Resources and past papers for the BTEC First Award in Business unit 2 exam.
** NEW ** UPDATED with presentations and worksheets for Learning aim A. learning aim B and C to follow once they are complete. There is also a tracking document for you to track individual student progress against each topic. **NEW**
Contains:
Scheme of work for the full unit
Unit introduction and overview
10+ Mock exams with answers
Specific unit content questions and worksheets (cashflow, budgets, breakeven etc...)
We have used these resources with Y10 and Y11 students to help them revise and gain confidence before taking the exam.
Complete collection of Scheme of work, lesson plans, Power Points and homework for Year 7 introduction to computing and ICT.
Includes:
Topic 1 - Introduction & using computers safely and effectively
• 7 Lessons, Power Points, Assessment, Homework and Pupil Progress Diary
Topic 2 - Introduction to coding through Scratch
• 5 Lessons (can be stretched depending on pupil progress), Power Points, Assessment, homework and Pupil Progress Diary
Topic 3 - Spreadsheet Modelling
• 6 Lessons, Power Points, Assessment, homework and Pupil Progress Diary
All lessons are ready to teach and require minimal, if any preparation (may need tweaking to work with your school system) - everything is provided!
Pack includes a scheme of work with lesson objectives and lesson overview and how these lessons fit into and satisfy the new National Curriculum for Computing. Ideal resource for non-specialists to follow, or for a specialist to pick up and run with. Feel free to adapt the resources as needed. All lessons are ready to teach.
Year 8 and Year 9 packs also available, as is a bundle of all three.
Full assignment brief and SOW for Unit 1 - Enterprise in the Business World
This passed the External Verification this year. Feel free to edit the work to suit your own needs.
Contains:
Scheme of work for the full unit
Unit introduction and overview
Assessment overview table
Assignment 1
Assignment 2
Complete collection of Scheme of work, lesson plans, Power Points and homework for Year 9 Computing and ICT. Lesson use the Socrative website for quick and easy assessment and feedback to the students, tracking document and full Scheme of Work included.
Includes:
Topic 1 - Graphic Design and Manipulation
• 7 Lessons (can be extended), Power Points, Assessment, Homework. Uses the Serif suite, but can be applied to any graphics package.
Topic 2 - Advanced Game Programming
• 14 Lessons (many with video examples), Power Points, Assessment, homework etc. Uses Construct 2 as the game making software (Free version will work), techniques and themes can be applied to any other software.
Topic 3 - HTML and Website development
• 14 Lessons, Power Points, Assessment, homework and student progress Diary.
All lessons are ready to teach and require minimal, if any preparation (may need tweaking to work with your school system) - everything is provided! Cover lesson ideas also included to make setting cover work quick and easy.
Pack includes a scheme of work with lesson objectives and lesson overview and how these lessons fit into and satisfy the new National Curriculum for Computing. Ideal resource for non-specialists to follow, or for a specialist to pick up and run with. Feel free to adapt the resources as needed. All lessons are ready to teach.
I would really appreciate a 5* review (or some constructive feedback!) if this had been useful for you in anyway!
Two reading comprehension homework/class tasks.
A selection of text to read and then several follow-up questions.
Key words from the text are also included in a table.
Topics covered are: B2B vs B2C and Business Economic cycles.
A collection of 10 work sheets on various topics for Component Three - Marketing and Finance for Enterprise from the new BTEC Tech Award in Enterprise.
These have been used to good effect as homework tasks, or starters to lessons. These are provided as Word documents so you can edit them as needed.
Each task has a read comprehension style section of text and then 10 associated questions.
File included:
Homework & Reading Tasks - Advertising Methods.docx
Homework & Reading Tasks - Breakeven.docx
Homework & Reading Tasks - Cashflow Forecast.docx
Homework & Reading Tasks - Financial Documents.docx
Homework & Reading Tasks - Payment Methods.docx
Homework & Reading Tasks - Revenue and Profit.docx
Homework & Reading Tasks - The Marketing Mix.docx
Homework & Reading Tasks - Understanding Gross and Net Profit - Definitions and Calculations.docx
Homework & Reading Tasks - Understanding Liabilities, Debtors, and Creditors.docx
Homework & Reading Tasks - Understanding Turnover, Cost of Sales, and Gross Profit.docx
Full assignment brief and SOW for Unit 8 - Recruitment, Selection and Employment
This passed the External Verification this year. Feel free to edit the work to suit your own needs.
