BASE TEN: HUNDREDS TENS AND ONES: SCOOT
Build number sense with these 24 Base Ten Scoot Cards on Hundreds, Tens and Ones. These cards feature colourful base ten block illustrations to help your students count in hundreds, tens, and ones. Recording sheets (2 options), file folder covers and answer key also included.
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SUGGESTED USE
→ Small group rotations (cards may be rotated among small groups of students)
→ Math Centres
→ Early Finishers
→ Morning Work
→ Warm-up/Tuning in Activity
⇒ Game of Scoot: There are many variations to the game. Here’s one: Lay cards around the classroom. When the teacher calls ‘scoot’ students pick up a card and write their response on the provided Recording Sheet. Students can only move when ‘scoot’ is called out. If the student does not finish solving the problem on a card, he/she can continue to spend more time on it, but must wait till the teacher calls out ‘scoot’. You can also have this as a silent activity where students move around quietly solving all the task cards without the teacher calling out ‘scoot’. At the culmination of the activity, project the cards on the interactive whiteboard and discuss the answers with the class. Alternatively, place the answer sheet at a Centre for students to self-check.
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PREPARATION
♦ Stack and perfectly align sheets. Cut along task card borders carefully. Work with 3 sheets at a time for better manipulation.
♦ Laminate cards for durability. There are four cards on a single sheet.
♦ Store cards in zip-loc bags (small plastic pouches). Label.
♦ Place cards and copies of Recording Sheet in file folder.
♦ Glue file folder cover (2 options included) onto folder.
Build number sense with these 24 Base Ten Scoot Cards on Hundreds, Tens and Ones. These cards feature colourful base ten block illustrations to help your students count in hundreds, tens, and ones. Recording sheets (2 options), file folder covers and answer key also included.
**********************************************************************
SUGGESTED USE
→ Small group rotations (cards may be rotated among small groups of students)
→ Math Centres
→ Early Finishers
→ Morning Work
→ Warm-up/Tuning in Activity
⇒ Game of Scoot: There are many variations to the game. Here’s one: Lay cards around the classroom. When the teacher calls ‘scoot’ students pick up a card and write their response on the provided Recording Sheet. Students can only move when ‘scoot’ is called out. If the student does not finish solving the problem on a card, he/she can continue to spend more time on it, but must wait till the teacher calls out ‘scoot’. You can also have this as a silent activity where students move around quietly solving all the task cards without the teacher calling out ‘scoot’. At the culmination of the activity, project the cards on the interactive whiteboard and discuss the answers with the class. Alternatively, place the answer sheet at a Centre for students to self-check.
**********************************************************************
PREPARATION
♦ Stack and perfectly align sheets. Cut along task card borders carefully. Work with 3 sheets at a time for better manipulation.
♦ Laminate cards for durability. There are four cards on a single sheet.
♦ Store cards in zip-loc bags (small plastic pouches). Label.
♦ Place cards and copies of Recording Sheet in file folder.
♦ Glue file folder cover (2 options included) onto folder.
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