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pdf, 47.68 KB
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docx, 276.8 KB
pdf, 1.57 MB
pdf, 1.57 MB

Help middle and high school students go beyond basic plot recall and develop close reading analysis skills with this set of high-order questions covering chapters 1 and 2 of Ender’s Game by Orson Scott Card. This worksheet is delivered in Word Document and PDF formats, and it eliminates the need for take-home assessment planning while upholding the need for rigor in the classroom. An answer key is provided.

This resource may facilitate small-group discussions in which students decode language and pose/respond to questions relating to plot, broad topics, and character development. Using this resource for structured guidance, students will improve their ability to present information, conclusions, and supporting textual evidence clearly and convincingly.

More specifically, students will do the following:

  • Identify what the text states explicitly and implicitly
  • Discern the greater significance of a given detail
  • Explore how complex characters think, behave, interact, and develop
  • Compare and contrast characters (Ender and Peter)
  • Apply knowledge of literary devices with emphasis on simile, metaphor, and invective
  • Determine the intended effect of the author’s stylistic choices

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Ender's Game Close Reading Analysis Worksheets Bundle with Answer Keys

Support the development of close reading analysis skills for high school with this set of rigorous activities covering the science fiction novel *Ender's Game* by Orson Scott Card. Each worksheet eliminates the need for take-home assessment planning without sacrificing academic rigor. Answer keys are provided. Materials are delivered in Word Document and PDF formats. By engaging with these materials, students will do the following: * Identify what the text states explicitly and implicitly * Define challenging words and phrases as they are used in the text * Examine nuances in words with similar meanings * Discern the greater significance and intended effects of given details * Consider historical context when answering questions about plot * Make logical inferences about the author's thinking in context * Discern the tone of given excerpts * Determine the function of a given chapter * Explore how complex characters think, behave, interact, and develop * Compare and contrast characters (Ender and Peter) * Apply knowledge of literary devices including symbolism, personification, simile, metaphor, epiphany, pun, foreshadowing, invective, euphemism, allusion, paradox, ambiguity, anaphora, rhetorical questioning, situational irony, verbal irony, and dramatic irony * Explore themes in context * Support claims and inferences with sound reasoning and relevant textual evidence * Write about literature with clarity, accuracy, and precision

$19.00
Bundle

Ender's Game Chapters 1 and 2 Quiz and Close Reading Activity Bundle

Evaluate general reading comprehension and support the development of close reading analysis skills with this bundle of assessments covering chapters 1 and 2 of *Ender's Game* by Orson Scott Card. These activities eliminate the need for take-home assessment planning without sacrificing rigor in the classroom. Answer keys are provided. These resources may facilitate small-group discussions in which students decode language and pose/respond to questions relating to plot, broad topics, and character development. Using these activities for structured guidance, students will improve their ability to present information, conclusions, and supporting textual evidence clearly and convincingly. By engaging with these materials, students will do the following: * Identify what the text states explicitly and implicitly * Discern the greater significance of a given detail * Explore how complex characters think, behave, interact, and develop * Compare and contrast characters (Ender and Peter) * Apply knowledge of literary devices with emphasis on simile, metaphor, and invective * Determine the intended effect of the author's stylistic choices

$5.00

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