Scratch: building a zombie gameQuick View
joklimachjoklimach

Scratch: building a zombie game

(1)
Powerpoints and scratch files showing clearly how to code a zombie game in scratch. Two powerpoints showing how to first of all make a scratch game then how to add extras e.g. make it two player Links to the youtube videos which were adapted into teachable powerpoints. These lessons are very engaging for KS2, KS3/ KS4 and useful for game design. Students will learn: Use drawing tools Be able to identify and use: Events Loops Selection Variables Use problem solving skills to: Create code in Scratch to control sprites Develop code in Scratch – independently if possible
Scratching Social StoryQuick View
njdc61njdc61

Scratching Social Story

(0)
Social story for a child who has been scratching others. The point of a social story is to use a patient and reassuring tone to teach children about social situations in a way that can be easily understood. Social stories can be useful for any child who is struggling to understand a situation or concept or needs help to understand a social skill or social cue, expectations, perspectives, common responses or is troubled about an upcoming event but social stories are particularly useful for children on the autistic spectrum for whom social cues can be challenging and who often suffer anxiety if they do not know what to expect from a situation. These books should be used over and over to reinforce the point so I would suggest either putting the pages into a display book or laminating and binding them. Clipart images courtesy of Kari Bolt Children’s Illustrator
KS3 Scratch Programming Unit LessonsQuick View
hp1001hp1001

KS3 Scratch Programming Unit Lessons

(0)
A set of 7 full lessons for KS3 (Year 7/Year 8) on Scratch Programming. Lessons cover: Lesson 1 & 2 - Introduction into Scratch, What are Sprites, How do we add a background, How do we add a sprite, How do we control sprites, What is looping/loops, Creating Variables in Scratch, Creating loops in Scratch, Creating a simple game of cat and mouse in Scratch. Lesson 3 - Understand what a costume is and how to create one, Understand what broadcast means and where we find this code block, Finishing off the cat & mouse game in Scratch off. Lesson 4 - Understand how to sense events and where to find this in Scratch, Understand what a variable is and where to find one in Scratch, Creating a game of shark attack in Scratch. Lesson 5 - Understand what sensing is and how it is used in Scratch, Understand what a variable is and where to find them, Understand how to draw our own sprite using the paint feature, Apply our new knowledge to start creating a Flappy Bird game. Lesson 6 - Understand what coordinates are, Understand how coordinates affect the movement of characters, Understand how to use the coordinates code blocks to move our character, Continue creating our Flappy Bird game. Lesson 7 - Understand how to add pipes to our Flappy Bird game, Understand how to use operators to compare variables, Understand how to add a high score feature to our Flappy Bird game, Understand how to add instructions to our Flappy Bird game. Add to our game using the extension/challenge tasks. Lessons include: Teacher Slides PowerPoint Student Worksheets (Word Documents) Starter & Plenary Activities (Word Documents or in Teacher Slides PowerPoint) Extension Tasks (Word Documents) Extra Class Work - Scratch Booklet (Word Document)
Scratch Programming Test 2 + AnswersQuick View
PaperAirplanePaperAirplane

Scratch Programming Test 2 + Answers

(1)
End of section test (I use with Y8 students) to assess their comprehension of coding using Scratch (I have uploaded my unit of work which goes with this. This is used a long with the assessment activity uploaded in the other unit of work, to check student progress. This is a problem solving assessment which tests students abilities to read and interpret code, as well as explain it. Checks their logical and computational thinking skills and ability to spot and correct errors.
Christmas Scratch Animated cardQuick View
hoof_heartedhoof_hearted

Christmas Scratch Animated card

(0)
This contains a starter where students are asked to ponder what makes an animated card interesting. The scripts are then given for learners to create a fully animated e-card. It includes moving snow, decorations that find their way to the tree, a star coming from the sky and landing on the tree. Baubles that flash, and a merry Christmas sign that lights up. Some features start automatically and others are interactive. This can be used from around age 7 right up to year 11! Everyone loves a Christmas theme! The lesson ends with a bronze, silver gold worksheet which allows differentiation from a cloze key word task, to considering real life uses, and ends with Blooms evaluative task for more able learners. There is also a homework / extended learning task available. Two learning walks have been rated outstanding with this lesson.
Scratch Introduction Lesson UnitQuick View
nwilkinnwilkin

Scratch Introduction Lesson Unit

(0)
In this high-quality 6-lesson complete scheme of work, pupils will be introduced to the programming language “Scratch 2”. Moving sprites using the mouse and keyboard as well as moving automatically around the screen Repeat and forever loops If statements and If…else statements Use sensing tools so sprites can interact with each other Use questions and answers in programs Create and use variables to store and manipulate values during the running of programs Create their own sprites and backgrounds Use costumes Apply broadcast messages This unit is ideal if the pupils have never used Scratch before or have had only very limited experience. Suitable for KS3 Computing and ICT classes. FREE BONUS PRODUCT INCLUDED As a special thank you for purchasing this product I am pleased to be able to also include a surprise FREE bonus gift. This gift is one of my complete resources for which I usually charge full price but is yours absolutely free when you purchase this product. Just my little way of saying thank you to my valued customers. I hope you enjoy it and get use out of it, with my compliments.
Scratch Assessment + Mark SchemeQuick View
FruitFarmerFruitFarmer

