pdf, 777.04 KB
pdf, 777.04 KB

Follow the instructions below to help Leo Zoom find the object he is searching for in Questland. Draw a circle around it once you have identified it! Challenge! Choose one of the other objects and write your own set of instructions.
Includes an answer sheet.

Note: Leo has used Python as the programming language which is one of the most well-known programming languages.

Time required to teach: 10-15 minutes with a lesson on coding with a focus on IF and ELSE

Additional material required: None but you can find more free resources at www.questfriendz.com

Links to the National Curriculum: KS1 Computing – algorithms; debugging; logical reasoning.

Links to complementary resources:
The activity sheet is linked to the book SuperQuesters: The Case of the Missing Memory. Shortlisted for* The Week Junior* Book Awards 2023: Children’s Book of the Year - STEM category.

The second instalment in a STEM-sational series which inspires a love of STEM learning in children aged 4-8 through a unique blend of adventure stories and interactive play. Read the book, solve the quests using stickers and learn STEM skills in immersive ways never done before.

Meet Lilli and her best friends Leo and Bea - three endlessly curious kids with BIG imaginations. When they unite to solve a challenging science problem, they turn into SUPERHEROES Lillicorn, Leo Zoom and Bea Bumble and journey to a world full of magic, adventure and quests.

When Bea’s robot B-bot malfunctions after installing new dance software the three friends put their heads together and return to Questland as the SUPERQUESTERS to find a solution. Upon arrival, the trio discover that the evil Lord Grumble is wreaking havoc with his new Memory Machine, stealing memories from everyone, including the Queen of Questland. Adventure and excitement await as the friends work together to crack this latest case. Can you help them find Lord Grumble’s Memory Machine and restore normality to Questland?

Children develop over 12 STEM skills including problem solving, coding, sequencing, debugging and algorithms as they complete each interactive quest…and discover their inner superhero along the way.

The book includes 100 reusable stickers (which can be removed for classroom use), a reward chart, glossary and answer page.

Further learning resources to download at: www.questfriendz.com

Also available in the SuperQuesters series:
SuperQuesters: The Case of the Stolen Sun
SuperQuesters: The Case of the Great Energy Robbery
SuperQuesters: The Case of the Angry Sea*

Creative Commons "NoDerivatives"

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