Practise place value to 100 by rolling a dice and building the number you land on, using base ten equipment.
Included:
PPT of baord game for editing numbers
PDF for easy printing
Place Value Robots – Build Numbers with Base 10!
Bring maths to life with this fun, hands-on Place Value Robots activity! Perfect for KS1 learners, children will love building their own robots while developing a strong understanding of tens and ones.
Each robot has been designed without arms or legs so pupils can add Base 10 blocks to build numbers and show their understanding of place value. It’s a creative, visual way to make abstract concepts concrete and engaging.
What’s included:
20 colourful robot templates (high-quality, print-ready)
Robots designed for adding Base 10 “arms”, “legs”, “buttons”
Perfect for use with physical Base 10 resources or printable alternatives
Great for:
Place value to 100
Tens and ones practice
Maths centres / continuous provision
Small group work
Independent challenges
Maths working walls
Why teachers love it:
Highly engaging, creative activity
Encourages hands-on learning
Supports visual understanding of place value
Easy to print and use immediately
Children will love designing their own robots while building numbers, making this a fantastic addition to your maths lessons!
A fun and memorable way to explore place value through creativity and play!
Colour-coded colouring worksheet to help children recognise the value of zero as a placeholder. Two copies of sheet included so that this can be printed 2 per page and stuck in an A5 book or one per page and used as an A4 worksheet. The final sheet is the answer sheet.
The activity sheet also includes a traffic light outline for self-assessment to allow children to share their confidence level.
Lower and Upper Key Stage Two charts which has place value counters to show the visual amount as well as the place value title to aid children with their understanding. There is also a descriptor above explaining that as you move to the left, place value increases.
I laminated these and use them in place of whiteboards, has really helped all with their understanding.
A fully resourced decimals and percentages lesson for being able to understand thousandths as part of place value, considering ones, tenths, hundredths and thousandths and the numbers they make (including the related number sentences e.g. 3.421 = 3 + 0.4 + 0.02 + 0.001) in Year 5 based on the objective from White Rose Maths.
Included in the resource is:
A lesson PowerPoint with starter, vocabulary, modelling (with teacher notes) and guided practice
Lesson plan
Worksheet with answer sheet
Scaffolded worksheet with answer sheet
Modified worksheet for those who need additional changes to access the learning with answers
Challenge tasks
Support strips that can be stuck in books
Everything is included that could be needed to run the lesson successfully, with each resource carefully considered in ensuring accessibility for all as well as ensuring there are plenty of opportunities for challenge to provide depth of understanding.
Key Stage 2 (KS2) Year 3, 4, 5 and 6 maths dice games for place value up to millions and decimals to 3 places. Includes games for 4, 5, 6 and 7 digit numbers (thousands, ten thousands, hundred thousands and millions) and 1, 2 and 3 decimal places (tenths, hundredths and thousandths). A fun, more challenging and strategic twist on an old idea, these 19 games will make students think carefully about where to place digits, practise their ordering skills, develop interesting tactics and prolong the uncertainty until the final moments. 24 pages, PDF format.
Great for starters, early finishers, revision or as a fun homework task
Many levels of challenge - ideal for differentiation or for use across year groups
Use as printed worksheets or else laminate (or use in dry-wipe sleeves) and complete with whiteboard pens
Instead of playing in pairs, you might form small groups - pairs could play against pairs instead of one-versus-one and you might appoint a checker who can adjudicate (and then swap roles for the next game). Consider enlarging to A3 for larger groups.
There is a mixture of Make the Biggest Number, Make the Smallest Number and Greater or Less Than games
Every turn, players can place the digit they throw on any row or column, until there are no vacant boxes remaining, prolonging the uncertainty! Keeping an eye on each other’s numbers as they form, players will begin to spot new tactics; for instance they might notice that a 1 placed in a thousands place might not be so costly if there’s a 9 in the ten thousands place, depending on what their opponent is doing on their grid. They can also practise saying their completed numbers aloud at the end.
If you don’t have a 0-9 dice, the games still work with a 1-6 dice. Alternatively:
Use 0-9 spinners (I have included black and white and colour templates for your convenience) if you wish to make some
Use digit cards (basic digit cards included in the file)
Use a pack of playing cards (use Aces as 1 and Jacks as 0, put aside the Kings and Queens; shuffle the pack and take one card in turn)
Instructions are printed on the boards.
