pdf, 1.02 MB
pdf, 1.02 MB

People Descriptions Legal Size Text Chutes and Ladders Game-ESL Fun Games!

How to Play It:
Play the English Chutes and Ladders like a regular board game except students begin at the bottom of the game and move upwards.
If a student lands on a space with a ladder they may climb up to the space where the ladder ends. If they land on a Chute they must slide down to the space where the chute ends.
As students move around the board they will use the target language to perform the tasks on the spaces they land on, whether it be answer a question or fill in the missing word.
How to Score It:
If students give the correct answer they can remain on their spot until their next turn. If students give the incorrect answer they must go back to their previous spot and wait until their next turn to try again. Have Students spell the words for an extra challenge! Note: Incorrect answers do not count with ladders.
Notes:
Paper markers and dice pattern are included on page 2.
An answer key and instructions are included on page 3.
All chutes and ladders board games are formatted to be printed on legal size paper. However, you can use a pdf editor to take a snapshot of the game, paste it into a clean word document, and then stretch or shrink it to any size you want.
This resource is part of game bundle.
Please send all compliments, critiques or special requests to: admin@eslfungames.com

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People Descriptions 6 English Text Game Bundle

People Descriptions 6 English Text Game Bundle-ESL Fun Games Contents: Each Game Bundle Includes: 2 Battleship Game Cards with Ships, Instructions, and Answer Key. 1 Board Game with dice, markers, Instructions, and Answer Key. 36 Card Game or Flash Cards with Instructions, and Answer Key. 1 Checker Board Game with Checkers, Instructions, and Answer Key. 1 Chutes and Ladders Board Game with dice, markers, Instructions and Answer Key. 16 different Tic-Tac-Toe or Bingo cards with Instructions, and Answer Key. Descriptions: Battleship: Battleship is a game for two players. Players try to guess the location of five ships their opponent has hidden on a grid. The goal is to sink all of your opponent's ships by correctly guessing their location. If a student "hits" an opponent's ship, their opponent must use the target language to perform the tasks on the spaces that they land on, whether it be answer a question or fill in the missing word. Board Game: Students will roll the die and move the number of spaces rolled. They will use the target language to perform the tasks on the spaces that they land on, whether it be answer a question or fill in the missing word. The student that reaches the finish square first or is closest to it when time is up wins! Card Game: Students are dealt cards. Students will use the target language to perform the tasks on those cards, whether it be answer a question or fill in the missing word. If students are correct, they must put the card face down in front of them and wait for their next turn. If students are incorrect they must put the card back in their playing stack and use the card again on a future turn. The student that has all of their cards face down in front of them first Wins! Checkers Game: Play checkers with two people and a board consisting of 64 squares. The board alternates between 32 red and 32 black squares. Students will take turn moving across the board. A player wins the game when the opponent cannot make a move. With all checkerboard moves, students will use the target language to perform the tasks on the spaces they land on, whether it be answer a question or fill in the missing word. Chutes & Ladders Game: Play the Chutes and Ladders like a regular board game except students begin at the bottom of the game and move upwards. If a student lands on a space with a ladder they may climb up to the space where the ladder ends. If they land on a Chute they must slide down to the space where the chute ends. As students move around the board they will use the target language to perform the tasks on the spaces they land on, whether it be answer a question or fill in the missing word. Tic-Tac-Toe or Bingo Game: The teacher will call out a particular square and ask the question or read the information in the square. Students will search to see if they have the information in the correct square. Students must write the answer to the question or fill in the blank in their square. If students complete the information correctly, then the square belongs to them or they own the square. Notes: All games Include a page with instructions and answer keys. All games are formatted to be printed on legal size paper. However, you can use a pdf editor to take a snapshot of the game pages, paste them into clean documents, and then stretch or shrink them into any size you want before you print them. You can preview the individual games to see the complete instructions. Please send all compliments, critiques or special requests to: admin@eslfungames.com

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