Bitmap activity where students colour a design on the top grid using the 4-bit colour chart provided, the reproduce the same image in the grid below by filling in the pixels with the relevant bits
Lesson resources for a small Scratch project creating a virtual pet. Perfect for a first programming project for KS2-KS3.
Included:
Labelling Scratch interface starter
Scratch Virtual Pet file as working example
Virtual Pet Plan for students to fill out before beginning programming
Guide for finding image sprites and how to remove backgrounds
Virtual Pet guide
File sizes lesson explaining bits, bytes, and greater file sizes
Sheet for students to complete by researching/calculating different file sizes in order (answer sheet also provided)
Lesson resource of homework designed for students to write algorithms for how to travel between 2 tube stations.
This will teach the students:
- the importance of thinking step-by-step
- the importance of specificity of instructions (what direction to travel on which line and for how many stops)
- that multiple solutions can be applied to on problem, but that some may be more efficient than others