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Head of Department at an Outstanding School. I was nominated as one of the top 50 teachers in the Global Teachers Prize. I am a Microsoft Innovative Expert Educator, a Microsoft Fellow and a Microsoft Certified Trainer working in a Google School. I received the Microsoft Award for innovation in ICT, Education Department Provincial Award for Best ICT Practice and Eduweek’s Best Classroom Practice.

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Head of Department at an Outstanding School. I was nominated as one of the top 50 teachers in the Global Teachers Prize. I am a Microsoft Innovative Expert Educator, a Microsoft Fellow and a Microsoft Certified Trainer working in a Google School. I received the Microsoft Award for innovation in ICT, Education Department Provincial Award for Best ICT Practice and Eduweek’s Best Classroom Practice.
Scratch 2.0  Lesson 4 Programming and Control Monkey Game
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Scratch 2.0 Lesson 4 Programming and Control Monkey Game

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Scratch 2.0 Lesson 4 Programming and Control Monkey Game Lesson 4 – Monkey Game This is a 8 page booklet for the students to follow to create a monkey game. It is easy to follow and has great screen shots for ease of use. Includes a lesson planning sheet. The objective of the game is to collect 10 bananas or more in 20 seconds A countdown goes from 20 seconds to 0.When the countdown reaches zero a message will come up saying whether the player has won (10 bananas or more) or lost (less than 10 bananas collected). Learning Objectives: You will understand: • The following key terms – variable, operator, IF..Else…repeat until • How to give the user instructions at the beginning of the game • How to use broadcast to start the game • GREATER THAN and LESS THAN symbols • BOOLEAN LOGIC as it applies to combining conditions necessary for game outcomes. • Combine different conditions using If…Else.. to govern the game outcome • How to animate a sprite using costumes • How to control the movement of a sprite using arrow keys • How to design a maze on the stage • How to make sprites interact with the background by using colours • The range of coordinates available on the stage in Scratch • How to make sprites start in a pre-set starting position using co-ordinates • How to make objects to disappear and reappear in a random position You will understand the objective of the game:
Scratch 2.0  Lesson 5 Creating Graphics
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Scratch 2.0 Lesson 5 Creating Graphics

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Using Scratch 2.0 Lesson 5 Creating Graphics This is a 12 page booklet for the students to follow to create and use graphics. It is easy to follow and has great screen shots for ease of use. Includes a lesson planning sheet. Lesson 5 Creating Graphics Learning Objectives You will understand how to: • Delete a sprite and import a new sprite • Draw using the pen feature of scratch • Use the pen up and pen down feature • Change the colour of the pen • Set the position of the sprite using co-ordinates • Make a sprite appear and disappear using show and hide • Use the repeat function in Scratch • Use the broadcast feature in Scratch • Create simple subroutines You will understand about: • The use of co-ordinates • The advantages of using subroutines (efficiency and flexibility)
Scratch 2.0 Lesson 6 – co-ordinates, subroutines, variables and user input
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Scratch 2.0 Lesson 6 – co-ordinates, subroutines, variables and user input

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Scratch 2.0 Lesson 6 – co-ordinates, subroutines, variables and user input This is a 12 page booklet for the students to follow to create a game. It is easy to follow and has great screen shots for ease of use. Includes a lesson planning sheet. Learning Objectives You will understand how to: • Delete a sprite and import a new sprite • Draw using the pen feature of Scratch • Use the pen up and pen down feature • Change the colour of the pen • Set the position of the sprite using co-ordinates • Make a sprite appear and disappear using show and hide • Add variables to your program to change the direction of movement • Use the broadcast feature in Scratch to create subroutines • Use subroutines to make the program more efficient and easier to edit • Enable user input to set the number of sides of each shape
Scratch 2.0 6 Lessons
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Scratch 2.0 6 Lessons

6 Resources
Scratch 2.0 6 Lessons All the resources you need to run scratch in your class. All six lessons have lesson plans, as well as the documents for the students to follow at their own pace.
Spreadsheets Basics Lesson 2
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Spreadsheets Basics Lesson 2

