Battleships with a twist! A fun way of practicing the 4 operations.
When a player scores a "hit" the defending player draws a maths question from the "Ship's Defence Pile". If the attacking player gets the question right, it's a hit and a counter is placed on the damaged ship as normal. If the player get's it wrong, it's a miss and they will have to try shooting at the co-ordinate on their next round.
Included in the resource:
A player grid showing attacking ad defending ships
Three levels of differentiated questions: Over 100 Arithmetic Questions
Green: Y3/Y4 Orange: Y4/Y5 Red: Y5/Y6
I use this resource primarily as revision before end of term assessments and also with my Maths Club.
When a player scores a "hit" the defending player draws a maths question from the "Ship's Defence Pile". If the attacking player gets the question right, it's a hit and a counter is placed on the damaged ship as normal. If the player get's it wrong, it's a miss and they will have to try shooting at the co-ordinate on their next round.
Included in the resource:
A player grid showing attacking ad defending ships
Three levels of differentiated questions: Over 100 Arithmetic Questions
Green: Y3/Y4 Orange: Y4/Y5 Red: Y5/Y6
I use this resource primarily as revision before end of term assessments and also with my Maths Club.
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Bought this with my March credit, lovely little resource as great Revision practice for KS2, my class loved it! Good levels of differentiation, some tricky Year 6 problems! Keep up the good work
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£2.00