Radar BattleshipQuick View
jameslambeth2000

Radar Battleship

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<p>The original version of battleships is fun and helps develop a pupil’s ability to read grid references.</p> <p>With my pupils I like to take the idea one step further and replace the standard grid with a radar. This simple change helps with not only with grid reading but also distances and angles.</p> <p>How to play the game</p> <ol> <li> <p>Print out the sheet for each player</p> </li> <li> <p>Mark the location of the ship/Base.<br /> a) Ask your students to lay a ruler down at their chosen angle,<br /> b) Ask them to choose a distance at that angle (100 / 200 / 300) and mark the spot with an dot</p> </li> <li> <p>Take turns to guess each other’s locations.</p> </li> <li> <p>Mark wrong guesses with an X</p> </li> </ol> <p>To make the game quicker or easier you can state what quadrant your ship/base is in. I could say for example my ship is in the North East.</p> <p>If you want to add some logical thought to the game you can add the “Ping” variation to the rules. If the pupil guesses one of the options correctly, for example the angle, but not the distance or vice versa you can make a ping sound. This lets the student know they are on the right path. It is then up to them to work out which one is correct by process of elimination.</p>
Treasure and Treachery  Instructions and RulesQuick View
jameslambeth2000

Treasure and Treachery Instructions and Rules

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<p>A simple treasure quest game to help children develop<br /> their analogue time reading.</p> <p>How to play</p> <p>Each player starts with 3 lives.</p> <p>Turn over the top card of the deck and move the handles<br /> on the clock to the right time.</p> <p>Read the grid references giving in the window of the<br /> handles.</p> <p>Place you counter on the given square.</p> <p>Look at the key.on the side of the map and follow.</p> <p>If you land on the treasure chest give yourself a point.<br /> The 1st player to win 3 treasures wins the game.</p> <p>If you land on a Nudge card you get a Nudge token.<br /> This token can be played at anytime from your next turn.</p> <p>It allows you to move yourself or another player 1 square.<br /> This can be handy to move yourself out of danger or to move<br /> another player onto a lose a life / miss a turn square.</p> <p>Each token can only be used only once</p> <p>I hope you enjoy</p>