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Microsoft Excel Worksheet Exercise 2 These basic spreadsheet units are ideal for students, non-specialist computing teachers, NQTs and any person that would like to learn how to use Excel / spreadsheets. These worksheets cover the basics and are ideal for KS2 /3 This worksheet is designed for independent study by students. There are instructions for the students, a Microsoft Excel template for the students to work on, as well as a completed Excel document so that the teacher can show / compare what they have done. **Learning Objectives ** Understand how to enter text, numbers and formula Understand using an absolute cell reference Understand how to use the fill handle to replicate formula Understand the AutoSum feature Understand how to use currency formatting Understand how to put name and date in the footer Understand how to use page setup to properly format your work Understand how to show formulas in formula view Understand how to make a copy of a spread sheet Understand the term variable Understand how to model different outcomes by changing a variable in the spreadsheet Please have a look at https://www.tes.com/teaching-resources/shop/wsparrow to see other resources.
Spreadsheets Basics Lesson 3
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Spreadsheets Basics Lesson 3

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Microsoft Excel Worksheet Exercise 3 These basic spreadsheet units are ideal for students, non-specialist computing teachers, NQTs and any person that would like to learn how to use Excel / spreadsheets. These worksheets cover the basics and are ideal for KS2 /3 This worksheet is designed for independent study by students. There are instructions for the students, a Microsoft Excel template for the students to work on, as well as a completed Excel document so that the teacher can show / compare what they have done. **Learning Objectives ** Enter text, numbers and formula Use several absolute cell references Use the fill handle to replicate formula Use the AutoSum feature Use currency formatting Include your name and date in the footer Use page setup to properly format your work Copy the spread sheet Show formulas in formula view Model different outcomes by changing several different variables in the spreadsheet Please have a look at https://www.tes.com/teaching-resources/shop/wsparrow to see other resources.
Python Version 3: Colour Coding
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Python Version 3: Colour Coding

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Python Version 3: Colour Coding This is a high resolution poster that shows the various colours and what they mean in Python Version 3. This is ideal as a poster on the wall or as an A4 quick reference for the students. The zip files contains the poster in both high resolution for a poster and a lower resolution to print in the students books. Please have a look at https://www.tes.com/teaching-resource/python-version-3-sample-11943102 for a sample of other Python resources.
Python Version 3: Variable rules
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Python Version 3: Variable rules

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Python Version 3: Variable rules This is a high resolution poster that shows the various variable rules in Python Version 3. This is ideal as a poster on the wall or as an A4 quick reference for the students. The zip files contains the poster in both high resolution for a poster and a lower resolution to print in the students books. Please have a look at https://www.tes.com/teaching-resource/python-version-3-sample-11943102 for a sample of other Python teaching resources.
Python Version 3: Reserved words
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Python Version 3: Reserved words

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Python Version 3: Reserved words This is a high resolution poster that shows the various reserved words in Python Version 3. This is ideal as a poster on the wall or as a quick reference for the students. The zip files contains the poster in both high resolution for a poster and a lower resolution to print in the students books or to place on the students drive. Please have a look at https://www.tes.com/teaching-resource/python-version-3-sample-11943102 for a sample of other Python teaching resources.
Python Version 3: Variable, value and statements
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Python Version 3: Variable, value and statements

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**Python Version 3: Variable, value and statements ** This is a high resolution poster that shows the Variable, value and statements in Python Version 3. This is ideal as a poster on the wall or as a quick reference for the students. The zip files contains the poster in both high resolution for a poster and a lower resolution to print in the students books or to place on the students drive. Please have a look at https://www.tes.com/teaching-resource/python-version-3-sample-11943102 for a sample of other Python teaching resources.
E Safety Unit Lesson 1 KS 2 - 3
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E Safety Unit Lesson 1 KS 2 - 3

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E Safety Unit Lesson 1 These Functional Skills ICT units are ideal for students, non-specialist computing teachers, NQTs and any person that would like to learn how to use ICT effectively. Each of these lessons cover a specific topic for E safety for KS 2 / KS 3, but they can also be used as stand alone lessons to deliver a specific topic. These lessons are also great for cover and distance learning as the learners can do research and complete at their own pace. Lesson outcome: Create an online e safety poster in a software of the learners choice. This 1 hour lesson comprises of: a teacher Power Point, keywords, a worksheet, and sample completed files.
Create an animation in Flash
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Create an animation in Flash

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Use Adobe Flash Player to create an animation in flash This lesson comes with a Word document for the students to follow, the required image, as well as the completed Flash animation. Lesson objectives: Understand How to make a simple animation The purpose of Flash software
ECDL Improving Productivity Week 1
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ECDL Improving Productivity Week 1

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This is a 10 slide PowerPoint that goes through what improving productivity is all about. It has a video and a worksheet included. It has a task for the students to complete once they have completed the worksheet. Learning Objectives understand what is involved in a piece of work and the best way to get it done able to evaluate the strengths and weaknesses of the use of IT, including identifying improvements to inform future work.