Apprentice Game. This is a business game where players compete to make as much money as possible from an initial investment of £200. The game runs using a series of excel spreadsheets. All pupils need to do is decide how much to spend on making their product, what the sale price should be and the amount to spend on advertising. When every group has entered their decisions into the spreadsheet the figures are compared and sales are decided. Pupils can then predict their available capital for the next round to earn a cash bonus. It was used across the department with all ages and abilities.
Which chocolate bar is best value for money? Maths activity suitable for KS3 and KS4. Statistical investigation. Pupils collect data, comparing the price of chocolate bars, and use the results to price their own chocolate bar. Proportional reasoning. Drawing and interpreting scatter digrams. Representing data. Crosscurricular links to entreprise and business studies.
Maths Puzzle
Using geometrical reasoning
PLTS in mathematics
This is a great puzzle and is an deal activity for the classroom when teaching about 3d shapes and volume.
Similar to Soma cube is the 3D pentomino puzzle.
The two pages included consist of a worksheet that introduces the SOMA cube puzzle and a second pages of SOMA puzzles for extension
<p>This is a selection of resource that can be used to teach or revise multiplying and dividing by powers of ten value primarily focused on KS3 and KS4. Some of the activities may be of some use to teachers at KS2.</p>
<p>The Power Point Presentation: Multiplying and Dividing by Powers of 10<br />
The learning objectives of this lessonis to get pupils understanding and multiplying and dividing by powers of 10. The extension includes 0.1,0.01,0.01 and may well be the staring poin t for students at KS3. The Power Point has a lot of activities that can be used at the teachers discretion.</p>
<p>Multiplying and Dividing by Powers of 10 Lesson Notes<br />
This file gives an overview of how you might use the Power Point Presentation above</p>
<p>Worksheets on Multiplying by Powers of 10:<br />
There are several worksheets with for additional practise and to cater for all ability levels.</p>
<p>Worksheets on Multiplying by Powers of 10 - Answers:<br />
Answers for the above worksheets</p>
<p>This is a selection of resources that can be used to teach place value or to revise place value primarily focused on KS3 and KS4. Some of the activities may be of some use to teachers at KS2.</p>
<p>The Power Point Presentation: Place Value Lesson<br />
The learning objectives of this lesson are to review place value and the decimal system with a focus on reading/writing large numbers. There is also a section on comparing the sizes of numbers with a focus on decimal numbers. A suggested lesson outline is provided to demonstrate how the slides could be used, but the idea is to be customisable.</p>
<p>Place Value Worksheet 1<br />
This is very basic and just about placing numbers in a template</p>
<p>Place Value Worksheet 2<br />
This is a more advanced worksheet with several customisable sections covering reading and writing numbers. Identifying the correct value of a digit and comparing the sizes of numbers. Many of the questions are styled on the typically seen in the new 9-1 GCSE examinations.</p>
<p>Place Value Puzzles with Answers<br />
This is a selection of 8 puzzles of varying difficulty that can be used to check for understanding of place value, Some of these puzzles would be suitable for Higher Level GCSE students as they target grade 4.</p>
<p>Place Value Game Cards<br />
This is exactly what it says. Three different sets of game cards, plus a blank customisable template where students pick a place value and the highest score wins the trick.</p>
<p>Place Value Board Game<br />
A fun but very simple board game where students have to use dice to generate the highest 7 digit number. There are some ‘Take That Actions’ to spice up what is a very simple game that is more likely used at KS3 or KS2.</p>
<p>Students often wonder what the practical use of mathematics might be in the real world, beyond basic arithmetic.<br />
This lesson shows and models how historians use coordinates, inequalities and probability to search for sunken ships or lost treasures.</p>
<p>The basic premise is that the search field is divided into a coordinate grid. Eye witness statements/evidence indicating the whereabouts of the lost artifact are turned into inequalities and used to score different coordinate squares in the search field. A higher score is given to evidence from a more reliable source. When all the inequalities have been plotted, and each square scored then the squares with the highest score in the search field are those with the highest probability of finding the treasure. When searching for treasure, especially at sea, resources and time are limited so this technqiue is used to optimise search time.</p>
<p>This lesson was inspired by a video I saw on the The Future’s Channel - which is subscription only: Web address <a href="http://thefutureschannel.com/#loaded" target="_blank" rel="nofollow">http://thefutureschannel.com/#loaded</a> and to which I have no affiliation, entitled ‘Undersea Treasure’.</p>
<p>The lesson includes:<br />
Easy Treasure hunt map power point - this is a bonus fun coordinates activity that could be used as a starter and is suitable for KS2, KS3 and KS4</p>
<p>Power Point: Lesson On Sunken Treasures - Activities and everything you need to teach the lesson<br />
Lesson On Sunken Treasures - Notes - Notes on how to teach use the Power Point above</p>
<p>Treasures Maps - Intermediate<br />
Worksheet to practise the technique - suitable for KS3 and KS4 with answers</p>
<p>Treasure Maps - Hard<br />
Worksheet to practise the technique - suitable for KS3 and KS4 with answers which is harder difficulty</p>
<p>Give Clues for Treasure 1 and 2<br />
Again differentiated worksheet where students have to describe the optimum search field using inequalities (reverse process). With answers.</p>
<p>This is a lesson that can be used to teach place value or to revise place value primarily focused on KS3 and KS4. Some of the ideas may be of some use to teachers at KS2.</p>
<p>The Power Point Presentation: Skyscraper - Sequences<br />
The learning objectives of this lesson are to be able to find a linear rule for a number machine/sequence and then begin to apply their rule finding skills to a practical problem. The presentation contains a starter on hypothesising rules for linear sequences and then discusses the application of this to building sky scrapers. There is a chance to model this in action with a real life skyscraper before students try for themselves. All answers provided.</p>
<p>Skyscraper lesson notes: This is a rough lesson plan explaining how you might use the resources and activities in the Power Point presentation.</p>
<p>What’s the rule: Is a work sheet to practise finding formulae for linear sequences before the main activity.</p>
<p>What’s the rule - Answers; Answers for above activity</p>
<p>Sky1-6: Activity cards for the students to use that model various theoretical skyscrapers. These are graded in difficulty from 1 to 6 (A-F) with the final skyscraper being non-linear.</p>
assessing pupil progress in maths. Two lessons of interactive teaching in the style of the DCFS APP resources. Focus is to teach and assess the ability to write and use algebra to describe and prove relationships. Pupil 1a and Pupil 1b are two differentiated worksheets (an easier and harder version) to be used in lesson 1. The Pupil Assessment Sheet is what you get the pupils to do in silence for the last 15 mins of each lesson to assess their progress (under test conditions) The final file is a mark scheme to provide some indication of levels achieved.
The lesson investigates the fairness of the Olympic Medals table and encourages students to use math to look at alternative ways to rank teams in the medal table.There are two sets of PowerPoint slides that drive the lesson.There is a lesson plan and some
TRANSLATIONS2
Translations2 allows you to edit the on screen vector by typing in values for the 'x&' and &';y' translation using the embedded spreadsheet on the right of the page.