The students choose a square using a letter and number combination e.g. D3, A4, C6. Encourage the students either to translate the job, or make it more difficult by asking for a sentence with the word or phrase in that square. If the student is successful, click on the square to reveal whether there is a ship underneath.
You can reward the student or the student’s team with a point if they hit a ship. You can reward the student or the student’s team with several points if they sink the ship. For example, if the ship covers three squares, award the students three points.
Something went wrong, please try again later.
This resource hasn't been reviewed yet
To ensure quality for our reviews, only customers who have purchased this resource can review it
Report this resourceto let us know if it violates our terms and conditions.
Our customer service team will review your report and will be in touch.