Scratch Assessment + Mark Scheme

(0)
An easy to follow assessment based around Scratch and key programming concepts. Q1 covers “sequencing”, Q2 covers “variables”, Q3 covers “sequencing”, Q4 covers “operators” and Q5 covers “iteration” and “debugging”. There is an easy to follow mark scheme and a revision powerpoint which could be set as homework, prior to the assessment. It is ideal for KS3, especially Year 7 or 8 and is really well differentiated, as there are easy questions and then increasingly trickier ones. It can be set as an end of unit assessment or as a baseline test to find out how much students already know about key programming terms, such as sequencing, variables, selection and iteration.
Five Christmas Coding Activities using Scratch 3.0Quick View
edulitolearnedulitolearn

Five Christmas Coding Activities using Scratch 3.0

(1)
This activity pack contains five Christmas themed coding activities which can be used by students in KS2 and KS3. Students learn about sequence, selection and iteration, as well as how to use variables and arrays. All instructions on how to develop the code using Scratch 3.0 have been included, as well as several challenges for each activity. The pack is 35 pages and will take around 3 hours to complete all activities and challenges. Activity 1 - Decorating the living room ready for Christmas - Make the Christmas decorations sparkle! Activity 2 - Dancing Santa - Get Santa to dance - simple dances to choreographed dances. Activity 3 - Christmas Gift Game - Christmas presents float around the screen and if you can click on a present you get to see what’s inside! Activity 4 - Catch the Reindeer Game - In this game Santa has lost his reindeer (including Rudolph) and he has to catch them. At the same time he must avoid the dog pretending to be a reindeer. Activity 5 - Naughty or Nice - In this activity Santa must check the Nice list before he gives a present. The Python Programming Christmas Activities is designed for KS4.
Scratch LessonQuick View
NextStepComputingNextStepComputing

Scratch Lesson

(0)
Full lesson that was used for a Job interview. Fully resourced and lesson plan attached to support. The lesson is an introduction to Scratch that can be taught to year 7 students.
Scratch TestQuick View
nwilkinnwilkin

Scratch Test

(0)
This end of unit test can be used to assess the pupils’ understanding of Scratch advanced features. This resource includes the test (part written test and part practical test) and the answers to assist with marking. This test takes most students 40 - 60 mins to complete. FREE BONUS PRODUCT INCLUDED As a special thank you for purchasing this product I am pleased to be able to also include a surprise FREE bonus gift. This gift is one of my complete resources for which I usually charge full price but is yours absolutely free when you purchase this product. Just my little way of saying thank you to my valued customers. I hope you enjoy it and get use out of it, with my compliments.
Scratch ArtQuick View
thejenniithejennii

Scratch Art

(0)
Use this resource and a set of tools and scratchboards to create beautiful drawings with your students. I asked each student to bring in a photo of themselves to work from. -Includes: -Artist Inspiration -Examples of work with marks -Differentiated Success Criteria -Safety Tips -Link to instructional video Enjoy!
Scratch Game PlannerQuick View
ICT_ResourcesICT_Resources

Scratch Game Planner

(0)
Scratch Game Planner - A game planning document to help your students create a multi-level game in Scratch. #scratch #game #planner #programming #coding
Scratch LessonsQuick View
nwilkinnwilkin

Scratch Lessons

(247)
One of the most popular FREE teaching resources on TES. Now updated and improved to use the latest version of Scratch. This FREE 6 lesson unit can be used to teach Scratch to KS2 pupils. Grab your copy of this Scratch unit now, your students will love it. WHAT IS INCLUDED? These 6 Scratch programming lessons include attractive dyslexia friendly PowerPoint presentations which include videos to teach the key skills. Easy to follow teacher lessons plans making this suitable for non-specialist teachers. Simple student friendly self-evaluation forms which can be completed either on paper-based worksheets or as on-screen editable PDF files to show students their progress through the unit. Easy to use teacher marksheet in the form of an Excel spreadsheet making your like easier when it comes to reporting on students’ progress. 5 Scratch programs that are partially completed for your students to use along with completed versions for you to use as a demonstration of a possible solution. WHAT DOES THIS UNIT TEACH YOUR STUDENTS? This unit is suitable for pupils in KS2. It does not assume any prior programming knowledge and covers the following guidelines in the National Curriculum: design, write and debug programs that accomplish specific goals, including controlling or simulating physical systems; solve problems by decomposing them into smaller parts use sequence, selection, and repetition in programs; work with variables and various forms of input and output use logical reasoning to explain how some simple algorithms work and to detect and correct errors in algorithms and programs . **NUMBER OF LESSONS ** Recommend 6 x 1 hour lessons, although this will work with slightly shorter or longer lessons. **SUITABILITY ** This project is suitable for mixed ability classes. DIFFERENTIATION Lessons are differentiated by outcome and this is reflected in the success criteria and part of each lesson involves the students working independently, freeing up the teacher to offer more one-to-one help to the students who need it. Download this FREE unit now and take control of your workload. HAVE YOU ALSO SEEN…? You may also like my SCRATCH FLASH CARD BUNDLE to help you with your planning.
debugging scratchQuick View
hoof_heartedhoof_hearted

debugging scratch

(0)
This resource explains the concept of debugging, and the types of errors that can occur. It has an accompanying worksheet and Scratch files to debug and write about. There are assessment questions at the end. This has been very engaging, and has been observed twice as an outstanding lesson.