Scratch: Decisions (Advanced #2)Quick View
romboprombop

Scratch: Decisions (Advanced #2)

(0)
The “if” blocks use Boolean expressions to decide what to do next. To use them, put other blocks inside their “jaws”. The blocks inside the “if” blocks will only run if the answer to the Boolean expression is true. What You Get: • Making Decisions • Decision Blocks • If Then • Branched Instructions • Boolean Shapes • Next Steps My Scratch Resources: This resource is part of a numbered set. It can be used separately or in conjunction with my other Scratch resources. This resource can be bought in a bundle here. Other Resources in this set include the following: • Scratch: Binary (Advanced #1) • Scratch: Decisions (Advanced #2) • Scratch: Sensing and detecting (Advanced #3) • Scratch: Complex loops (Advanced #4) • Scratch: Sprite Communication (Advanced #5) • Scratch: Creating Blocks (Advanced #6) • Scratch: Monkey vs Bat - Game Programming (Advanced #7) • Scratch: Things to try (Advanced #8) • Scratch Bundle: Advanced To Your Third Game (Value Pack)
Decision Analysis for Edexcel D2 Decision Maths FM A LevelQuick View
mathsmastermistercmathsmastermisterc

Decision Analysis for Edexcel D2 Decision Maths FM A Level

(0)
PowerPoints to teach the full A Level Further Maths Decision Maths D2 course (Edexcel) The set of 8 PowerPoints contains complete, step-by-step instructions and A Level standard examples. These may be used for both teaching and for student revision. Decision Maths is a module that lends itself to PowerPoint instruction – networks grow and develop as information is added, and these PowerPoints model this in real time. Having developed these as a teaching resource, I find the course can be taught in a substantially reduced time, leaving more time for consolidation and practice or for teaching other FM options. My students take no notes in class but, once taught, use the PowerPoints as reminders and revision as they practise. Most PowerPoints contain a handy flowchart for in-class prompts or for private revision. When used under the previous, modular, A Level specification, this module was consistently the highest-scoring module for my students. “S”, year 12, says: “I find these PowerPoints really visual – I can see what is happening. It makes the process of learning much quicker and easier to understand, and I like the fact that I can always go back and replay the lessons, which is helpful. I find them very useful for revision.” The full set of 8 PowerPoints consists of: Decision Analysis Dynamic programming Flows 1 Flows 2 Game Theory Hungarian Allocation Algorithm Recurrence Relations Transportation Algorithm Updated 2022
Edexcel Decision Maths D1 - full course (16 PowerPoints)Quick View
mathsmastermistercmathsmastermisterc

Edexcel Decision Maths D1 - full course (16 PowerPoints)

(1)
PowerPoints to teach the full A Level Further Maths Decision/Discrete Maths course (Edexcel) Primarily written for Edexcel but suitable for much of the OCR specifications. The set of 16 PowerPoints contains complete, step-by-step instructions and A Level standard examples. These may be used for both teaching and for student revision. Decision Maths is a module that lends itself to PowerPoint instruction – networks grow and develop as information is added, and these PowerPoints model this in real time. Having developed these as a teaching resource, I find the course can be taught in a substantially reduced time, leaving more time for consolidation and practice or for teaching other FM options. My students take no notes in class but, once taught, use the PowerPoints as reminders and revision as they practise. Most PowerPoints contain a handy flowchart for in-class prompts or for private revision. When used under the previous, modular, A Level specification, this module was consistently the highest-scoring module for my students.] “S”, year 12, says: “I find these PowerPoints really visual – I can see what is happening. It makes the process of learning much quicker and easier to understand, and I like the fact that I can always go back and replay the lessons, which is helpful. I find them very useful for revision.” The full set of 16 PowerPoints consists of: Algorithms Bin-Packing Algorithm Critical Path Analysis (GANTT) Dijjkstra’s Shortest Path Algorithm Floyd’s shortest distance algorithm Graphs & Networks Kruskal’s Minimum Spanning Tree Linear Programming Planarity Algorithm Prim’s Minimum Spanning Tree Route Inspection Algorithm Simplex Algorithm 1 - Edexcel tableau Simplex Algorithm 2 (artificial variables) - Edexcel tableau Simplex Algorithm 3 (Big M method) - Edexcel tableau Sorting Algorithm: Quick-sort, Bubble-sort (& Shuttle-sort for OCR) Travelling Salesperson Problem, including Nearest Neighbour Algorithm (+ tour improvement algorithm for OCR) Updated 2022
Recurrence Relations for Edexcel Decision Maths D2 FM A LevelQuick View
mathsmastermistercmathsmastermisterc

