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The Easter Bunny website (HTML) Computer Lesson
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The Easter Bunny website (HTML) Computer Lesson

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A complete Easter session (could be a lesson, could be longer if you wanted) to get students to create a website. Full instructions provided - give them the files and the booklet and go. They love changing the text and images and it’s all related the the computing curriculum! Great for GCSE classes but can equally be used for KS3 as all the materials are there to be used; no teacher prep! No special software required, uses Notepad and Internet Explorer (all Windows computers have these installed).
GCSE Computer Science Starters for OCR GCSE (9-1) J276
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GCSE Computer Science Starters for OCR GCSE (9-1) J276

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Designed for GCSE Computer Science OCR (9-1) J276. These starters are designed to take the effort out of planning. There are 23 different pictures. You can display the large image and ask the students their opinion about both the image and the topic in hand. The other slide is a cline around creating degrees of intensity - this is great for showing literacy in your lessons. Topics covered: 1.1 Systems architecture 1.2 Memory 1.3 Storage 1.4 Wired and wireless networks 1.5 Network topologies, protocols and layers 1.6 System security 1.7 Systems software 1.8 Ethical, legal, cultural and environmental concerns Featured as part of a great time saving bundle: GCSE Computer Science for OCR (9-1) J276 lessons without the planning.
GCSE Computer Science Revision and Challenge cards for  OCR GCSE (9-1) J276
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GCSE Computer Science Revision and Challenge cards for OCR GCSE (9-1) J276

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94 Computer science challenge cards that can be used to extend students. Designed for GCSE Computer Science OCR (9-1) J276 and is suitable for any programming language These cards are based on the topics that are examined in GCSE Computer science as end of class plenaries, extension tasks or flipped homework tasks. Designed for OCR GCSE (9-1) J276. Topics covered: 1.1 Systems architecture 1.2 Memory 1.3 Storage 1.4 Wired and wireless networks 1.5 Network topologies, protocols and layers 1.6 System security 1.7 Systems software 1.8 Ethical, legal, cultural and environmental concerns 2.1 Algorithms 2.2 Programming techniques 2.3 Producing robust programs 2.4 Computational logic 2.5 Translators and facilities of languages 2.6 Data representation This is also offered in the great value bundle KS3 Computing without the planning
KS3 Computing - without the planning
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KS3 Computing - without the planning

6 Resources
Some of our best-selling resources on tes, brought together in a fantastic value bundle: 15 complete KS3 computing lessons 35 lesson ideas for computing and ICT KS3 80 computing starters for KS3 20 computing plenaries for KS3 These resources will save you hours of planning. Better still - they are aligned to the KS3 Computing curriculum. Fantastic value bundle price.
15 Complete KS3 Computing lessons
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15 Complete KS3 Computing lessons

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15 complete computing lessons ; the idea behind these are that you can just take them and deliver them. Ready to go! Complete with worksheets for the students. Fully aligned to the KS3 Computing curriculum. Lessons included: - Artificial intelligence - Cinema challenge - Database challenge - Die Hard puzzle - Einstein’s riddle - E-safety - Google Search - Hardware - The Law - Robotics - Tablet Design - Theme Park - Website comparison - Boolean Logic - Programming - Software Piracy Topics covered: Computational abstractions Key algorithms Programming Boolean logic Hardware and software Instructions within a computer system Data storage Creative projects Digital artefacts E-Safety
35 Computing and ICT lesson ideas for KS3
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35 Computing and ICT lesson ideas for KS3

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35 ideas (starter and plenary included) fully aligned to the KS3 curriculum. Sometimes we all need a little help with a lesson, or want something “out of the box” that can get going in seconds. These are outstanding ideas, and a full lesson can be built from them in minutes. Some are suitable for a few minutes, or can be used as mini-sessions within your lesson. The idea is to save you time with the least preparation time possible. Topics covered include: Computational abstractions Key algorithms Programming Boolean logic Hardware and software Instructions within a computer system Data storage Creative projects Digital artefacts E-Safety
80 Quick Computing Starters for KS3
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80 Quick Computing Starters for KS3

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An incredible amount of generic starter ideas for KS3 computing lessons. They are aligned to the Computing programme of study for Key stage 3: offering you some ready-planned (no teacher time required) starters for your lessons. Generic starters are offered, as well as specialist starters covering the following topics: Computational abstractions Key algorithms Programming Boolean logic Hardware and software Instructions within a computer system Data storage Creative projects Digital artefacts E-Safety All designed to help you improve your practice, and are formatted for you and ready to go! This is also offered as part of the great value bundle KS3 Computing without the planning
Scratch Christmas Animation KS2
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Scratch Christmas Animation KS2

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Scratch Christmas animation designed for KS2. Contains lesson plan and targets for the children to reach during the sesson. Contains all assets and music for this great xmas lesson!