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Place Value - Year 5
This KS2 mathematics teaching resource is an aid to delivering a lesson on numbers up to 1,000,000 and place value, covering the curriculum objectives of the year 5 maths programme of study (Number - number and place value). Content includes:
Four-digit number recap
What is a five-digit number
What is a six-digit number
Place value explanation
Place value activity and worksheet
Further place value activity and worksheet
Partitioning six-digit numbers activity and worksheet
Make the highest and lowest six-digit number activity and worksheet
Two power of 10 multiplication and division class activities
Link to a place value game
Further worksheet and answers
‘Place Value - Year 5’ is editable so teachers can adapt the resource, if needed, to suit their individual teaching requirements.
Not quite what you’re looking for? Click below to see similar Year 5 place value resources:
Number and Place Value - Year 5
A Powerpoint to explain Place Value. This powerpoint has 11 slides (Including one title and one end slide). Designed for KS4 / GCSE.
Also included is a one sided A4 worksheet, containing 40 questions. Answers are also provided.
Three different place value to 50 activities:
Missing number tracks to 50.
To consolidate counting forward and backwards to 50. Children can write on the number tracks or use number cards to fill the gaps.
Drawing numbers to 50 on a tens frame.
Children to practise using tens frames to draw and represent numbers to 50. Helps children practise counting in 10s when representing numbers.
Number Representation Mat to 50.
Consolidates understanding of numbers to 50, including partioning, representing their number and finding one more and one less.
This Teach, Practise, Extend PowerPoint resource focuses on place value and is linked to the Year 3 National Curriculum. In total there are seven slides:
Slides 1/2/3/4/5 (teach) - Detailed teaching points on how to find out the value of each digit in a number.
Slide 6 (practise) - Children need to find out how many units, tens and hundreds there are in a range of numbers.
Slide 6 (extend) - Children need to find out the value of various digits in a range of numbers.
The resource is colourfully designed and can clearly be seen from a distance making it ideal to display on the Interactive Whiteboard and providing you with a straightforward and highly effective teaching resource. Great for a lesson starter, revision or early morning activity. It is aimed at the Year 3 maths objective but can be used at any time during KS2.
The slides can be edited to suit the needs of your class but this resource, including the images must not be distributed to others without our permission.
A game to reinforce understanding of exchange as children represent numbers using objects and pictorial representations.
Children roll a die and move counters around a game board, they collect the required number of tens or ones, exchanging ten ones/ ten tens for higher value apparatus as appropriate.
This game can be played at 2 levels of differentiation, the first can be played with Numicon, Base 10 or Cuisenaire etc, the HA version involves using tiddlywinks or beads to represent numbers in an abacus format.
This lesson takes learners through a series of assessments to ensure they have met all their place value objectives. It has a series of tasks and discussions about the meaning of place value, reading and writing numbers and it follows a graduated release with I do, We do, You do format. The independent task is linked with Year 5, Year 4 and Year 3 place value skills so it can be differentiated for the learner, depending on their gaps and where they are in the phases. The sheets can be adapted easily to change numbers or volumes of digits.
I am using this resource to consolidate after picking up a new class. I want to ensure they have met their objectives but I have also used it at the beginning of the year as an assessment to create flexible groups for my first place value lesson and adapt my unit of teaching to emphasis key gaps for the class, groups and individuals.
Enjoy!
Place Value to 1000 bundle pack has over 50+ worksheets, games and activities to help kids learn and practice place value. This will be a great resource for classroom assignments, assessments and homework.
The contents of this Place Value pack includes:
1. Understanding 3 digit numbers and writing them in expanded form.
2. Understanding 3 digit numbers and writing them in short form.
3. Different ways to show 100
4. Cut and Paste worksheets
5. Skip count by 5s, 10s and 100s
6. Read and write numbers to 1000
7. Compare 3 digit numbers
8. Froggy Board Game and Cards (can also be used as Task Cards)
9. Place Value Matching Cards (both Black & White and Colored version) to learn positioning the numbers correctly
A great resource to teach place value to 1000!
There are three separate pdf documents in a single zip file.
The answer key for this place value to one thousand bundle is also included.
10 x 2, 3 and 4 digit place value jigsaws (30 in total)
Get children to match up the correct pieces of the jigsaw by using their knowledge of place value. Also includes 4 blank jigsaws so children can make their own.
I recommend printing on card for durability as these will need to be cut up.
Perfect for an introduction into place value.
Fully editable in Microsoft PowerPoint. Configured to print on A4. Download also includes a PDF copy should you wish to print from that.
PowerPoint using the White Rose place value grids writing place values from both grids and identifying place value in the number. Includes an exercise, some whiteboard work a starter and a plenary.