Recurrence Relations for Edexcel Decision Maths D2 FM A Level

(0)
PowerPoints to teach the full A Level Further Maths Decision Maths D2 course (Edexcel) Recurrence Relations The set of 8 PowerPoints contains complete, step-by-step instructions and A Level standard examples. These may be used for both teaching and for student revision. Decision Maths is a module that lends itself to PowerPoint instruction – networks grow and develop as information is added, and these PowerPoints model this in real time. Having developed these as a teaching resource, I find the course can be taught in a substantially reduced time, leaving more time for consolidation and practice or for teaching other FM options. My students take no notes in class but, once taught, use the PowerPoints as reminders and revision as they practise. Most PowerPoints contain a handy flowchart for in-class prompts or for private revision. When used under the previous, modular, A Level specification, this module was consistently the highest-scoring module for my students. “S”, year 12, says: “I find these PowerPoints really visual – I can see what is happening. It makes the process of learning much quicker and easier to understand, and I like the fact that I can always go back and replay the lessons, which is helpful. I find them very useful for revision.” The full set of 8 PowerPoints consists of: Decision Analysis Dynamic programming Flows 1 Flows 2 Game Theory Hungarian Allocation Algorithm Recurrence Relations Transportation Algorithm Updated 2022
Hungarian Algorithm for Edexcel Decision Maths D2 FM A LevelQuick View
mathsmastermistercmathsmastermisterc

Hungarian Algorithm for Edexcel Decision Maths D2 FM A Level

(0)
PowerPoints to teach the full A Level Further Maths Decision Maths D2 course (Edexcel) The set of 8 PowerPoints contains complete, step-by-step instructions and A Level standard examples. These may be used for both teaching and for student revision. This PowerPoint teaches the Hungarian Allocation Algorithm Decision Maths is a module that lends itself to PowerPoint instruction – networks grow and develop as information is added, and these PowerPoints model this in real time. Having developed these as a teaching resource, I find the course can be taught in a substantially reduced time, leaving more time for consolidation and practice or for teaching other FM options. My students take no notes in class but, once taught, use the PowerPoints as reminders and revision as they practise. Most PowerPoints contain a handy flowchart for in-class prompts or for private revision. When used under the previous, modular, A Level specification, this module was consistently the highest-scoring module for my students. “S”, year 12, says: “I find these PowerPoints really visual – I can see what is happening. It makes the process of learning much quicker and easier to understand, and I like the fact that I can always go back and replay the lessons, which is helpful. I find them very useful for revision.” The full set of 8 PowerPoints consists of: Decision Analysis Dynamic programming Flows 1 Flows 2 Game Theory Hungarian Allocation Algorithm Recurrence Relations Transportation Algorithm Updated 2022
Transportation Algorithm for Edexcel Decision Maths D2 FM A LevelQuick View
mathsmastermistercmathsmastermisterc

Transportation Algorithm for Edexcel Decision Maths D2 FM A Level

(0)
PowerPoints to teach the full A Level Further Maths Decision Maths D2 course (Edexcel) Transportation Algorithm The set of 8 PowerPoints contains complete, step-by-step instructions and A Level standard examples. These may be used for both teaching and for student revision. Decision Maths is a module that lends itself to PowerPoint instruction – networks grow and develop as information is added, and these PowerPoints model this in real time. Having developed these as a teaching resource, I find the course can be taught in a substantially reduced time, leaving more time for consolidation and practice or for teaching other FM options. My students take no notes in class but, once taught, use the PowerPoints as reminders and revision as they practise. Most PowerPoints contain a handy flowchart for in-class prompts or for private revision. When used under the previous, modular, A Level specification, this module was consistently the highest-scoring module for my students. “S”, year 12, says: “I find these PowerPoints really visual – I can see what is happening. It makes the process of learning much quicker and easier to understand, and I like the fact that I can always go back and replay the lessons, which is helpful. I find them very useful for revision.” The full set of 8 PowerPoints consists of: Decision Analysis Dynamic programming Flows 1 Flows 2 Game Theory Hungarian Allocation Algorithm Recurrence Relations Transportation Algorithm Updated 2022
Flows (1) for Edexcel Decision Maths D2 FM A LevelQuick View
mathsmastermistercmathsmastermisterc

