pptx, 8.24 MB
pptx, 8.24 MB

Please note- I have used the exam board factsheet as a basis to create a unit of work on PPT.

The PPT covers:

  1. Contexts- product context, the games, video game historical context, appeal of video games and Assassin’s Creed

  2. Economic context- production distribution, circulation,

  3. Industries-regulation, PEGI, digital convergence

  4. Audiences- social and cultural contexts, audience experience

  5. Theorists- Stuart Hall, Power and media industries (including Curran and Seaton), Regulation (including Livingstone and Lunt, Cultural Industries (including Hesmondhalgh), Blumler and Katz, Bandura, Henry Jenkins, Stanley Cohen

  6. Exam question examples

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