unit. This resource consists of teacher answers and success criteria. Within here are two versions of the test, written and e-format, pdf of teacher answers and PowerPoint and for use in lessons either in the classroom or for home learning and videos for students.
Note that there are two versions here for the success criteria based on different exam boards.
This editable resource, comes with a colourful presentation and worksheets for class, including homework and lesson plan.
This is an introduction to algorithms in an easy to understand format for Year 9, but can be used for Year 8 also.
This is a must have for all Computer Science A Level teachers.
This is an easy to understand Binary Search Trees presentation with video to aid retention and student test sheet with teacher answer sheet.
This presentation details the following:
Depth First Algorithms
Pre-order Traversal
In-order traversal
Post-order traversal
Uses of traversals
This editable e-class and written class test versions of the Network Security unit, with teacher answers is aimed at GCSE (OCR) Computer Science. The paper is for a 40 minute test, with 24 marks awarded. A PowerPoint presentation with answers for further discussion in class is also provided, along with a video for students to use for revision and to aid with retention.
The test consists of a mixture of past paper questions and answers based on the 2015, 2017, 2018 and sample paper questions and answers:
Unit 1.4.1 - Threats to Computer Systems and Networks
Unit 1.4.2 - Identifying and Preventing Vulnerabilities
This 50 - 60 minute lesson will introduce programming to a younger audience. It is fun and easy.
This lesson is based on programming constructs such as iteration and sequencing and is a fast paced and thoughtful lesson, with extension exercises.
Included in this pack are the following:
A full lesson plan with answers
A full presentation with coded videos included
An answer key for the 2nd task
A task sheet
This is suitable for a Year 5 or 6 class as an introduction to movement and loops, however this can also be used for a Year 7 class as an introduction at secondary school.