Literacy game for maths (or other subjects)Quick View
davecarlisle20

Literacy game for maths (or other subjects)

(3)
<p>An interactive, touch-screen, “game-show”-style activity for ages 11-16. Students are challenged to match “Tier 2” subject words with their corresponding subject-specific definitions, <em>and</em> their definitions in other contexts.</p> <p>e.g. “odd” can mean both “an integer that is not divisible by two” <em>and</em> “unusual or strange”.</p> <p>The document includes over 80 such words for mathematics, grouped by topic (number, algebra, geometry, etc). along with their corresponding definitions. The document includes blank template slides with instructions on how to easily adapt the slides for <em>any</em> subject or age-group.</p> <p>Perfect for plenaries, revision, tutor-time, or just filling a spare five minutes or so.</p>
Number Murder MysteryQuick View
davecarlisle20

Number Murder Mystery

(0)
<p>Great end-of-term activity that provides plenty of consolidation of basic number skills, while being disguised as “fun”.</p> <p>To solve the murder, students must complete five short activities covering:</p> <ul> <li>multiplication (including decimals, and two- and three-digit numbers).</li> <li>division (including decimals).</li> <li>HCF and LCM</li> <li>Area of triangles</li> <li>Finding the mean (including finding missing numbers when given the mean).</li> </ul> <p>Each activity reveals a clue, each clue allows students to eliminate half of the potential “suspects” until only one remains.</p>
FDP Murder MysteryQuick View
davecarlisle20

FDP Murder Mystery

(0)
<p>Great end-of-term activity that provides plenty of consolidation of Fraction/Decimal/Percentage skills, while being disguised as “fun”.</p> <p>To solve the murder, students must complete five short activities covering:</p> <ul> <li>Converting between fractions, decimals and percentages.</li> <li>Finding a fraction of an amount</li> <li>Finding a percentage of an amount.</li> <li>Reverse fraction questions (non-calc)</li> <li>Reverse percentage questions (non-calc)</li> </ul> <p>Each activity reveals a clue, each clue allows students to eliminate half of the potential “suspects” until only one remains.</p>
Algebra Murder MysteryQuick View
davecarlisle20

Algebra Murder Mystery

(0)
<p>Great end-of-term activity that provides plenty of consolidation of basic algebra skills, while being disguised as “fun”.</p> <p>To solve the murder, students must complete five short activities covering:</p> <ul> <li>Collecting like terms</li> <li>Expanding single brackets (including expanding and simplifying multiple single brackets)</li> <li>Solving one- and two-step equations</li> <li>Finding an expression for the nth term of a sequence.</li> <li>Substitution</li> </ul> <p>Each activity reveals a clue, each clue allows students to eliminate half of the potential “suspects” until only one remains.</p>
World Cup Maths Revision QuizQuick View
davecarlisle20

World Cup Maths Revision Quiz

(0)
<p>World-cup themed maths revision quiz, covering a variety of topics. Suitable for all secondary year groups. Contains a t total of 48 questions covering a range of KS3 and Foundation KS4 material.</p> <p>Contains animations so that it can be played in the style of Who Wants to be a Millionaire. Alternatively, can be played in the style of a pub-quiz.</p>
Quadrilateral GameQuick View
davecarlisle20

Quadrilateral Game

(0)
<p>This excel spreadsheet contains two different interactive games (Guess Who and Mind-Reader) to encourage students to think about the properties of quadrilaterals.</p> <p>The first game is a “Guess Who” style game. Player 1 thinks of a quadrilateral and secretly writes it down/sketches it. Player 2 (or the rest of the class) select questions to ask from a drop-down list. Player 1 answers honestly until only one shape remains. The object is to achieve this for Player 2 to achieve this in as few questions as possible.</p> <p>The other game is a “Mind-reader” game, played vs the computer, based on the popular online game “Akinator”. The player thinks of a quadrilateral. The computer program then asks a series of questions (each one dependent on the answer to the previous question) until it can identify the player’s chosen quadrilateral.</p> <p>Both games include a note regarding suggested extension questions to prompt further discussion.</p>