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pdf, 34.86 KB
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docx, 276.58 KB
pdf, 1.57 MB
pdf, 1.57 MB

Evaluate general reading comprehension with this plot-based quiz covering chapters 11 through 13 of Ender’s Game by Orson Scott Card, a science fiction novel. An answer key is included. Materials are delivered in Word Document and PDF formats. Students will demonstrate knowledge of the following:

  • The lesson Ender learns from Carn Carby
  • The unexpectedly quick turnaround in battle simulations
  • Ender’s efforts to increase knowledge on fighting buggers
  • Bean’s own toon, which is different than others
  • Graff’s refusal to help Ender
  • The conflict between Bonzo and Ender
  • Ender’s realization that some of Peter’s views are true
  • Ender’s latest transfer
  • A revelation concerning Stilson and Bonzo
  • Ender’s wish in regard to his relationship with Peter
  • Ender on Earth for an extended period of time
  • Information about Eros

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Ender's Game Chapters 11 through 13 Quiz and Close Reading Activity Bundle

Evaluate general reading comprehension and support the development of close reading analysis skills with this bundle of assessments covering chapters 11 through 13 of *Ender's Game* by Orson Scott Card. Included are the following: a plot-based quiz, a close reading analysis worksheet, and answer keys. These activities eliminate the need for take-home assessment planning without sacrificing rigor in the classroom. Answer keys are provided. Materials are delivered in Word Document and PDF formats. By engaging with these materials, students will do the following: * Identify what the text states explicitly and implicitly * Examine nuances in words with similar meanings * Discern the greater significance of given details * Make logical inferences about the author's thinking in context * Consider historical context when answering questions about plot * Discern the intended effects of given details * Determine the function of a given character or chapter * Explore how complex characters think, behave, interact, and develop * Apply knowledge of literary devices including euphemism, pun, ambiguity, foreshadowing, rhetorical question, dramatic irony, and verbal irony, * Explore themes in context * Support claims and inferences with sound reasoning and relevant evidence * Write about literature with clarity, accuracy, and precision

$5.00
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Ender's Game Quiz and Answer Key Bundle

Evaluate general reading comprehension and eliminate assessment planning responsibilities with this bundle of seven plot-based quizzes covering *Ender's Game* by Orson Scott Card, a dystopian science fiction novel. Answer keys are provided. Materials are delivered in Word Document and PDF formats.

$17.00

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