The Maze of Malvolio - A Numberella World Virtual Escape RoomQuick View
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The Maze of Malvolio - A Numberella World Virtual Escape Room

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Enter the underground world of Malvolio. A land of speaking creatures and a famous maze where you must draw upon all your mathematical powers to undo the locks that bar your way to recapturing the missing circuit board. An Escape Room adventure that will always have you looking over your shoulder!
QR Code Maths HuntQuick View
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QR Code Maths Hunt

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A set of 10 questions for Years 3 - 6 with answers. The QR codes reveal ‘hidden’ maths questions once an iPad or similar device hovers over the code. The codes are best used printed out on card and laminated then dispersed around the school grounds so that the pupils can find them. Pupils should write down the answers to each maths puzzle and then bring their completed sheets back for marking. Teachers can then send the pupils back out to do any corrections. A winning team can be declared after a set time (e.g.1 hour). There are 4 sets of clues here, one for each year group from Years 3 - 6 with answers. Have fun!
Trapped in the Sewers - A Numberella World Escape Room AdventureQuick View
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Trapped in the Sewers - A Numberella World Escape Room Adventure

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Can you help Numberella, Ronnie and The Thief escape the sewer network beneath Probabilium? Can you avoid the clutches of the evil Colonel Szplug as you tread carefully through this virtual escape room - the first in a series of mini adventures from the world of Numberella. Perfect for brushing up on essential maths skills at Key Stage 2, this resource can be used by individuals or as a whole class activity. What are you you waiting for, lets’s get on with the adventure! https://forms.gle/2i42mQQxjqhpC88h8
Kidnapped by the Meltz - A Numberella World Escape Room AdventureQuick View
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Kidnapped by the Meltz - A Numberella World Escape Room Adventure

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Escape Rooms were all the rage before lock down. Now you can join Numberella and the gang in an adventure in space! Kidnapped by the evil Colonel Szplug and the Meltz, Numberella and her friends find themselves in the Meltz spaceship unable to escape. Can you help by solving maths puzzles on the way as you meander through the Meltz spaceship trying to find a way out? Choose your responses carefully as the Meltz are never too far away!
Adventures in Numberella WorldQuick View
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Adventures in Numberella World

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A ‘classic’ Escape Room maths adventure which pits Ronnie and the Numberella team against others in a race to win the prize. Set in the year 2098 in the city of Probabilium, there are six clues to find and solve. All the puzzles are mathematically based pitched at Key Stage 2 pupils eager to have some fun whilst learning a lot of maths on the way.
Valatoga - The Sunken City. A Numberella Virtual Escape Room Adventure.Quick View
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Valatoga - The Sunken City. A Numberella Virtual Escape Room Adventure.

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In the Year 2073 the ‘Great Floods,’ caused by the melting of the Polar Ice Caps, left much of the world under water. Hundreds of cities and their inhabitants were washed away. No Numberella and the gang are seeking answers as the Meltz, an alien type creature has began to inhabit the underground sewers and tunnels of the surviving cities. Are you brave enough to accept the challenge and help Numberella in this latest Escape Room Adventure?
The Bullion HeistQuick View
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The Bullion Heist

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The Meltz have hijacked a shipment of gold bars which was being moved from the Probabilium bullion store Fort Fox. Miss A Go calls in The Thief to try and locate the whereabouts of the gold. Can you help Numberella and the gang to find the Meltz and recover the gold.
The Lost Pyramid of Sanakhte - A Numberella World Virtual Escape RoomQuick View
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The Lost Pyramid of Sanakhte - A Numberella World Virtual Escape Room

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March 1948: an expedition led by Sir Weldon Fear disappears somewhere in the jungle near the legendary city of Meravilium. Together with a team of four and a dozen local porters, he was searching for the Lost Pyramid of Sanakhte, who according to local legend had arrived on earth thousands of years before in a ‘flying dish.’ The scene is set for another thrilling Numberella World Virtual Escaoe Room. Can you help Numberella and the gang solve the puzzles and escape the pyramid?
Valatoga - The Sunken City - Part 2 (A Numberella World virtual Escape Room)Quick View
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Valatoga - The Sunken City - Part 2 (A Numberella World virtual Escape Room)

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Numberella and the gang are now deep underwater and outside the SMGfan HQ. Their mission is to uncover any secret information that has been stored here to do with the alien-like Meltz that have inhabited the Earth. It was presumed that the great city of Valatoga had perished in the Great Floods of 2073 but the SMGfan HQ appears to have survived. Can you help Numberella and the gang enter the building and seek out the secrets of the Meltz.
The Pyramid of Sanakhte - Part 2 (A Numberella World Virtual Escape Room)Quick View
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The Pyramid of Sanakhte - Part 2 (A Numberella World Virtual Escape Room)

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After a series of exciting and demanding adventures, Numberella and the gang find themselves deep inside the Pyramid of Sanakhte. Many years ago, Sir Weldon Fear and his expeditionary group had gone missing near this very spot. Can you help our friends in their quest by completing the challenges and help them unlock the secrets of the lost land of Meravilium. Part 2 of another Numberella World Virtual Escape Room.
The Thanksgiving Timewarp - a Numberella Virtual Escape Room AdventureQuick View
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The Thanksgiving Timewarp - a Numberella Virtual Escape Room Adventure

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Following Numberella’s disturbing dream, she and Ronnie go to Jin Genie’s house to try and use his crystal ball to understand it. Once they have activated the ball, they enter the spirit world and meet Numberella’s spirit guide, a Native American called Massasoit. He asks them to help him get supplies to the Pilgrim Fathers - the first Europeans to settle in the United States in 1620 - so they can survive the winter. To do so, they must find and activate a Time Warp machine - but they need your help, and time is not on your side.
Marooned in 1620 - A Numberellaworld Escape Room AdventureQuick View
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Marooned in 1620 - A Numberellaworld Escape Room Adventure

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Trapped in time, Numberella, Ronnie and Harry are trying to find the Settlers to bring them much needed supplies. Can you help them navigate their way to safety and also find a way of getting them back to the year 2098. A maths adventure, suitable for Key Stage 1 with a narrated storyline.