Loop game - Solving one and two step equationsQuick View
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Loop game - Solving one and two step equations

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When played as a loop game this is a whole class activity. Each student has a card or one between two, each question leads to an answer on someone else's card. This means the students work out the answer to every question in their head as the game goes along. Even more motivation can be provided by timing how long the class takes to complete the loop, then swapping the cards around and trying to beat their time. If you print this page onto card it can be used many times.<br /> Alternatively, each student or pair could be given a copy and asked to cut out the cards then stick them in order in their book.<br /> The questions are on solving one and two step equations, some include negative numbers, suitable for KS3 or KS4.<br /> There are 21 cards.
Loop game - Negative numbersQuick View
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Loop game - Negative numbers

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When played as a loop game this is a whole class activity. Each student has one or two cards, each question leads to an answer on someone else's card. This means the students work out the answer to every question in their head as the game goes along. Even more motivation can be provided by timing how long the class takes to complete the loop, then swapping the cards around and trying to beat their time. If you print this page onto card it can be used many times.<br /> Alternatively, each student or pair could be given a copy and asked to cut out the cards then stick them in order in their book.<br /> The questions are on addition and subtraction with negative numbers, suitable for KS3 or KS4. <br /> There are 21 cards.
Loop game - addition and subtractionQuick View
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Loop game - addition and subtraction

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This is really useful as an engaging starter. When played as a loop game this is a whole class activity. Each student has one or two cards, each question leads to an answer on someone else's card. This means the students work out the answer to every question in their head as the game goes along. Even more motivation can be provided by timing how long the class takes to complete the loop, then swapping the cards around and trying to beat their time. If you print this page onto card it can be used many times.<br /> Alternatively, each student or pair could be given a copy and asked to cut out the cards then stick them in order in their book.<br /> The questions are on addition and subtraction, suitable for KS2 or KS3.<br /> There are 36 cards.
Averages basics KS3/KS4 - relay raceQuick View
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Averages basics KS3/KS4 - relay race

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Really good for engagement as students compete in teams of 3 or 4 against the other teams. Should last 40 minutes plus.<br /> <br /> Get 2 or 3 students helpers to keep score on a scoreboard that should be written on the whiteboard (can use a spreadsheet to record when each of the teams answers each of the 20 questions correctly), check answers as the teams bring them forward, and collect in each question as they give out the next.<br /> <br /> Can print the questions onto paper (one for each team) or onto card so that they can be used over and over again.
Paired questions - Negative numbersQuick View
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Paired questions - Negative numbers

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Questions with answers to use for a paired game, really motivational for doing lots of questions quickly. To be used for any paired game where they take it turns eg snakes and ladders.<br /> One student will ask their partner a question, if their partner answers the question correctly they get to roll the dice, if they get it wrong they miss their turn. This resource contains 2 page, each page contains a set of 32 questions with their answers. Just print off the pages and give Set A to one person and Set B to their partner. It's nice to print them off on card to be used over and over.<br /> The questions are grade E-G GCSE questions on addition and subtraction with negative numbers. They would be suitable for students in KS3 as well.<br /> The students could be challenged to extend their learning by writing their own questions with answers. Students who need more support could play as a pair against another pair.
Cargo investigation KS3/KS4Quick View
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Cargo investigation KS3/KS4

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A problem set in a real life context. Cargo boxes are to be packed onto a ship, how many stickers will be used to label the exposed faces of each box?<br /> The powerpoint guides the group through what they will investigate and how to present their work with an aim, method, results and analysis.<br /> Topics can include: 3D drawing, volume, faces edges and vertices, cube numbers, presenting data, finding patterns, finding rules, algebraic notation, factorising, nth term. <br />
Loop game - times tablesQuick View
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Loop game - times tables

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This is really useful as an engaging starter. When played as a loop game this is a whole class activity. Each student has one or two cards, each question leads to an answer on someone else's card. This means the students work out the answer to every question in their head as the game goes along. Even more motivation can be provided by timing how long the class takes to complete the loop, then swapping the cards around and trying to beat their time. If you print these two pages onto card it can be used many times.<br /> Alternatively, each student or pair could be given a copy and asked to cut out the cards then stick them in order in their book.<br /> The questions are on times tables. It is suitable for KS2, KS3 or KS4. <br /> There are 42 cards.
Treasure hunt - KS3 solving equations (1 and 2 step) and simple machines Quick View
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Treasure hunt - KS3 solving equations (1 and 2 step) and simple machines

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The students get to be active, they can work in pairs and it can be made into a race to increase engagement.<br /> It works best to print the questions then pin them up around the classroom. The students can start at any question, each time working out the answer then writing it down and going to find that answer, which also provides the next question.<br /> 20 questions.<br /> Includes the answer key.<br /> Each question is A5 size.
Loop game - divide by 10Quick View
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Loop game - divide by 10

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This is really useful as an engaging starter. When played as a loop game this is a whole class activity. Each student has one or two cards, each question leads to an answer on someone else's card. This means the students work out the answer to every question in their head as the game goes along. Even more motivation can be provided by timing how long the class takes to complete the loop, then swapping the cards around and trying to beat their time. If you print this page onto card it can be used many times.<br /> Alternatively, each student or pair could be given a copy and asked to cut out the cards then stick them in order in their book.<br /> The questions are on dividing by 10, there are some decimals involved. It is suitable for KS2, KS3 or KS4. <br /> There are 42 cards.
Paired questions - Number skillsQuick View
cluther

Paired questions - Number skills

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Questions with answers to use for a paired game, really motivational for doing lots of questions quickly. To be used for any paired game where they take it turns eg snakes and ladders.<br /> One student will ask their partner a question, if their partner answers the question correctly they get to roll the dice, if they get it wrong they miss their turn. This resource contains 2 page, each page contains a set of 32 questions with their answers. Just print off the pages and give Set A to one person and Set B to their partner. It's nice to print them off on card to be used over and over.<br /> The questions are grade E-G GCSE questions on place value, rounding and fractions of amounts. They would be suitable for students in KS3 and KS2 as well.<br /> The students could be challenged to extend their learning by writing their own questions with answers. Students who need more support could play as a pair against another pair.
Treasure hunt - maths notation and machinesQuick View
cluther

Treasure hunt - maths notation and machines

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This is an engaging task that get the students to be active, they can work in pairs and it can be made into a race to increase engagement.<br /> It works best to print the questions then pin them up around the classroom. The students can start at any question, each time working out the answer then writing it down and going to find that answer, which also provides the next question.<br /> There are 20 questions.<br /> The answer key is included.<br /> This is suitable for KS3 or KS4.<br /> Each question is A5 size.
Loop game - times by 10Quick View
cluther

Loop game - times by 10

(0)
This is really useful as an engaging starter. When played as a loop game this is a whole class activity. Each student has one or two cards, each question leads to an answer on someone else's card. This means the students work out the answer to every question in their head as the game goes along. Even more motivation can be provided by timing how long the class takes to complete the loop, then swapping the cards around and trying to beat their time. If you print this page onto card it can be used many times.<br /> Alternatively, each student or pair could be given a copy and asked to cut out the cards then stick them in order in their book.<br /> The questions are on multiplying by 10, there are a few decimals involved. It is suitable for KS2, KS3 or KS4. <br /> There are 42 cards.