Contains:
Scheme of work for the full unit
Unit introduction and overview
Assessment overview table
Assignment 1
Assignment 2
Assignment 3
Lesson for iMedia R085 - Creating a multipage website - L02
PowerPoint and worksheet to introduce the client brief and show examples of how to discuss the client brief fully to achieve top marks in this task.
Used to good effect with a range of groups.
Full assignment brief and SOW for Unit 3 - Promoting a Brand
This passed the External Verification this year. Feel free to edit the work to suit your own needs.
Contains:
Scheme of work for the full unit
Unit introduction and overview
Assessment overview table
Assignment 1
Assignment 2
One off lesson to teach students the idea and theory behind the Branding Prism as developed by professor Jean-Noël Kapferer.
Theory notes and then a template for students to create their own version.
Examples included.
A simple cover lesson that prompts pupils to research a range of questions about computer networks and hardware. 12 points/questions for them to research and then a fill in the blanks activity to summarise
Has been used successfully as one off cover lessons and part of a larger scheme of work.
A simple cover lesson that can be delivered by a non-specialist teacher.
Pupils are asked to research a range of playable characters used in games to help them come up with ideas for their own games. One example is complete for them to show them what information to include. This should be uploaded somewhere where the pupils can access it on their own devices.
At the end pupils need to explain which is their favourite character and why and then they have the chance to draw and design their own character and explain it’s special abilities.
Have used this as successful cover lesson, and part of a larger scheme of work in game design.
A simple cover lesson that can be delivered by a non-specialist teacher.
Pupils are asked to research a range of power-ups used in games to help them come up with ideas for their own games. One example is complete for them to show them what information to include. This should be uploaded somewhere where the pupils can access it on their own devices.
At the end pupils need to explain which is their favourite item and why and then they have the chance to draw and design their own power-up item and explain what it will do.
Have used this as successful cover lesson, and part of a larger scheme of work in game design.
A collection of powerpoint slides to help revise the new Medicine through time topic for History GCSE.
Includes:
Section B
c1250-1500: The Middle Ages
Section B
c1500-1700: The Renaissance
Section B
1700-1900: 18th and 19th Century
Section B
c1900-present: Modern Britain
Section A
The British sector of the Western Front,1914-18: injuries, treatment and the trenches
Exam tips and model answers
One powerpoint has all topics in one. There is also individual powerpoints for each topic where you can click on a topic and have it enlarge for focused revision. Click again to go back!
Covers every topic needed for the exam - excellent revision tool.
Complete SOL + resources for “Programming Essentials in Scratch” unit of work.
Ideal for Y7/Y6 depending on skill level and prior knowledge.
Two part SOL:
Part 1: - Introduction to programming essentials
Lesson 1: Introduction to programming and sequencing
Lesson 2: Sequence and variables
Lesson 3: Selection
Lesson 4: Operators
Lesson 5: Count-controlled iteration
Lesson 6: Problem-solving
Part 2: - Applying the knowledge
Lesson 7: You’ve got the moves!
Lesson 8: Fly cat fly!
Lesson 9: Loop the loop!
Lesson 10: Treasure those lists!
Lesson 11: Translate this! (Part 1)
Lesson 12: Translate this! (Part 2)
Lesson by lesson breakdown including all PowerPoints and worksheets. fully editable for your use and customisation.
Assessment grid and key words list included.
19 question multiple-choice quiz covering content from the first topic are for the new “Unit R094 – Visual identity and digital graphics” unit for Creative iMedia. Useful for end of topic recap and recall.
Space for teacher feedback at the end of the quiz. Answers included on second version.