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Pokémon GO eSafety lesson for KS3
studeappsstudeapps

Pokémon GO eSafety lesson for KS3

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Lesson around Pokémon GO that talks about the eSafety issues that need to be addressed. This includes paying money in seemingly free to play games, the consequences of thinking other players are safe and how lures work within the game.
Computer Science Fact Sheets: Legislation and  Laws
studeappsstudeapps

Computer Science Fact Sheets: Legislation and Laws

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Legislation factsheets relevant to Computer Science (named in the specification for OCR GCSE 9-1 Computer Science J276, but applicable to other specifications): Computer Misuse Act Copyright Act Creative Commons Data Protection Act Freedom of Information Act Suitable for displays or for giving to students for lesson activities, or to help revision.
Pokémon GO Mobile input devices Computing lesson for KS3
studeappsstudeapps

Pokémon GO Mobile input devices Computing lesson for KS3

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Students learn about how installing Apps onto mobile phones needs some consideration. Learning objectives: o Understand the input devices that a mobile phone can use The narrative flow of the lesson follows the following: • Pokémon uses GPS to understand the user's location • GPS can also plot time • Augmented reality means that we plot computer items onto the real world • But are there risks associated with this