Computers Past & Present worksheetQuick View
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Computers Past & Present worksheet

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How have computers changed over time? This resource lets students create a folded document and describe in words and pictures the changes that have taken effect over a period of time. This resource can be used as part of technology or history curriculums. When students have an understanding of how computing has changed over time it helps give context to todays computer systems. It also provides means to project future technology trends. An awareness of computer history can also reinforce concepts that have been common throughout, such as the binary system for storing and working with data and the computer as a processing device with input and output requirements. This worksheet has been designed to be printed back to back and folded as a booklet that can be stuck into a work book. Students can design the cover and create images and text to describe the unique features of a computer from the past and a computer of the present day.
Angle Codes Mission. An angle recognition game.Quick View
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Angle Codes Mission. An angle recognition game.

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A fun, turn taking maths game that can be used to practise and revise angle types or used as part of assessment. Can you gain access to the space ship’s central computer system? Work your way through a ventilation shaft entering the correct passwords at all security doors. Each password will be the name of the angle type in that part of the shaft (acute, right angle, obtuse or reflex). Watch out for security droids who will try to catch you out with a tricky question! Suited to years 3 & 4 or any students who need to revise angle types. This is a 3 page pdf document. Page 1. Cover page and introduction. Page 2. How to play. Page 3. The game sheet. Print one per student or one per game. Laminate for future use.
Digital Peripheral Device Clipart PackQuick View
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Digital Peripheral Device Clipart Pack

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Input and Output Devices - Resource ready artwork. A collection of simple clipart depicting 14 different computer peripherals in four different colours. By the end of Year 4, students describe how a range of digital systems (hardware and software) and their peripheral devices can be used for different purposes. These digital images have many different uses. They can be used as clip art in your resources, images to aid understanding of peripheral devices in presentations, anchor charts, signs and labels. The pack includes 14 different devices in 4 different colours. 56 images in total. Included devices: 3D printer, camera, gamepad, headphones, headset, joystick, keyboard, microphone, monitor, mouse, printer, scanner, speaker and touch screen. Colours: red, green, pink and blue.
Graphic Organisers - Farm AnimalsQuick View
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Graphic Organisers - Farm Animals

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A graphic organiser is a great way for students to organise information, clarify understanding and prepare for information report writing. Included organisers: Chicken Cow Pig Sheep Blank - The blank organisers can be used to collect information about any animal. Each organiser provides spaces to collect information on the following areas: Appearance Produce Behaviour Habitat Diet
Binary number cards with teacher notes and lesson ideas.Quick View
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Binary number cards with teacher notes and lesson ideas.

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Product Description You can use this resource as part of a Digital Technologies unit when looking at how digital systems do everything with 1s and 0s (binary) It includes guidance, activity ideas and a double sided printable binary sheet. Preparation: Print the binary number sheets back to back and laminate. You will need at least 8 sheets. Be prepared to display the reference pages of this PDF on your board. Instructions: Print the binary number sheets back to back so there is a 1 on one side and a 0 on the other. Laminate for durability and easier handling by the students. Use the included notes and ideas to help your students use the cards to represent numbers letters and words in binary code.
How Digital Systems are Like us.Quick View
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How Digital Systems are Like us.

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A cut and paste matching activity. Match the digital peripherals to the human equivalents. One way for students to gain a better understanding of digital systems, components, input and output devices is to draw comparisons between digital systems and the human body. You can use this resource as part of a Digital Technologies unit focusing on peripheral devices and their purposes. It could be used to reinforce understanding following an exploration into the basic workings of computer systems, input and output, or it could be used as part of an assessment. Every student will need: A copy of the worksheet. A pair of scissors. A glue stick.