The sheet is designed for higher tier A/A*. All the answers on page 2 are correct. I would welcome some feedback on this sheet.
Changing the subject of formulae.
<p>I had never done a scissors and glue lesson on Pythagoras until I came up with this simple idea (it might seem complicated at first glance but it is not). This activity worked well with average Year 9s. They understood because it is concrete and they liked doing it. It is a simple proof of Pythagoras and done on coloured A3 and will produce a great wall display. It takes about 50 minutes.</p>
Bingo1.3 provides an easy way to set up and run bingo at the start of a lesson - an ideal starter! It requires Excel with macros enabled.<br />
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Originally set up for Year 7 maths, it would work well for Years 2-11 across many subjects.<br />
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It has an automatic check facility so that if a pupil shouts bingo (two lines of 4 works best), their card can be checked instantly without giving away any answers<br />
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It automatically creates the bingo cards. They are small so that a whole class can be done on two or three sheets of paper. They will need cutting out.<br />
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In sheet 1 there are 16 editable questions with answers (these need to be correct with no duplicated answers). It is possible to copy a version of bingo to spare sheets (5 and above) to be reused. N.B. The spreadsheet will not copy any formatting e.g. powers and fractions but it is possible to get round this using words: 4 to the power 3 and 2/3.<br />
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Sheet 2 is the question page which the pupils see. It has various buttons including the check facility (all the bingo cards have a unique number) and button to go to full screen.<br />
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Sheet three has the bingo cards (you can print 12 or 16 to a page).<br />
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Sheet four is a duplicate of sheet three but will build the answers to every bingo card. Once the games is finished (probably after about 12 of the 16 questions), pupils can check their cards quickly using sheet 4.
Pupils need to have covered sequences and area of a triangle. I like to score on a whiteboard using a spreadsheet. 50 points for the first team correct answers, 45 for second etc.
This revision sheet is for pupils aiming for B-A*. There is enough room for pupils to work on the sheet. The answers are on page three (all correct). My Year 10s found it accessible after I had quickly refreshed them of one or two similar examples on inequalities, factorising and rearranging formulae with xs on both sides.
This work sheetstarts off with a couple of easy simultaneous to be solved be elimination followed by a few questions on substitution including a couple of non-linear questions. There are hints and answers which allow pupils to make progress independently.
I like to use this a PLENARY after pupils have done their own dice rolling and plotted bar charts. The computer can roll one, two or three dice 50, 200, or up to 1000000 times. Pupils see the shape of the graph approaching the theoretical distribution as the number of rolls is increased. It draws an instant bar chart. If pupils have rolled two dice it is a good challenge to see if they can predict the graph for three dice i.e. symmetrical about 10 and 11, I would welcome feedback on this resource.
Pupils must have covered straight line graphs, simultaneous equations and trigonometry. I like to put on the whiteboard and score using a spreadsheet. 50 points for the first team to get a particular question correct, 45 for the next etc
The document includes two little warm up tests to start the lessons (write on the sheet) and a sheet of 16 easy simultaneous equations (they can be added or subtracted directly). It should suit pupils doing Foundation Tier or Year 9 pupils being introduced to the topic.
The sheet is designed for A/B pupils as a revision lesson before their GCSE. It includes circles, sectors, cones, cylinders, hemispheres as well as questions on maximum and minimum areas and suitable degrees of accuracy. It also includes a couple of questions on similarity with area and volume. The answers are included.
<p>I created this game as a bearings starter. I divide the class into teams; each team has a mini-whiteboard.<br />
Click on show target. The pupils have to guess the bearing on which you have to shoot to hit the target. You can give the teams an name and score on a spreadsheet. When they get good at it, I give each each 5 seconds only to write down their three figure bearing.</p>