Canteen to Classroom teaches children about a range of topics including climate change, sustainabilty, and health - all focused around food!
Educating children on the impact of their food choices is essential in nurturing future generations that are both health and environmentally conscious. With this in mind, we have developed a brand-new educational programme – Canteen to Classroom – in order to teach children about the food they eat: where it comes from, how it is made, and its impact on our health and the planet.
This is delivered through fun and engaging, fully planned ‘done for you’ lessons that align with the National Curriculum and offer fantastic cross-curricular opportunities which can be incorporated as stand-alone lessons, as a half-term block, or as a way of supporting and enhancing themed weeks or special learning days. We provide high-quality evidence-based lesson plans, engaging lesson presentations, and additional resources – saving teachers and education providers precious time and effort.
The key benefits of the Canteen to Classroom programme include:
- Experiencing, celebrating, and having fun tasting fruit, vegetables, and other plant-based foods.
- Understanding the health benefits and importance of eating more plants and plant-based foods.
- Gaining a greater awareness of food waste and the ways that we can feed our increasing population nutritiously and sustainably.
- Increasing knowledge of where our food comes from and how it ends up on our plates.
- Assessing the impact of making sustainable food choices.
- Empowering children to make informed choices about food and the positive steps they can take in their own lives, as well as that of the community and the planet.
- Engaging the next generation in debates around big topics such as the future of our planet and climate change.
- Developing cross-curricular skills, including: data handling and analysis; debating; geography skills such as exploring land use; using search technologies effectively in computing; science through nutrition, plants, and animal classification; using art creatively; cooking and nutrition within design and technology; and even taking part in team games and being active during PE.
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