Flows (1) for Edexcel Decision Maths D2 FM A Level

(0)
PowerPoints to teach the full A Level Further Maths Decision Maths D2 course (Edexcel) Flows 1 The set of 8 PowerPoints contains complete, step-by-step instructions and A Level standard examples. These may be used for both teaching and for student revision. Decision Maths is a module that lends itself to PowerPoint instruction – networks grow and develop as information is added, and these PowerPoints model this in real time. Having developed these as a teaching resource, I find the course can be taught in a substantially reduced time, leaving more time for consolidation and practice or for teaching other FM options. My students take no notes in class but, once taught, use the PowerPoints as reminders and revision as they practise. Most PowerPoints contain a handy flowchart for in-class prompts or for private revision. When used under the previous, modular, A Level specification, this module was consistently the highest-scoring module for my students. “S”, year 12, says: “I find these PowerPoints really visual – I can see what is happening. It makes the process of learning much quicker and easier to understand, and I like the fact that I can always go back and replay the lessons, which is helpful. I find them very useful for revision.” The full set of 8 PowerPoints consists of: Decision Analysis Dynamic programming Flows 1 Flows 2 Game Theory Hungarian Allocation Algorithm Recurrence Relations Transportation Algorithm Updated 2022
Dynamic Programming for Edexcel Decision Maths D2 FM A Level courseQuick View
mathsmastermistercmathsmastermisterc

Dynamic Programming for Edexcel Decision Maths D2 FM A Level course

(0)
PowerPoints to teach the full A Level Further Maths Decision Maths D2 course (Edexcel) Dynamic Programming The set of 8 PowerPoints contains complete, step-by-step instructions and A Level standard examples. These may be used for both teaching and for student revision. Decision Maths is a module that lends itself to PowerPoint instruction – networks grow and develop as information is added, and these PowerPoints model this in real time. Having developed these as a teaching resource, I find the course can be taught in a substantially reduced time, leaving more time for consolidation and practice or for teaching other FM options. My students take no notes in class but, once taught, use the PowerPoints as reminders and revision as they practise. Most PowerPoints contain a handy flowchart for in-class prompts or for private revision. When used under the previous, modular, A Level specification, this module was consistently the highest-scoring module for my students. “S”, year 12, says: “I find these PowerPoints really visual – I can see what is happening. It makes the process of learning much quicker and easier to understand, and I like the fact that I can always go back and replay the lessons, which is helpful. I find them very useful for revision.” The full set of 8 PowerPoints consists of: Decision Analysis Dynamic programming Flows 1 Flows 2 Game Theory Hungarian Allocation Algorithm Recurrence Relations Transportation Algorithm Updated 2022
A Level EdExcel Decision Mathematics 1 - Notes and Worked ExamplesQuick View
alutwychealutwyche

A Level EdExcel Decision Mathematics 1 - Notes and Worked Examples

(0)
This is a powerpoint covering all areas of Decision 1 (I realise they are only putting it in further maths from 2017). It contains brief notes by way of an explanation, model answers to questions and a question or two for the students to do; all of the questions come with answers that you can display when ready. The slide show comes with a progress grid (regularly referred to in the presentation) so that students can mark their progress from start to finish and pinpoint any areas that may need extra work with a “red/amber/green” system that they fill in. It’s what I use in my lessons before setting tasks from worksheets or text books to practice.
Decision MathsQuick View
al_robinson76al_robinson76

