GameMaker Studio 2 Maze GameQuick View
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GameMaker Studio 2 Maze Game

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Designed as a walkthrough for a Maze game for the WJEC GCSE Digital Technology NEA using GML. GML helpsheet added as an option for the more able students who may want to improve their game. Other helpsheets for sprite editor and objects. Helpsheets are all PDF format. Main powerpoint has been left editable to be adapted as required. Walkthrough covers: Sprites: modifying/importing/editing/creating Objects: creating, visibility, solidity, depth, rotation, scale, parent, Events: movement, collision, alarm, step, draw, keyboard, score, lives, Global and local variables Levels/rooms: settings and sizes Backgrounds Sounds & music Naming conventions I have designed the PowerPoints with Teacher Demo Slides as a stop point to demonstrate a point. The slides that follow each of these Demo slides is a step by step. Teachers could remove these demo slides and offer the PowerPoint as a step by step for students to follow independently. Updated: 26/8/2022 -link to game file and contact details
GameMaker Studio 2  IntroductionQuick View
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GameMaker Studio 2 Introduction

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Aimed as an introduction to GameMaker Studio 2. Walks through setting up a simple clicker game. Created to introduce year 9s to GameMaker Studio. Includes teacher PowerPoint, PDF help sheets on: sprite editor, objects and events and clicker game walkthrough and how to create animated sprites. Coming soon: GameMaker Studio 2 Maze walkthrough & platform game suitable for WJEC GCSE & GCE Digital Technology courses. I have designed the PowerPoints with Teacher Demo Slides as a stop point to demonstrate a point. The slides that follow each of these Demo slides is a step by step. Teachers could remove these demo slides and offer the PowerPoint as a step by step for students to follow independently.
TAG Feedback formQuick View
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TAG Feedback form

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Support students in reviewing their peer’s work and providing feedback based on the TAG framework: T - Tell your partner what you like about their work. A - Ask a question. G - Give your partner a positive suggestion to improve the work. Students then share their feedback with their partner. Provide students with time to discuss and ask questions.