Decision Maths

12 Resources
Presentations that cover the majority of A level decision maths units
Edexcel Decision 1 Summary RevisionQuick View
ginamccann1ginamccann1

Edexcel Decision 1 Summary Revision

(0)
A booklet summarising Edexcel Decision 1. Includes all 7 modules (algorithms, graphs & networks, algorithms on networks, route inspection, critical path analysis, linear programming and matchings). Following the same layout as the textbook, it’s perfect for those who are visual learners or don’t like working from thick textbooks. It includes worked-through examples and key points for every module. Perfect for students learning at A-Level looking for a booklet to help summarise all of Decision 1. Also really good for exam revision and trying to re-jog memories without the overwhelming feeling of going through a full textbook.
Decision 1 powerpointsQuick View
danwalkerdanwalker

Decision 1 powerpoints

(64)
A set of powerpoints covering all topics in D1. Examples labelled WB correspond to the separately attached 'Workbook&' (I give this as a single booklet so pupils have a clear model answer to each topic). References to Exercises are from the Pearson Edexcel D1 textbook.
Decision/Discrete Maths: AlgorithmsQuick View
mathsmastermistercmathsmastermisterc

Decision/Discrete Maths: Algorithms

(0)
Powerpoint to teach A Level Further Maths Decision/Discrete Maths Option: Algorithms. Primarily written for Edexcel but suitable for OCR specifications. Complete, step-by-step approach with worked examples of A Level standard. Format is such that students can also use as revision at their own pace. The full set of 16 PowerPoints in this series cover the whole of the Edexcel D1 course: Algorithms Bin-Packing Algorithm Critical Path Analysis (GANTT) Dijjkstra’s Shortest Path Algorithm Floyd’s shortest distance algorithm Graphs & Networks Kruskal’s Minimum Spanning Tree Linear Programming Planarity Algorithm Prim’s Minimum Spanning Tree Route Inspection Algorithm Simplex Algorithm 1 - Edexcel tableau Simplex Algorithm 2 (artificial variables) - Edexcel tableau Simplex Algorithm 3 (Big M method) - Edexcel tableau Sorting Algorithm: Quick-sort, Bubble-sort (& Shuttle-sort for OCR) Travelling Salesperson Problem, including Nearest Neighbour Algorithm (+ tour improvement algorithm for OCR) Updated 2022
Decision Maths Homework SheetsQuick View
OmegaOmega

Decision Maths Homework Sheets

(0)
Homework sheets covering Kruskal’s algorithm, Prim’s algorithm, Dijkstra’s algorithm, Chinese Postman algorithm, Travelling Salesman Problem and Critical Path Analysis.
DECISION MATHEMATICS A LEVEL: DIJKSTRAQuick View
Weltmeister7Weltmeister7

DECISION MATHEMATICS A LEVEL: DIJKSTRA

(0)
Full lesson on Dijkstra's algorithm for finding the shortest path in a network. Fully animated powerpoint takes students slowly through the process of labelling the nodes and selecting which nodes will form part of the solution. The lesson resource is fully write-on and will only need printing (answers are included). There is another resource which covers more basic practice questions (with answers given).
Scratch: Complex loops (Advanced #4)Quick View
romboprombop

Scratch: Complex loops (Advanced #4)

(0)
Simple loops are used to repeat parts of a program forever, or a certain number of times. Other, cleverer loops can be used to write programs that decide exactly when to repeat instructions. What You Get: • Repeat Until • Stop All • Wait • Nested Loops • Next Steps My Scratch Resources: This resource is part of a numbered set. It can be used separately or in conjunction with my other Scratch resources. This resource can be bought in a bundle here. Other Resources in this set include the following: • Scratch: Binary (Advanced #1) • Scratch: Decisions (Advanced #2) • Scratch: Sensing and detecting (Advanced #3) • Scratch: Complex loops (Advanced #4) • Scratch: Sprite Communication (Advanced #5) • Scratch: Creating Blocks (Advanced #6) • Scratch: Monkey vs Bat - Game Programming (Advanced #7) • Scratch: Things to try (Advanced #8) • Scratch Bundle: Advanced To Your Third Game (Value Pack)